Divinity: Original Sin 2

Divinity: Original Sin 2

637 ratings
BonusUniques [DE]
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
279.217 MB
23 Aug, 2019 @ 9:34pm
7 Oct, 2024 @ 5:25am
117 Change Notes ( view )

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BonusUniques [DE]

In 2 collections by Malchezzar
Malchezzar's Divinity Collection
78 items
Malchezzar's DOS2 Mods
18 items
Description





This is my first Mod! I've been playing Divinity a fair amount and started testing and using most mods in the workshop. There were a lot of mods I really enjoyed and some of them incorporated their own unique weapons. I really enjoyed hunting down these unique weapons but noticed there was a lack of build options available that utilized most of these Uniques. So I decided to try to make my own mod that opens up these build options in interesting ways while trying to keep them in line with other Uniques throughout the game (Might need your help with that).

This mod currently adds a plethora of uniques to Acts 1, 2, and 3 that aim to compliment various build paths and options throughout your adventure. While this may sound like a lot, I have gone to decent lengths to hide many of them, so you will have to brush off your easter egg hunting skills to find them all. These Uniques will also level with your party once you have reached their base level, allowing you to make use of them for quite a while throughout the game (You can turn this off with the book in your inventory if desired).

While I won't tell you where they are or what stats are on each of them, I will provide the name and class of each weapon below as a form of checklist (and so you know that said Unique is a part of this mod and not another).


This mod is compatible with existing save files.

This mod should be compatible with GM mode. The Uniques should be classified under Weapons > BonusUniques or Equipment > BonusUniques.

As of 9/16/2020, this mod has a full dependency on Norbyte's script extender, found HERE[github.com], If you do not have the extender, many of the new items in the accessory expansion will not work as expected!

I have made an attempt at a Divine War patch located Here. Try it out and let me know how it is.



With the Act III expansion, I have decided to move the list of Uniques to a Google Spreadsheet since it was starting to get rather lengthy.

CLICK HERE TO VIEW THE LIST OF UNIQUES[docs.google.com]

Some of these Uniques are hidden in plain sight, others will require some extra effort to locate.



Some mods that I'd personally recommend to compliment this mod are:

My other mod, Gravewalker Class [DE]
Has some similarly coded Lord of the Rings Uniques.

Level Up All Equipment - Including Uniques [Definitive Edition]
To level up the rest of your equipment and vanilla Uniques as you desire.

Feenex's Battle Pack: Definitive Edition
For some interesting classes and a handful of Uniques that also level with your party.

Dimensional Reaper Class [DE]
My new Summoner Based Class mod is finally here!

OdinCore - Mod Services
Odinblade's many class overhauls. Many of the items here were designed with odin builds in mind.

Food and Potions Fix for GM mode
Load this mod after to fix the Five Star Dinner Talent!

Hope you enjoy the mod and happy hunting!

If you would like to support my work, I have made a Paypal Donations button[www.paypal.com].
Popular Discussions View All (7)
45
2 Feb @ 9:30am
PINNED: Suggestions for New Uniques
Malchezzar
34
6 May @ 4:49pm
PINNED: Bugs
Haxula
15
30 Jun, 2024 @ 2:55pm
PINNED: Balance Suggestions
Malchezzar
959 Comments
torrin 24 Jul @ 12:25am 
can't find like half the fort joy ones.......... not even hinting
Malchezzar  [author] 12 Jun @ 7:52am 
@space cat this mod wont ruin your save file, and hasn't been updated in a long time. Your issue is almost entirely user error so take your nonsense elsewhere please.
Malchezzar  [author] 6 May @ 9:43pm 
@Cowsticker the Automatic versions only trigger on entering combat, so if you are trying to activate them while already in combat they probably wont do anything until your next turn starts. Otherwise all I can say is toggle them off and on again and make sure you have the status.
Cowsticker 6 May @ 4:46pm 
Hey Malchezzar! If the Trail: Automatic abilities arent working during combat, how can I fix that?
Malchezzar  [author] 16 Mar @ 8:38am 
@Galumir np, It was a semi new addition as my number of mods increased, so I moved them to a separate mod to keep things clean.
Galumir 16 Mar @ 4:56am 
@Malchezzar ye that worked didnt know you had that for the mods, ty and sorry for the bother
Malchezzar  [author] 15 Mar @ 1:20pm 
@Galumir you probably need my atlas mod.
Galumir 15 Mar @ 7:57am 
Im having an issue i cant seem to understand nothing that breaks the game just bugs me for some reason some wands (specifically the chaos wands) dont have a texture and display a ? Sign they still work but cant seem to understand why they're the only ones doing that
Aku 13 Mar @ 2:03am 
Thank you. I will try this mod and Conflux in my next playthrough.
Malchezzar  [author] 12 Mar @ 5:04am 
@Aku For the most part my mods are all compatible with almost anything, but like I've said before in many other comment sections, Conflux is a dirty sock drawer of a mod that puts its grubby little fingers in literally everything that the game has, so if any incompatibilities arise then it will most certainly be conflux at fault. Conflux has a ton of bugs on its own as well so even without any other mods you will run into issues. That being said, there isn't anything in this mod that should be incompatible with it and I know alot of people run them together so there shouldn't be a problem.