Divinity: Original Sin 2

Divinity: Original Sin 2

BonusUniques [DE]
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Update: 6 Jul, 2024 @ 10:02am

-Removed my replacement conductive status and just used the original for the new conductive behavior, I added the new one just in case odin actually fixed his conductive so that it wouldn't be happening twice with my stuff, but there *might* be other conductive effects besides damage that could be working (uncertain) so I just decided to key off of the original. If odin ever fixes his conductive, I'll have to remove my code for it.

-Cleanup of other permanent statuses from items being lost in some scenarios.

Update: 5 Jul, 2024 @ 2:20pm

-Reduced the Conductive Lightning VFX that I added since it was a little excessive.

Update: 5 Jul, 2024 @ 2:01pm

-Forgot Feenex's Shadow wand unique in the previous pass, fixed now.

Update: 5 Jul, 2024 @ 1:52pm

Summer Cleaning


-Added compatibility for Divinity Unleashed, so when that mod is loaded the Shadow damage from some of my weapons (that is conditional on magic armor being destroyed) will no longer apply.
-As an additional compatibility in this vein, since Feenex and Odin no longer update their stuff, I included code that will do the same for their Shadow/Hex Damage weapons and skills as well.
-Since my mod applies Odin's Conductive occasionally (And conductive does not work in Odin's mod/hasn't been fixed) I decided to overwrite it when it applies with a Bonus Uniques version, and any skill that deals air damage and fits a specific set of name filters (to filter out wind skills and only get lightning) will proc the Conductive AoE, dealing 1/7th the skills' damage to nearby enemies.

Update: 4 Jul, 2024 @ 6:36pm

-Fix for hydro dagger having potion in its statline twice with odin's stuff loaded.

Update: 4 Jul, 2024 @ 10:56am

-Added a Necromancer Belt to Act 2!

Update: 3 Jul, 2024 @ 6:09pm

-Added a new unique ring to act 1 for a Poison themed build.
-Fixed up some code.

Update: 2 Jul, 2024 @ 1:07pm

-Realized having brand on celebrimbors ring was probably turning non gravewalkers into gravewalkers, step one of fix to reverse that.

Update: 2 Jul, 2024 @ 12:47pm

-Simple repush just in case I forgot to update the version number.

Update: 2 Jul, 2024 @ 12:03pm

Big update today!

-Added 4 new unique accessories:
-Act 1:
1. A lute for a bard styled playthrough that gives an aura and leadership.
-Act 2:
2. A fire amulet with some neat effects.
3. A strength/finesse glass cannon style amulet.
4. A Succubus themed necro amulet.

-A huge balance pass through all the uniques, hopefully nerfing some of the more op ones and buffing up some of the weaker ones slightly. Boosts have been reduced across the board (str/fin/int etc) and some items have had -resists added or reduced their armor values.