Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Update: 24 May, 2020 @ 1:13am

Update: 8 May, 2020 @ 11:57pm

-removed unused decisions from china, fixed errors and improved performance a little
-removed PRC guerilla OOBs
-A bunch of generic recon plane sprites
-Create air_navy_combo_experience_20x20.dds
-Fix Recon error
-Fix parents on HvArtillery
-flying tigers event combined
-changed initiative and trickleback from ww1 targeted towards HQ
-added decision to send militia to CHI or PRC as warlord depending on focus
-removed event for PRC resistance, removed some unused events / files
-removed unused vanilla mechanics for chi
-removed unit spawns for china
-country flags for enabling AI fighter design
-sending flying tigers decision is now targeted, does not send air equipment but enable US air volunteers in the country that did the focus first
-warlord focus work
-added send_volunteer_factor = -1 to USA_war_neutrality
-more filter work, more trigger work
-Added a 1943 cavalry tank tech & equipment for allied tank tree. Various equipment gfx and localisation fixes
-fixed mixed up soviet mechanized gfx. Nerfed mech antitank, added an ongoing file for online vehicle profile sources. Replaced BTR-152 with B-3.
-Small GUI improvement Airunit stats windows
-GFX added for kns.11 Fall of Shanghai
-fixed mot heavy arty soft attack
-Linked gfx gruppe eberhardt
-Deleted newsflashes for the SS-units
-Changed several has_country flags into has_completed_focus
-fixed loc switch on foreign support decision category
-CHI burma road fixes
-Improved AI research of ww1 doctrines
-AI majors designing fighter equipment
-Deleted some forgotten news_ss_events
-Hopefully made signals companies finally enticing by buffing org and regain
-made PRC fortify border decisions show provinces
- Modified the SS Division Builder
-SOV focus rehablitate military now subtracts xp on select_effect and doesnt cancel
-cancel if invalid = no for condor focus
-Added 8th SS Totenkopf Standarte
-Changed gfx for the SS Division unit-btn
-japan focus nerf, continuos position fixed
-Added 9th, 10th and 11th SS Totenkopf Standarte
-Corrected ss_event.679
-Added new gfx for SS unit btn. New colors green/black
-ITA focus filters (thanks to Giubbi), Minors Techs by Warhammer, New Electrical Techs to increase PP
-DEN touchups
-fixed 2 techs unlocking guerilla tactics
-same with breakthrough tactic
-missing loc fixes
-removed triggers that dont work from decisions
-AI not doing train command decision when saving up XP
-naval doctrine starting tech fixes
-industry tech ai tweaks
-fixed defence works 5 having missing dependency
-Added FILTER to DEN NF
-Corrected error in SS Division Builder returning Totenkopf after reopen view
-Added Build IC Cost reduction filter
-Fw 200 fix
-Fix Generic CV fighter
-fixed Schmeling Box event title font
-replaced communist milita with normal one
-more filters
-Corrected OOB 1,2,3 Pz-Division
-Removed news_ss.5 + 6 entry in GER Aschluss NF
-Corrected GER Divisions with car/mot/mech units in support
-Added FOCUS-filter to France
-Finished USA focus filter work. Added icon and option for foreign diplomacy filter
-adjusted generic air tech ai research
-removed unused code
-Buffed armor and reliability of Panzer II D
-Fix FRA starting air tech
-Fix missing resource costs for Recon Aircraft
-added ledgers to tech folders
-improved CHI / JAP front priority during their war
-CHI AI focus order improvements
-fixed research centres not getting placed
-fixed RKs capitulating way too soon, fixed RK Moscow not getting some states in the south
-ww1 arty tech now researches horse artillery transport tech as well
-removed weather upgrade from uniforms
-removed ENG AI only commando raids events
-hashed out set_equipment_fraction in SCW events
-removed AI event which restocked fuel several times (replace with a general fuel prod bonus)
-larger xp icons when used in decision cost
-fixed order of icon / cost in scripted decision costs
-generic infantry AI templates
-disabled PDX ai variant designing
-tweaks to research AI for minors
-Moved Form Department to Cryptology branch
-cleaned up lots of EAI stuff
-GER and ENG AI improved research of planes
-Corrected Intell ledger research buttons position
-Generic transport plane tech
-Air mission icon fixes
-Added parachute = no to engineer
-smooth scrolling for all topbar tabs, equipment production list, tech tabs, occupation list, intel ledger, army air navy overview
-fixed SCW spawning units on enemy territory error
-GER AI befriending ITA if its in trouble
-fixes for EAI decisions
-fixed EAI diplo not working



