Divinity: Original Sin 2

Divinity: Original Sin 2

BonusUniques [DE]
959 Comments
torrin 24 Jul @ 12:25am 
can't find like half the fort joy ones.......... not even hinting
Malchezzar  [author] 12 Jun @ 7:52am 
@space cat this mod wont ruin your save file, and hasn't been updated in a long time. Your issue is almost entirely user error so take your nonsense elsewhere please.
Malchezzar  [author] 6 May @ 9:43pm 
@Cowsticker the Automatic versions only trigger on entering combat, so if you are trying to activate them while already in combat they probably wont do anything until your next turn starts. Otherwise all I can say is toggle them off and on again and make sure you have the status.
Cowsticker 6 May @ 4:46pm 
Hey Malchezzar! If the Trail: Automatic abilities arent working during combat, how can I fix that?
Malchezzar  [author] 16 Mar @ 8:38am 
@Galumir np, It was a semi new addition as my number of mods increased, so I moved them to a separate mod to keep things clean.
Galumir 16 Mar @ 4:56am 
@Malchezzar ye that worked didnt know you had that for the mods, ty and sorry for the bother
Malchezzar  [author] 15 Mar @ 1:20pm 
@Galumir you probably need my atlas mod.
Galumir 15 Mar @ 7:57am 
Im having an issue i cant seem to understand nothing that breaks the game just bugs me for some reason some wands (specifically the chaos wands) dont have a texture and display a ? Sign they still work but cant seem to understand why they're the only ones doing that
Aku 13 Mar @ 2:03am 
Thank you. I will try this mod and Conflux in my next playthrough.
Malchezzar  [author] 12 Mar @ 5:04am 
@Aku For the most part my mods are all compatible with almost anything, but like I've said before in many other comment sections, Conflux is a dirty sock drawer of a mod that puts its grubby little fingers in literally everything that the game has, so if any incompatibilities arise then it will most certainly be conflux at fault. Conflux has a ton of bugs on its own as well so even without any other mods you will run into issues. That being said, there isn't anything in this mod that should be incompatible with it and I know alot of people run them together so there shouldn't be a problem.
Aku 11 Mar @ 6:06am 
Is this mod compatible with Divinity Conflux?
Malchezzar  [author] 8 Mar @ 12:16pm 
@jnavarrocruces2002 Nope, unfortunately you will be missing out on the act 1 items. I have never liked the cheat chest mods so I don't include them in my stuff.
jnavarrocruces2002 8 Mar @ 8:02am 
I absolutely adore this mod
I wanted to start a playthrough with the skip act 1 mod as I have played through fort Joy 1000 times, however I really don't want to miss out on the act 1 items. Is there any posibility to add a cheat-chest , vendor or any way for me to get the items? Thanky you for your work!
Videogamephreek 2 Mar @ 5:01pm 
extremely happy to see an eragon reference with brisingr. W mod
Back to Black 21 Feb @ 3:08pm 
@Michy, here some tips:

Eternal Ember - as far as I remember try to look at the location near Arena
Soul Jar of Lich - logicly at one of the Lich locations))
Elementalist Sash - in the house of an ally
Michy 18 Feb @ 1:45pm 
could someone help me locate intems in Act II? I cant find them anywhere
Eternal Ember
Soul Jar of Lich
Elementalist Sash
[TTV] ViperNic 7 Feb @ 7:33am 
@Malchezzar ty it's worked
Malchezzar  [author] 6 Feb @ 5:07am 
@[TTV ViperNic] Items level fine no matter party size, if you have an item that seems to not for some reason, toss it on the ground and pick it back up and that usually fixes it.
[TTV] ViperNic 6 Feb @ 2:23am 
@Malchezzar
hello, i noticed that the items per lvl lvl with a score with 2 charackters and lone wolf, but not with a score with a group of 4 chars, there the items unfortunately do not lvl.

