Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Update: 1 Jul @ 3:14pm

no more supply limitations for balanced battleplan
fix last 2 levels of division experience unobtainable
ai does not have access to capture equipment mechanic anymore for a mild performance boost
rework ai variant script - ai now uses air MIOs
added notification toggle to equipment introduction
army / air / navy strength shows next level modifiers
change SOV trans siberian railway to hidden events except first and last
fix overlord opinion boost towards subject not working
fix opinion bonus from closer license cooperation disappearing too soon
added the following opinion modifiers: lend_leased_to_enemy, volunteers_sent_to_enemy, volunteers_sent_against_us (the last applies when opposing volunteers)
added a wargoal to ITA event about opposing anschluss
clean up some variables
fix energy_consumption_factor modifier
fix wrong antonescu required for ROM focus
fix ROM purchasing decisions sometimes breaking
added "essential" to engineer, commando, recon and spotter
scripted capitulation equipment transfer
sitzkrieg cancelled when offensive against fra
some more tweaks for better lategame performance
added an electronics special project speed bonus to computing techs
fix FRA sometimes going fascist
added an energy scalar: every building that uses energy slightly increases total energy need
fix some ROM focuses referencing non MIO stuff
Slight armour penalty to 1 man tank turrets/casemates
Reduce effectiveness of rounded armour slightly
Lower impact of highest armour in a division slightly
Lower FRA starting WW1 armour doctrine slightly
Fixed event of Beria replacing Yezhov
Corrected the event index and added Beria replacing Yezhov event being called on time
Added Ivan Yumanshev portraits by Jachym
added penalty for FRA making new unit templates
removed free manpower from French SCW focuses
fixed issue with offer medical aid decision for france
Made uniting the popular front need stability
check to see if FRA has the equipment before sending it to spain
Assembly capacity changes
move some production output to later economy laws
increase LAG_DAYS_FOR_LOWER_SPEED to 15
fix several characters lacking party name
Reduced German army training time by 5 days in phoney war
stopped navy and spys getting extra traits
reduced different ideology opinion penalty by 5
increased LON opinion by 1



Update: 21 Jun @ 3:18pm

AI hotfix

Update: 20 Jun @ 9:42pm

* nerf support civilian ops

* fix terrain trait gain modifier not working, increase terrain trait gain by 50%


* fix demand taiwan focus when done as RGR


* added difficulty options to settings

* adjusted some modifiers for difficulties

* better AI decisions of when to sign the anti-com pact


* reduce different factions market access penalty


* French Air Industry issues


* French AI slightly less fixated on making planes


* updated for 1.16.9


* Urban and Ranger lvl ups in German training work correctly


* reduced random trait bonus for german training, increase doctrine choice

*better tooltip for selling weapons to Tibet



* fix training descision (note to self remember to clear things after testing)


* fix retain our cores not available for releasing countries


* fix ship / subyards


* reduced days re-enabled to 5 on Germany Army War Games in Sitzkrieg



* fix another instance of Malasyia regaining states when puppeted by Australia


Update: 13 Jun @ 2:52am

* added in bonus for Germany completing army training during Sitzkrieg


* Better tooltips for Hendaye Events


* fix another instance of Malasyia regaining states when puppeted by Australia


* fix spain civil war decisions for other countries not showing up when both spains are ai


* fix SPR stuck on low taxes leading to limiting conscription laws


* agency queue fix


* more Henschel balance


* Some balance changes to Alkett and Henschel based on player feedback


* Added new replace_path from TEST


* fix rare bug putting decision research slot in other countries


* fixed shadow factories focus on UK
tweaked some focus positions



* market access persistence


* BOP window


* fix Fund Power Jet not giving facility


* adjust market access acceptance







Update: 1 Jun @ 5:28pm

* hide generic armor tech tree



* fix up missing event loc


* added some historical starting Market Access


* add notification events for the victim for all sabotage operations

* adjust ai scores for market access

* shortened the time before ENG gets send food to SPA decisions


* steal air tech operation now gives a category bonus


* agency queue able to queue multiple of the same upgrade


* Schacht and Stern portraits


* Raj temple building decision only fires once


* small fix to incorrectly used activate_decision


* small spain ai improvements


* modifier tooltips autogenerated for laws


* fix lack of porsche randomness

* fix JAP docking rights to SPA


* Vive La France - France is stronger at War start but gets worse the longer the Phoney war drags on


* more AI improvements


* increase MAPICON_GROUP_PASSES


* add current rations to topbar menu



* fix assembly resources tradeable on 4k


* dlc error fixes


* fixed hidden trait in new york ship building mio


* fix some French characters


* new ideas GFX



* increased food_need_civilian for civ techs



* fixed strange event firing from UK tree


* reduce manpower requirement of garrison bat to 750


* -Fix missing bonus to inf from tank recon


* -Fix infantry MIO blowback designs applying to Mortars


* Allied anger amounts based on Difficulty


* More Russian Translation


* fix fall of france league ending


* lon decision tweaks


* League of Nations array

Update: 8 May @ 9:36pm

* lon decision tweaks

* League of Nations array

* Merge branch 'MERGE' of https://gitlab.com/BlackIce-HOI4/blackice_v4.0 into aquillo

