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https://forums.tripwireinteractive.com/index.php?threads/inventory-system-is-broken-and-a-old-bug.2336288/#post-2342592
I might change the whole map to work as a survival map since there's no fix for this bug (at this time) but it will take me time. I'll do my best people
Great idea!, i think i should use it on the bloat objective because i just found another way to do the Casino objective. Thanks for your suggestions it is a great idea.
@Revolver Ocelot
I'll keep an eye on that as well. Thanks!
@Filther
I guess you didnt like the map then :)
theres no ammo spawning when you need it during the waves and i died right after the beginning of wave 5 after failing the wave and not getting the gas cans.
0/10 fuck you unfaved, unsubbed downvoted
Make a Holdzone that cover the entire area, then use "Teleport Actor" to teleport it to the sky, caused player can't touch the Holdzone.
If the casino go to the right result, the Holdzone will teleport back to the ground for 1secs, after it will teleport back to the sky.
until all casino item get, Holdzone will back to the ground permanently.
Make it never touch player.
Use "Activate Map Objective" to control the event.
Create a new variable named "collect item" (Int or Float)
If the "collect item" reach the goal point, trigger the "Deactivate" of "kismet Activate Map Objective" and complete the mission.
Good to see you working to improve it.
Detailed rant and suggestions in Discussion.