is this a bug or what is the reason?
the option that the items lvl with is also active
[TTV] ViperNic 5 Feb @ 11:43am 
@Malchezzar for the update for Balmung you can switch AP cost to 2 and reduct the dmg.
the weapon is very nice and have a cool style. thats my idea to balance the item
[TTV] ViperNic 2 Feb @ 9:29am 
Ah okay haha, the Chat Box is not on First Position, its on last, i dont scrolled to last position XD
[TTV] ViperNic 2 Feb @ 9:28am 
@Malchezzar, but i cant write on them why? XD
Malchezzar  [author] 31 Jan @ 11:32am 
@[TTV] ViperNic no it isnt? I just checked and it isnt locked.
[TTV] ViperNic 31 Jan @ 10:00am 
@Malchezzar you Suggestions fpr New Uniques is cloced, i cant write on them
[TTV] ViperNic 30 Jan @ 7:40am 
Setbuff:

Set Cain's Mark on the wearer, giving the daggers' attacks a 20% chance to apply Bleeding, Burning, Poisoned and Necrofire to the target for 3 turns. If the target is already covered by bleeding, poisoning, burning and necrofire, it increases the duration to 6 turns and the wearer of the daggers gains 1 AP and the buff Cain's Strength for 2 turns, increasing their damage by 10% and increasing all resistances by 5%.
[TTV] ViperNic 30 Jan @ 7:40am 
Weapon:
2 level 8 daggers
Physical damage 12-14
Fire damage 8-10
2 sockets per dagger


Name Dagger 1: Fire
Name Dagger 2: Brimstone
Together a weapon set Fire and Brimstone, only worn together they are strong.

Stats of the daggers if you carry only one of them:

-2 Finesse
-3 Consitution
-5 Mind
-5 Initiative
+10 Precision
+5 Evasion
Indestructible
Set Weakness on the carrier, which increases the AP cost of all abilities by 1
Set Cain Weakness on the carrier, which reduces the damage dealt by 20%.

Stats per dagger when both are worn and the set is complete:

+2 Finesse
+2 Constitution
+5 Mind
+5 Crit Chance
+5 Crit Damage
+3 Initiative
Indestructible
Talent: Torturer

to be Continued for Set Buff
Malchezzar  [author] 28 Jan @ 5:16am 
@[TTV] ViperNic you are correct, that weapon was an experiment with AP costs to balance out a slightly higher base damage weapon, but for some reason alot of weapon skills do not properly scale their ap costs to match the weapon's costs (I suspect this is a modded issue, like mods such as weapon expansion beta are overwriting the AP cost of some skills, or certain classes are designed poorly with their skills which allows them to use the bonus damage at no trade-off). The end result is ultimately a failure and I do have plans to nerf it more in that regard because of it.
[TTV] ViperNic 28 Jan @ 2:44am 
@Malchezzar the Sword in Act 2 Balmung is to OP, the DMG is to High for lvl 14. 88-95 DMG is to high, all skills that need a meele weapon scales with that dmg the normal autohit do you use not often. could you more balance the weapon pls?
i love you mod and i'm also currently working on an idea for an item that i would like to present to you in the hope of receiving it via your mod at some point
Malchezzar  [author] 25 Jan @ 4:04pm 
@[TTV] ViperNic Yup, you probably already found it but you just need to download my atlas mod!
[TTV] ViperNic 25 Jan @ 1:12pm 
Okay, my englisch is not so good but i saw the command how to fixed it
[TTV] ViperNic 23 Jan @ 3:45pm 
Hello @Malchezzar your mod is mega cool, however, I no longer have icons for some items or skills but a “?” as an icon. What can I do about this or is this possibly a bug?

I've owned the mod for a few years, I recently started playing DOS 2 again and noticed that new items have been added that didn't exist before.
Malchezzar  [author] 6 Dec, 2024 @ 10:20pm 
@Hi I'm DK you need my atlas mod, it is now a requirement and has all my icons in it.
Hi I'm DK 6 Dec, 2024 @ 9:01pm 
Hi,
I am having an issue where some items are missing their icons and their icons + effect icons are placed with "?"

I already have the script extender install before it, and I activated the mod on a fresh second run.