Update: 28 Apr, 2020 @ 2:44pm

Update: 28 Apr, 2020 @ 5:25am

--Resistance define adjustments

-Redone gfx for FM-1 Airacuda and 155mm m1918 medium artillery.
-fixed undisturbed isolation effects on EIC not disappearing when not on isolation anymore
-GFX for AA techs
-IRQ bug fixes
-New generic Portraits added to the european looking ministers
-added a ss division scirpted gui in recruitment tab
-some Focus Filter work done
-FRA fascist/Neutrality ideas allowed for VIC
-Destroyer texticon small added
-Adjusted Exil-window
-Deleted SS-recruitments from decisions
-Improved layout unitview
-redestriputed stats on infantry equipments
-DIV_HQ_para, mount-support and amph support using now correct weight modifier
-Adjusted US and ENG AI templates for 1.9
-added armor templates for ENG
-fixed US armor templates not triggering correctly, added a heavy armor template
-added tooltips to the ^ icons next to stab and war support, added the icon for manpower
-increased speed of units, updated speed on tanks
-speed fixes
-increased redeploy speed
-improved resource prospecting decisions performance
-New decision icons
-DEN WW1 nerf
-WW1 techs adjusted for Baltic Nations
-armor_value localised
-AC goal Icons added
-Fixed ACTUAL_EQUIPMENT_ENTRY bug
-Cleaned up some Tech Tags/categories
--added military_factory_use and dockyard_use modifiers
-replaced old min cons goods variable with a modifier, same with factory output factor
-better working of Chinese getting tanks for GER/SOV to fit our armour trees, DEN Loc work
-decisions performance improvements
-Altmark Incident fixed, removing convoy renabled
-added some categories to artillery techs
-Theatre alerts strip updated
-Correct delete_template for 45. Inf-Div.
-Nerf to ahistorical path on FIN
-Fixed date on SS Standarte GER/DEU
-Deleted Captured Armor technologies
-Checked and fixed new support-unit for SS
-Fix Coastal Defence Ship modules
-Fix US O Class SS modules
-more detailed tooltips for buildings
-ai strategy tweaks
-fin aviation focus will nto target islands anymore
-added focus tree for denmark
-no more free ww1 doctrines for ai
-WW1 barbed wire tech moved
-fixed subtech icons being wrong in armor tabs
-adjusted minister prio ai triggers
-US AI motorized role
-research reactors fixed
-smooth scrolling for decision view
-increased threat needed to kick tags out of democratic factions
-ITA/JAP/USA/ENG/SOV/FRA Recon Aircraft
-Recon Aircraft loc/gfx
-Updated Aircraft data with range correction
-Adjusted AC/Tankette stats slightly
-Adjusted Sov Light Tank stats/pen
-Small improvements to productionline GUI and upgrade-views
-Fixed typo in focke_wulf_air_tt as categories
-mid-war tankette gfx
-fixed resource prospecting decisions with an increasing duration not displaying the days correctly
-updated construction region priority for SOV and CHI ai
-GER AI infrastructure building improvements
-ai not setting up puppet governments
-no resistance for Impassible and Demil zones
-Fixed navyleaders not showing
-Fix CVL IV lacking fleet icon
-Fix Ju-88A4 loc to Fast Bomber
-Fix JAP SPA unlock
-Updated diplorequest gfx to 15 icon
-lots of focus filters
-lots of minor bugfixes

Update: 11 Apr, 2020 @ 2:18pm

-Fixed a CTD occuring when GER AI tries to lower AA production

-Fixed Missing loc
-Added Motorized division template to USA. Updated several division templates to rerplace foot/cav with car/motorized versions of support companies to increase speed.
-Chunk of minor errors and improvements
-Occupation view GUI adjustments
-IRQ oob fix
-fix german medals going on operatives
-Fix starting US light bomber production (player)
-fixed general mob takeable when not intended to
-fixed missing dependency in industry techs
-error fix for POL trying to guarantee itself
-crisis changes; added modifiers for them in stability and war support negative effects
-replaced flat cost of solving crisis with a factor for 30 days, military crackdown option uses CP
-reduced effect of crisis
-some LR stuff added to POR
-Improved AI research of air doctrines
-updated state-view
-disabled partisans for now
-improved ai picking of resource prospecting decisions
-fixed AI majors not researching excavation techs
-Adjusted SOV AI templates for 1.9; added mountaineer and motorized role
-tweaked SOV ai strategies, SOV will hold back some forces during early barbarossa
-lowered amount of ai lend lease
-fixed law change icons being offset



Update: 8 Apr, 2020 @ 2:39pm

Update: 22 Mar, 2020 @ 3:14pm

Update: 22 Mar, 2020 @ 2:14pm

Update: 20 Mar, 2020 @ 6:18am

Update: 20 Mar, 2020 @ 5:35am