Total War: WARHAMMER II

Total War: WARHAMMER II

GCCM: Beta
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Update: 29 Sep, 2019 @ 12:39am

  • Re-enabled the following Mortal Empires maps:
    • Karak Kadrin (walled).
    • Karak Azul (walled).
    • Kraka Drak (walled).
    • Granite Massif (unwalled).
    • Granite Massif (walled).
  • Added the following naval maps to the naval map pool (both campaigns):
    • Lost Tomb of Rakaph III.

  • Fixed mountains the camera can go through in Karak Kadrin.
  • Improved Karak Kadrin walls, so the AI can use them better in both, attack and defense.
  • Improved AI general behavior in Karak Kadrin.
  • Fixed water the camera can clip through in Bretonnian Isle.
  • Improved deployment behavior in Bretonnian Isle.
  • Fixed certain places in where units can go in an underwater adventure in Bretonnian Isle.

    Known bugs:
  • You can get units underwater in some of the island maps.

Update: 22 Sep, 2019 @ 12:44am

  • Re-enabled the following Mortal Empires maps:
    • Grimhold - Dwarfs (walled).
    • Grimhold - Dwarfs (unwalled).
    • Grimhold - Greenskins (walled).
    • Grimhold - Greenskins (unwalled).
    • Karak Hirn (walled).
  • Merged the entire naval mod in this one.
  • Added the following naval maps to the naval map pool (both campaigns):
    • Wreck of the Siren's Gaze.
    • Island of the Old Ones.
  • Added the following Free For All maps to the mod (because... why not?):
    • Aquitaine - Unwalled.
    • Island of the Old Ones.
  • Fixed a very old bug that caused Karak Hirn to never actually show up in the campaign.
  • Fixed buildings you can go through in Grimhold (all variations).
  • Fixed multiple issues on Grimhold that caused the AI to be.... stupid.
  • Fixed the invisible attackers bug in Grimhold.
  • These last three fixes have been in the beta for a while, but now Grimhold is in the campaign again, so... It's just a reminder.
  • Fixed bugged walls in Carcassonne.
  • Fixed attacker using vanguard deployment being able to deploy right at the walls in Carcassonne.
  • Fixed buildings units could go through in Carcassonne.
  • Improved attacker AI in Carcassonne.
  • Removed Middenheim from the Land Battle list (it should have never been there).

    Known bugs:
  • You can get units underwater in some of the island maps.

Update: 15 Sep, 2019 @ 5:11am

  • Disabled Vortex Campaign maps temporarily.
  • Re-enabled the following Mortal Empires maps:
    • Bordeleaux (walled).
    • Aquitaine (unwalled).
    • Aquitaine (walled, new map).
    • Parravon (walled).
    • Carcassone (walled).
    • Sartosa (walled).
  • Added "Aquitaine (walled)" new map.
  • Fixed a bug that caused weird maps to appear in custom map locations in both campaigns.
  • Fixed the old bugged wall in Bordeleaux.
  • Fixed some black textures in Bordeleaux.
  • Fixed Parravon gates not belonging to the defender at the beginning of the battle.
  • Tweaked the defender AI in Parravon so it uses better the map.
  • Tweaked the attacker AI in Parravon so it attacks both walls.

Update: 13 Sep, 2019 @ 4:25am

- Fixed (hopefully) a CTD on boot that happened to random people.
- Temporarily disabled campaign map replacements while we get them up to date.

Update: 8 Sep, 2019 @ 5:13am

- Added miniature to a lot of maps in custom battle.
- Cleaned and merged the main/settlements 1/settlements 2 packs.
- Improved Karak Ungor (needs more work).
- Fixed sartosa appearing in land battles.
- Fixed multiple instances of maps with no name/map.
- Fixed Grimhold. Yes. You'll no longer get invisible attackers.
- Enabled PackFile compression (the mod now is a lot smaller).