Any help would be appreciated.
Malchezzar  [author] 15 Nov, 2024 @ 5:42pm 
@WordNerd <3 Poison is one of my favorite builds with these items lol.
WordNerd 14 Nov, 2024 @ 4:27pm 
Malchezzar my man you have done it again. I have always hated how pitiful poison feels in the game since there's a large quantity of undead throughout, but you went ahead and made an item that doesn't make poison terrible! I love this mod more with every update :btd6thumbsup:
Malchezzar  [author] 13 Nov, 2024 @ 5:08am 
@Tuna Let's just say it might have been found by an unsavory character who is using it on lots of corpses...
Tuna 13 Nov, 2024 @ 12:54am 
Hey Malchezzar!

First of all: just wanted to say thank you for always making amazing mods. Been using this mod for over a week now and still enjoying finding all your hiding spots.

Second of all: I picked up the Alchemists' Corrosive Concoction on an alternate save while I was testing things for my Honored Tactician playthrough and cannot seem to actually find it again. Any hints at all would be greatly appreciated. Been up and down the entirety of Act 1 trying to find this ring and cannot seem to locate it again.
Sköll Drachen 4 Nov, 2024 @ 6:43am 
yeah me and my friends had that problem yesterday. with 3 sets of eyes we started looking around the pig area.,....that was trhe only spot we didnt look when we were wondering around. we didnt even see it highlight when we pushed alt.
Markus_Yaounde 4 Nov, 2024 @ 1:48am 
Wow, in hindsight I almost feel stupid for asking. Can't believe I haven't searched that place before. Found the switch now, thanks for the hint and and again thank you for the mod!
Malchezzar  [author] 3 Nov, 2024 @ 9:46pm 
@Markus_Yaounde Look up.
Markus_Yaounde 3 Nov, 2024 @ 6:03pm 
Hey Man, I'm having an absolute blast so far, so many exciting new uniques, its quite incredible. Still in act 1 though and specifically searching for the Dead Man's Switch and I for the love of everything can't find it. I saw that you already said that it's found by the pigs but I'm losing my mind searching for it. So I was just wondering if you'd help me out with another hint maybe? ;)
Sköll Drachen 2 Nov, 2024 @ 11:01am 
awwwww
Malchezzar  [author] 2 Nov, 2024 @ 11:00am 
@Sköll Drachen yes, the spreadsheet tells you what is in what act, you have missed a decent chunk of them adding it in act 2.
Sköll Drachen 2 Nov, 2024 @ 10:05am 
are any on fort joy? im asking because im putting this in a bit later in the game. im on driftwood
Malchezzar  [author] 23 Sep, 2024 @ 9:46pm 
@Agaki!! Ah... I believe I don't have those set up as translation keys, they are just on the data entries themselves... I might have to switch those over to localization before you can see them like that... that could be a large ish undertaking.
Agaki!! 23 Sep, 2024 @ 8:26pm 
hey bro,I'm having a little trouble. I'd like to ask your advice.'ll unpack the files first to get some .LSD files. And then I'll compile the.LSD files into .LSX files and thus translate them. Because.LSD files are unreadable.But why can't I find .LSD file of the equipment names in the unpacked file. Only the .LSD files for skill descriptions and equipment background information can be found. I've basically translated this, and I'm looking for equipment names. :steamfacepalm:
Malchezzar  [author] 23 Sep, 2024 @ 7:05am 
@Agaki!! I don't have a problem with it, let me know if you run into any issues. I'm glad you enjoy the mods!
Agaki!! 23 Sep, 2024 @ 7:02am 
Hello, bro. I'm trying to translate your masterpiece into Chinese. Your mods are incredible, and I hope your work will be seen by more people
Malchezzar  [author] 21 Sep, 2024 @ 7:54pm 
@Yegor probably, I personally don't ever use a gift bag for what a mod already covers, cause #1 its kinda a slap to the face to the original modder who came up with it, and #2 because alot of the gift bags are buggy and cannot be turned off normally, so they can trap people into undesired situations. All gift bags load last as well, so anything they touch they will completely overwrite in other mods usually.
Yegor 21 Sep, 2024 @ 7:25pm 
you always recommend LCs Level up mod for your mods, but Sourcerous Sundries with LLs fix would work too, right?