* no puppet deploys units to overlord

* fix some missing loc in laws

* fix CTD in spain medical aid decisions
fix up tooltip in food aid
added in checks to see if LON still likes you with LON decisions
fixed incorrect focus trigger for LON decisions
reduced impact of navy positioning on trade by 50%

* fix production list ui for air

* Merge branch 'MERGE' of https://gitlab.com/BlackIce-HOI4/blackice_v4.0 into MERGE

* loc fix for air spirit

* fix ENG intel asset focus

* added Bypass for ITA leaving the league if they are already out of it

* ITA AI NF path fixed

* tweaks to the angry side of the tree with some other minor law discounts on less used foci

* fix for non colonies lowering ENG's empire

* -Fix too many shared slots from JAP NF
-Add missing DD tag to early 140mm destroyer battery

* -Fix icons for Camelry and Railway Artillery
* diet tooltip for no downgrade

* remove vichy payment and increased resistance if Vichy Rebels

* Hendaye Bugs fixed

* -Adjust garrison laws/resistance/compliance
* better Tooltip for Allied anger

*limited Russian translation







Update: 8 May @ 9:27pm

Update: 1 May @ 4:48am

-Some work on Caucasus railways and supply depots
-Fix state for Sulawesi Alu prospecting
Add trait to fix failure engine dev by Porsche
Tweak Alkett a little bit back on feedback
added bypass for Pressure YUG
Fix soviet event picture
fix FRA event going to GER
Lowered MIO funds from research by about 8%
gfx for tank tech research idea
fix to AI advisor assignment
Some balance tweaks to Henschel and Porsche
Fixed Triggers in GER-CHI focus branch
Capitalism typo fixed
-Naval and USA MIO work
-Fix wrong tech on NVG2 project
-Fix ITA AT2 icon not showing
Harland and Wolfe
more information about operations department requires for operations
remove dover strait
USA Overseas Territory
Few extra uses for rations

UK Rework

Update: 18 Apr @ 5:27am

Update: 15 Apr @ 3:12am

Previous Test Version https://gitlab.com/BlackIce-HOI4/blackice_v4.0/-/tree/v9.0.8?ref_type=heads



fix law intel ledgder sometimes showing false information
fix province build override
front_role_override added to armor divs
consistent naming for civilian asset
fix molotov ribbentrop pact when CZE is puppeted
added agency upgrade queue
add air superiority bonus modifier to difficulty list
Fix open hangar tech positions
big chunk of new focus icons
fix garrison law gfx
operative mission shows detection chance scale in tooltip
fix ETH div spawning in the congo
more noticeable advanced modifier button
improved operation ai
operation assets get removed / kept at the start of an operation now to prevent starting multiple operations using 1 asset
10% armor research speed from each tank design tech added back
Limit early cruiser hulls to small CVL conversions
Reduce cost for only removing secondary/tertiary guns on capitals/cruisers
Nerf KT-28 and BT-7A slightly
Reduce cost of dockyards slightly, increase cost of special facilities
Shift more carrier power to doctrines, particularly post 1940 ones.
Adjust some projects slightly
Buff US economic mobilization speed slightly
Adjust naval armour/penetration curve
Reduce impact of air superiority on defence/speed slightly
Increase lethality of air combat slightly
Reduce disruption slightly
Increase fuel use for interception and training missions
Reduce naval superiority generated by strike force significantly
Reduce duration of Plan Z dockyard expansions slightly
Reduce PP cost of resource prospecting decisions slightly
Reduce cost of trade sublaw changes slightly
Reduce defence values on some equipment
Slight tweaks to recon/spotters
Reduce naval AA power slightly
Adjust calculation for shore bombardment
Reduce CG impact of High/Extreme taxes slightly
fix ENG_heavy_water_raid operation not appearing
fix some missing tooltips about which states can be selected for an operation and the reason
added a small equipment cost to infiltration operation
added a small equipment cost to infiltration and exfiltration phases
intel assets now grant 5% intel of the respective type up to a max of 20%
safe cracker trait can now be gained by steal tech / fort plans operations
fix for peace conference crash
yalta peace conference costs and ai weights
late game CTD fix
preset stuff for open beta - if you run the game on the open_beta, the preset mechanic will be functional
fix ROM_failure_entente triggers
fix a bunch of offence / defence modifiers in spirits / decisions not working
added event informing about resistance uprising
fix several bugs in resistance uprising effect
Fix tank construction icon errors
Fix and some weighting to AI naval special projects
GER ai will properly suspend offensive against SOV during winter, even if its barb is late
replaced steal tech critical outcome with a research debuff for the victim
fix an issue with steal tech bonus disappearing if the target researches a tech we already have
SOV puppets in eastern europe now get created using the currently occupied territory instead of encircling axis troops
AI axis minors will pull back their troops to their homeland if its getting threatened
AI agency upgrades spread out linked to available IC
command power topbar showing decimals
reduce detection chance for operatives doing boost ideology
better way to have NIC dockyard limits
small ui tweak to diplo view
add scrollbar to energy view
update SOV ai strategies for barbarossa
GER volunteers to CHI or JAP unlocked via befriend focus
own diplo view modifier ui updated
improved FRA ai defence
Tank module balance tweaks
Tank module/chassis balance tweaks
SPR fix
fix trade laws not set for some countries appearing after gamestart
fix glider planes ability
Swapped Infantry and Truck Radio tech dates
Some historical market access for CZE & SWE
Added Plane, Tank and Ship MIO's!!!!