Killing Floor 2

Killing Floor 2

KF-FrightYard_Objective
61 Comments
Mr.  [author] 10 Jun, 2024 @ 4:17pm 
Yeah sorry, don't have time to do it. Will see if I can make some time but can't promise anything :steamfacepalm:
♤Pin TPOT♤ #SkinsMonkey 10 Jun, 2024 @ 4:13pm 
this map hasn't been updated in years
DieKaiserschlacht 10 Dec, 2021 @ 9:55pm 
MAJOR ISSUE: if you drop the data pad and it gets reset, it doesn't respawn and you can't progress
Bro Bike 24 Jul, 2020 @ 12:19pm 
The truck garage area.
Mr.  [author] 24 Jul, 2020 @ 12:05pm 
Wait what area u mean?
Bro Bike 24 Jul, 2020 @ 12:03pm 
Would be nice to have the first area locked on first wave as it was in KF1 ^^
Mr.  [author] 24 Jul, 2020 @ 11:54am 
I reported this bug a year ago and created a new post but no answer...

https://forums.tripwireinteractive.com/index.php?threads/inventory-system-is-broken-and-a-old-bug.2336288/#post-2342592

I might change the whole map to work as a survival map since there's no fix for this bug (at this time) but it will take me time. I'll do my best people :steamhappy:
Bro Bike 7 Jun, 2020 @ 8:59am 
Indeed when I select objective mode the map is not in the list, if I select survival it is, and it becomes a holdout map without objectives.
Mr.  [author] 3 Jun, 2020 @ 5:25am 
Some friends told me that a KF2 update broke the map. Im working on an update to fix that and to remove the music
レミリ 3 Jun, 2020 @ 3:29am 
This was impossible difficulty when i played with 6p HoE. How's it going now?
Victoria 11 May, 2020 @ 3:14pm 
Please remove the music
† Broken Heart † 10 Jan, 2020 @ 2:31am 
I join the words of Nittany Discord. I can not turn off the music. I tried different keys, but the music still plays.
-dRsOoN®--> 12 Dec, 2019 @ 4:16pm 
Me encanto pero con lo de la "Música que no se puede quitar" te luciste. Inténtalo de nuevo pero sin música que se pueda quitar :grab:
Nitty 4 Nov, 2019 @ 5:59pm 
No problem.
Mr.  [author] 4 Nov, 2019 @ 5:21pm 
Maybe it's a bug from the last KF 2 version. I'll check it out later. Thanks for the info
Nitty 4 Nov, 2019 @ 1:09pm 
Am I supposed to play this in Objective mode or Survival mode? I've tried playing this solo, and it doesn't appear in the Objective mode map list, but it does appear in the Survival mode map list. It sort-of works in Survival, except that you can skip objectives up to the last one where you have to gas up the boat. Since Survival has limited dosh, it seems possible to spend all of your dosh gambling for gas and get stuck. I don't know if I'm doing something wrong here. I downloaded this map and map you linked.
Mr.  [author] 28 Aug, 2019 @ 3:50pm 
Yeah many have told me the same. I will remove music on the next update
Neutral 28 Aug, 2019 @ 10:59am 
I would like to download this map but will not because of music. If you could remove the music, it would improve the map.
Jez 1 Aug, 2019 @ 9:38am 
It would be great if the music was a bit quiter imo
Mr.  [author] 31 Jul, 2019 @ 1:25pm 
@Jez, hi. The music isnt controlled by the game sound bar because as far as i know there's no way to put custom music into custom maps, i used a workaround to put custom music but it can't be controlled with volume sliders. Im sorry
Jez 31 Jul, 2019 @ 1:00pm 
Hey, great map, there is a sound issue with the music being way too loud and not being able to be controlled by the in game sound bar. Even if master volume is at 0 then the music still plays at full volume.
Mr.  [author] 13 Jul, 2019 @ 7:49am 
@Pathfinder, there's a switch at the spawn to turn off the music :)
Pathfinder 13 Jul, 2019 @ 4:15am 
The map and how it works is sick, the only deal breaker is the loud sounds and music, both of which you can't control with in-game sound sliders. If you make a turn off music option at spawn, that would be really nice. Alternatively put the music so it's adjustable with the in-game SFX slider. If that's not too much work, I don't have jack shit for ideas on how to do that stuff :D
Mr.  [author] 12 Jul, 2019 @ 11:02am 
Update released!. Full changelog at Change Notes.
Mr.  [author] 11 Jul, 2019 @ 9:13pm 
People, update is ready but due to an electric storm im not able to upload the map (im not taking the risk). Sorry for the inconvenience, i will upload it as soon as i can :steamhappy:
Mr.  [author] 11 Jul, 2019 @ 8:12pm 
@Inner November, " i had a glitch where objectives wouldn't spawn. ". Which objective?
Inner November 11 Jul, 2019 @ 8:05pm 
Needs more ammo spawns. Also should just remove the music completely. i had a glitch where objectives wouldn't spawn.
Mr.  [author] 10 Jul, 2019 @ 8:10pm 
People, a fix is coming tomorrow. I have changed some objectives and some things you made me notice. Thanks everyone for you feedback!
Vekktor 9 Jul, 2019 @ 10:06am 
@Revolver Ocelot I had a similar thing happen what I think it is is that the second one doesn't glow green for whatever reason so it's really easy to miss.
Mr.  [author] 6 Jul, 2019 @ 1:03pm 
@Pокегмап (• _•)

