Rivals of Aether

Rivals of Aether

Travis Touchdown
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Update: 28 Oct, 2019 @ 9:56pm

General Balance update:

Frame Data adjustements:
(Statup Frames - Hitbox Frames - EndFrames)
Bair (12 - 4 - 8) -> (13 - 4 - 12)
Dair (14 - 4 - 12) -> (15 - 4 - 14)
Fair (16 - 4 - 8) -> (17 - 4 - 10)
Uair (7 - 3 - 8) -> (8 - 3 - 10)
Nair (7 - 17 - 7) -> (8 - 17 - 9)

Jab ( 5 - 3 - 5) -> (6 - 3 - 6)
Dtilt (7 - 3 - 10) -> (8 - 3 - 12)
Ftilt (4+5 - 4 - 8) -> ( 5+5 - 4 - 10)
Utilt (7 - 3 - 7) -> (8 - 3- 9)
Dattack (7 - 19 - 7) -> (8 - 19 - 9);

UStrong ( 10+5 - 5 - 15 ) -> ( 10+6 - 5 - 16)
DStrong ( 10+8 - 15 - 15 ) -> ( 10+8 - 15 - 16)


All moves now have Whifflag.
Uair and Nair now have slighlty more landing lag.
USpecial and FSpecial now have landing lag.
FSpecial Activator Hitbox size adjusted ( 35 -35 ) -> (32 - 32) for both Travis and Kirby version.
Kirby's Tiger Suplex no longer Drops an Enemy Travis in the middle of the move.
USpecial vertical speeds and endlag slighly adjusted.
DSpecial now has slightly more frames of charge lag.
Ftilt, Dair, Fair and Bair Knockback scaling slightly reduced.
Dattack and Nair now are back to depleeting 4 battery bars (up from 3):
Now that the NSpecial and FSpecial combo is more consistent, getting off-time
to recharge the beam katana is easier so i think that this cost-increase is justified.

Update: 27 Oct, 2019 @ 6:54pm

The QoL UPDATE:
Updated HurtBox and CrouchBox to fit the sprite better.
FSpecial (Tiger Suplex) now puts enemy into a "Wrapped" state, this helps the move connect more consistently.
FSpecial now has a new sound effect straight from NMH 2.
NSpecial (Beam Katana Throw) can now only transition into FSpecial (Tiger Suplex) if the blade has hit. This interaction now has a special Sound effect from NMH 2.
Travis can now Wall-jump out of a failed Tiger Suplex.
Nair animation improved
Nair first hitbox now pulls oponents in to better connect with the next 2 ones.
Dair Hitbox adjusted.
Dair Has a new hitbox. Slightly different angle.
FStrong animation improved.
USpecial now gives a sligh vertical dive for the second part of the attack.
Updated Jump, Waveland, Airdogde, Tech, Roll and Walkturn Sprites.
Fixed a bug where the Battery bar displayed full battery when it should be empty.
Fixed a bug where the beam katana would lose its energy during impact frames.

Update: 20 Oct, 2019 @ 11:14am

Quick Fix to DStrong
Hitboxes now connect more consistently.

Update: 18 Oct, 2019 @ 9:41am

Global Active frames adjustement:
Strong attacks (Consume 3 battery energy) hitboxes now last 5 frames.
Medium attaks (Consume 2 battery energy) hitboxes now last 4 frames.
Weak attacks (Consume 1 battery energy) hitboxes now last 3 frames.
With this, many moves are overall faster but active for less frames.

Increased the extra horizontal speed given by Dattack. This is a partial reversion of a previous nerf.
Improved CPU AI.
If Beam Katana throw is parried, Travis can no longer initiate Tiger Suplex.

Update: 16 Oct, 2019 @ 10:42pm

V 1.2 Released
Fixed a bug where many hit sound effects weren't playing properly.
Updated sprites for UStrong, DStrong and FStrong.
Added Sprites for Tech and Waveland without battery.
Added 3 new original color swaps.

The Hitbox Update 2:
The Hitstun of all No-battery Hitboxes has been reduced.
The Hitbox size to all No-Battery Hitboxes has been adjusted. It is now 3/4 the size of the normal hitbox for all moves.
FSpecial (Air) is active for a shorter time. For both Travis an Kirby versions.
"Suplexcide" is more consistent, trayectory for both players is now locked.
FSpecial has a smaller activator hitbox. For both Travis and Kirby versions
USpecial has smaller hitboxes. Damage and Knockback remain the same.
Uspecial cost 1 more battery energy. Goes from 2 to 3.
UStrong Hitbox has been reworked.
New Hitbox added to UStrong. Overall range increased.
Hitboxes for DStrong have been reworked.
FStrong Hitbox has been reworked.
New Hitbox added to FStrong. Overall range increased
Uair Hitbox has been reworked.
New Hitbox added to Uair. Overall range increased
Bair Hitbox has been reworked.
New Hitbox added to Bair. Overall range increased
Dair Hitbox has beed adjusted.
Dair now gives downward mommentum to the player.
Fair Hitbox has been adjusted.
Fair now gives downward mommentum to the player.
DTilt Hitbox has been adjusted.
UTilt Hitnox has been adjusted.
FTilt Hitbox has been adjusted.
Dattack Hitboxes have been adjusted.
Dattack travels a shorter distance.
Jab Hitbox has been adjusted
NSpecial Hitboxes have been adjusted
Nspecial Overall Speed adjusted. Faster movement, shorter range.

Update: 12 Oct, 2019 @ 10:25am

0% Battery Damage Changes:
Reworked all the damage values of the No Battery Hitboxes. Up until this point, no battery Travis was still capable of doing high damage combos even thought it was supposed to be in a crippled state. I've reduced the overall damage output of no battery Travis to incentivize the player to keep his battery meter in check. Combos are still very much posible with 0% battery but they dont do much damage.

Overall Movement buff:
To compensate this nerf, Travis has received an slight increase in jump height, aerial and dash speeds!
This actually opens the door to new combo strings and followups.

Feel free to leave feedback about these balance changes!
Ill take it into account for the next balance update.

Update: 11 Oct, 2019 @ 8:16am

Fixed a bug where UAir did not consume battery.
Slightly decreased the endlag of DTilt.
First Steps of the NSpecial rework, to finally make it a consistent move both in the air and or the ground.

Update: 10 Oct, 2019 @ 11:38pm

Improved behaviour of FSpecial: Tiger Suplex.
Both the Travis and Kirby versions now connect more consistently and follow the enemy better.
First Hitbox of the move can no longer break Kragg's rocks.
The trayectory of the suplex is now set and cant be modified by the player.

Update: 9 Oct, 2019 @ 1:08am

Various minor balance changes are coming. My priority is to maintain the character fun and feeling good to play but at the same time toning down the very strong parts of his kit. All the balance changes present in todays update are very minor and simple.

Update: 8 Oct, 2019 @ 6:53pm

Kirby Copy Ability:
Fixed a bug where Kirby froze in place mid roll after using Tiger Suplex gained from absorving Travis.

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