Rivals of Aether

Rivals of Aether

Travis Touchdown
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Update: 9 Nov, 2019 @ 11:00pm

v1.2

Update: 9 Nov, 2019 @ 7:32am

Quick Fix to the 9th custom color.

Update: 8 Nov, 2019 @ 9:32pm

Release Version 1.3: The "Finished" Update:

Travis now has an in-game description.
Travis now has his very own stage: No More Heroes Motel. Part of the No More Heroes Pack
Techroll speed, wave friction, air friction values sligtly updated.
Dspecial lag reduced. Overall faster charge time.
FSpecial no longer transitions into the suplex when hitting Kraggs Pillar.
FSpecial no longer depleetes battery if parried. Since the move doesnt use the Katana.
NSpecial Stun time slightly increased.
DAttack speed sligthly increased.
Fair has slightly less startup.
CPU A.I has been updated. It should now try to keep his battery full.

NSpecial Rework is here... kinda:
-Now the blade can only be thrown in the ground.
-When executing the move in the air. Travis will wait until landing to throw the projectile.
-The Blade now consistently returns like a boomerang and doesnt glitches out in the air.
-Blade travels faster but max range is virtually unchanged.
-Travis can now Walljump out of the throw animation.
-Travis can now Airdodge cancel out of the new Wind up animation.
-Travis can now Fast Fall during the new Wind up animation.
-Now it has a very similar startup animation to Fair. Initially I was going to change it but then i realized this could be
used as a way to trick the oponent. So i decided to keep it like this.

Hitbox Update 3
-Utilt Hitbox size adjusted.It should connect better for combo making.
-Bair Hitboxes size adjusted.It should connect better for combo making.
-Dair Hitbox size and angle adjusted.
-Uair Angle adjusted
-Reduced the off-time between hitboxes for NAIR. Overall a faster move. This prevents the move ending early
-Reduced the off-time between hitboxes for DATTACK. Overall a faster move. This prevents the move dropping the
oponent.
-Dtilt has a new hitbox.Overall Range increased.
-Fair has a new Hitbox. The sweetspot is now the stong spike.
-Ftilt Hitbox size adjusted. To prevent missing at close range.
-Jab hitbox angle adjusted.
-FStrong Hitboxes adjusted.
-DAttack second hitbox adjusted. To prevent missing at close range.
-Nair and Dattack Hitboxes adjusted to better connect with eachother.

Update: 2 Nov, 2019 @ 7:17pm

Quick Fix to Dash attack not connecting properly with against big characters.

Update: 1 Nov, 2019 @ 4:55pm

Quick Update:

Multi hit moves like Dattack , Nair and DStrong now connect more consistently.

Update: 31 Oct, 2019 @ 2:04pm

New Spooky Halloween Palette! - Warning: Spooky.
Shoutout to BountXSnipes's Utility Buddy! Really useful tool that i recommend to everyone.

Uair angle slightly adjusted. Should allow for more consistent followups.
FStrong second hitbox slightly moved downwards. Some Workshop character where getting hit by it when they shouldnt.
Jab endlag reverted to previos value. Move should now once again combo into itselft, Utilt, Dtilt or Ftilt.
Nair damage slighly increased. Due to the increased battery cost, damage should go up as well.

Update: 30 Oct, 2019 @ 10:41pm

Updated the character selection icon and the character portrait.

Update: 30 Oct, 2019 @ 12:30pm

Fixed a bug where the hurtbox didnt match the character sprite while jumping.

Update: 30 Oct, 2019 @ 7:50am

Quick Fix Update 2

Fixed the Vertical offset for the player indicator. Should now display just above Travis.
Fixed a bug where the beam katana would display battery even after being depleeted (Parried / Parry).

-FSpecial (Tiger Suplex) Startup and Endlag rework:
Now both Startup and Endlag frames are determined by the player groundedness:

Air version has slightly more Startup but a bit less Endlang. (16 - 18) frames .
Ground Version has a bit more Startup and Endlag. (20 - 22) frames.
This is overall a buff to air mobility but a nerf to the NSpecial to Fspecial combo.

-General Mobility Buff:
After realizing that he couldn´t make the Air Armada Jump, Travis trained himself to increase his double jump and
walljump heights.
(Barely makes a difference but don't tell him that, he's proud of this buff)

Wall Jump Height increased slightly.
Double Jump Height increased slightly.

Update: 29 Oct, 2019 @ 4:07pm

Quickfix update:
Fixed a bug where NSpecial (Beam Katana Throw) consumed less battery when cancelled with FSpecial (Tiger Suplex)
Fixed a bug where the beam katana proyectile did not align horizontally when returning.
Added Air-Friction to the first window of NSpecial.