Great idea!, i think i should use it on the bloat objective because i just found another way to do the Casino objective. Thanks for your suggestions it is a great idea.

@Revolver Ocelot

I'll keep an eye on that as well. Thanks!

@Filther

I guess you didnt like the map then :)
Filther 6 Jul, 2019 @ 12:32pm 
you f***** homosexual cavedweller
theres no ammo spawning when you need it during the waves and i died right after the beginning of wave 5 after failing the wave and not getting the gas cans.

0/10 fuck you unfaved, unsubbed downvoted
DampRag38 6 Jul, 2019 @ 11:16am 
Also I had a glitch with the second objective where the 2nd part of the remote didn't spawn
Pokerman 6 Jul, 2019 @ 6:00am 
After the testing, Teleport Actor can really teleport Holdzone to sky. You can use teleport Holdzone to control the event more easily.
Pokerman 6 Jul, 2019 @ 5:46am 
If you want to make the map looks like it progress, there's Plan B:

Make a Holdzone that cover the entire area, then use "Teleport Actor" to teleport it to the sky, caused player can't touch the Holdzone.

If the casino go to the right result, the Holdzone will teleport back to the ground for 1secs, after it will teleport back to the sky.

until all casino item get, Holdzone will back to the ground permanently.
Pokerman 6 Jul, 2019 @ 5:31am 
For gas station Casino event, you can make a HZ that is out of the map
Make it never touch player.

Use "Activate Map Objective" to control the event.

Create a new variable named "collect item" (Int or Float)

If the "collect item" reach the goal point, trigger the "Deactivate" of "kismet Activate Map Objective" and complete the mission.
Mr.  [author] 5 Jul, 2019 @ 9:01pm 
Yes, on the next update it will be possible to disable music
DampRag38 5 Jul, 2019 @ 7:58pm 
Is it possible to disable the music?
Twinkle 4 Jul, 2019 @ 1:16pm 
need to turn down the announcer's volume, way too loud
Mr.  [author] 3 Jul, 2019 @ 7:13pm 
The objective marks are outside the container because i cannot hide them. You need to pick up the ones inside the red containers.
󠀡 3 Jul, 2019 @ 6:50pm 
I'm unable to pick up the escort devices in wave 2, preventing progress.
Employee221 3 Jul, 2019 @ 12:42pm 
Glubabble
Raptorian 3 Jul, 2019 @ 7:57am 
Main concern is the second objective, or rather post-second. If I haven't opened all the red shipping containers during Round 2 then they are sealed forever after that; given that's where ammo boxes typically spawn I'll get into trouble very quickly while doing laps around the map. If it's an option to you, replace your current system with pre-welded doors like on Krampus Lair.

Good to see you working to improve it.
elegantbruhh 3 Jul, 2019 @ 7:31am 
beautiful map, but the 10 bloat part is too hard, way too many zombies, especially stalkers, spawning behind
Mr.  [author] 3 Jul, 2019 @ 4:02am 
Thanks everyone for your comments!, I will release an update with a lot of changes based on your feedback
HAT™ 3 Jul, 2019 @ 1:09am 
I really, REALLY wanted to like this map like I did in KF1 but can't say the same about this.

Detailed rant and suggestions in Discussion.
Leg 3 Jul, 2019 @ 12:05am 
might have to turn down the sound, everytime i hear Haliday speaking too loud and the KF1 music as well
Vekktor 2 Jul, 2019 @ 7:27pm 
Not sure if this is something you'd consider (seeing as the KF2 halloween zeds are very different from the KF1 ones) but maybe you might consider making it so this map has year round halloween zeds like Santa's Workshop or the community made Steam Land remake or make an alternative version that does in the future?
Stomppa 2 Jul, 2019 @ 6:14pm 
One of my faves of all time keep it up....:Fleshpound:
Pokerman 2 Jul, 2019 @ 5:02pm 
@Ecfor, true, TWI has broke Spawnvolume's DesirabilityMod, so no matter how you do, the DesirabilityMod always be 1.
junkcar.mdl 2 Jul, 2019 @ 2:03pm 
VV