Rivals of Aether

Rivals of Aether

Travis Touchdown
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Update: 3 Dec, 2019 @ 1:16pm

Small tweaks Update:
Fair Sweetspot hitbox size slightly reduced
Uair Knockback-Grow nerf from last patch partially reverted.
Jab hitbox size slightly increased, hitbox is now closer to the body
UStrong Sprite and hitbox adjustements, smear arc is now rounder and hitboxes are now closer to the body.
Dair and Fair spike hitboxes now have slightly different angles.
Bair second hitbox, the one that is closer to Travis, no longer has the "Angle Flipper 6 effect" this was causing some weird launch in a very reliable kill move.
Dattack endlag slightly increased.
Intro Animation added, its a little choppy and definetly needs improvement. Will be a focus in later updates.
USpecial and Taunt_1 sprite's katana lenght has been adjusted to be in line with the rest of the moveset.
Some tweaks to FSpecial to make it a little more consistent.

Update: 29 Nov, 2019 @ 9:21pm

Small polish update:
Victory Background added. A nice view of Santa Destroy.
3 more Taunt messages added! There are now 18 in total.
Dtilt, Uair, Utilt and Nair knockback scalling slightly reduced, this should help on getting followups on greater percents.
Hitpause frame tweeks across the whole moveset. Moves now feel faster due to less hitpause frames.
Dtilt angles between it's two hitboxes have been swaped. This should also help in getting some more consistent followups.

Update: 25 Nov, 2019 @ 1:07pm

Quick BugFix update:

Fixed a bug where the new battery gain indicator was not showing for Parries/ Getting parried
Fixed a bug where Jab no longer connected into Ftilt, this was never intended to be a nerf.
Fixed a bug where the No More Catchphrases messages where showing outside of the taunt animation.
Fixed a bug where getting a succesfull parry was not giving extra battery back.

Update: 24 Nov, 2019 @ 6:20pm

COMPLETE VERSION 1.4: The Improvements update

SPRITE AND BALANCE CHANGES:
The length of the Beam katana for all attacks has been adjusted.
Various sprite and hitbox adjustements across the whole moveset mainly focused on adjusting to the new beam katana size.
The Smears of many katana attacks have been shortened, to give a better idea of where hitbox actually is
Nair and Uair have recieved a slight landing lag increase.
FStrong Second Hitbox now only hits aerial oponents.
FStrong Second Hitbox angle updated.
Character Select Portrait has been updated to fix some weird pixel outline in the hair part.
NSpecial Projectile has recieved a slight size adjustment to be in line with the new katana lenght.
Dattack now has slightly more knockback to compensate its big battery cost.
Dair hitbox priority and knockback values swapped and adjusted between it's two hitboxes.

Slight Damage adjustements:
Fair 11 -> 10 damage
Bair 12 -> 11 damage
UStrong 14 -> 13 damage
FStrong 15 -> 14 damage

Slight Frame data adjustements:
(Startup Frames - Active Frames - Endlag Frames)
Ftilt ( 5+5 - 4 - 12) -> (6+6 - 4 - 12)
Bair (14 - 4 - 13) -> ( 14 - 4 - 15)

STRONG CHARGE BATTERY REWORK
Now, when Travis decides de charge up a Strong attack, his battery will start depleeting too.
The maximum strong charge time is 60 frames, Travis will now lose 1 extra battery energy on frame 20, 40 and 60.
This gives Travis the choice of investing more battery into a Strong Attack for a more powerfull hit. A new way to manage battery.

PARRIED BATTERY DEPLETION REWORK
Now, when Travis get parried, the amount of extra battery that he loses is dependant of the move he used.
If any weak move (Jab , Utilt, Dtilt, Uair, NSpecial) gets parried you lose 1 extra battery energy.
If any medium strength move (Ftilt , Fair, Bair, Dair) gets parried you lose 2 extra battery energy.
If any strong move (FStrong , UStrong, USpecial) gets parried you lose 3 extra battery energy.
If any multihit move (Nair, Dattack, DStrong) gets parried you lose 4 extra battery energy.
This is a Net Buff because up until now, every move parried caused a 4 extra battery energy loss.

NEW BATTERY GAIN INDICATOR
Now, if Travis is about to lose battery from something other than a regular attack (Strong Charge, Parry, Taunt2) a small indicator will pop up on top of him to notify him.
The same goes with gaining battery charge, a small indicator will pop up on top of him to notify him of the gain or if the meter is full already.

Taunt Rework :
Malfunction is now a Dspecial secret taunt. Performed by pressing the taunt button during the inital charging animation.

New Taunt Added: No More Catchphrases
Travis says one of 15 diferent messages including quotes, game references, 4th wall breakers and more.
Can you find them all?

Update: 17 Nov, 2019 @ 1:33pm

Travis may have missed his chance to be legal in the upcoming Extended Workshop tournament, but that doesnt mean that my efforts to make him balance should stop

General Balance / BugFix update

Reworked (shortened) the size of the following attack hitboxes and sprites:
Nair, DStrong, FStrong, UStrong, Dair , Dtilt

The rest of the moveset has also recieved slight hitbox size tweeks but those are not notable enough to be mentioned.

Fixed a Bug where the oponent could parry out of the second hit of DStrong.
Fixed a Bug where FSpecial could miss its finisher hitbox if the grab ocurred high enough in the air.
Fixed another instance of the instant battery depletion bug found in the second hitbox of USpecial. Hopefully this was the final instance.

Update: 14 Nov, 2019 @ 5:14pm

Ai improvements / Minor bug fixes

CPU. AI now does the NSpecial to FSpecial Combo
Fixed a Bug where the CPU A.I would freeze up mid dodge.
Fixed a Bug where USpecial consumed more battery than expected
Fixed a Bug where NSpecial would not lose damage when battery reached zero
Fixed a Bug where the Nspecial indicator would not dissapear when it should
Fixed a bug where FSpecial initial hitboxes could be tech.

Update: 14 Nov, 2019 @ 3:04pm

Quick Bugfix update
Fspecial (Tiger suplex) minor hitbox adjustements to improve behaviour.
Kirby Tiger suplex has been updated to match Travis improvements.
Adjusted the no battery hitbox for Nair.
Fixed a bug where USpecial was consumming battery earlier than expected.

Update: 13 Nov, 2019 @ 2:52pm

General Fix / Balance Update
Removed the last instant of the Instant Battery Depletion Bug that was still present in DStrong.
DStrong Hitboxes should also connect more consistently now.
The activator Hitbox of FSpecial now directs the oponent to a consistent position. This allows the move to connect more easily.

Frame Data Updates:
(Startup Frames - Active Frames - Endlag Frames)
Bair (13 - 4 - 12) -> (14 - 4 - 13)
Nair (8 - 15 - 9) -> ( 8 - 15 - 10)
Utilt (8 - 3- 9) -> (8 - 3- 10)
FStrong ( 10+8 - 5 - 19) -> ( 10+8 - 5 - 20)
UStrong ( 10+6 - 5 - 16) -> ( 10+7 - 5 - 17)
Ftilt ( 5+5 - 4 - 10) -> (5+5 - 4 - 12)
Dtilt (8 - 3 - 12) -> (8 - 3 - 11)
Jab (6 - 3 - 5) -> ( 6 - 3 - 6)
Jab hitbox angle sligthly adjusted.

Update: 11 Nov, 2019 @ 6:30pm

Quick Fix Update:
Adjusted the kill power of the Fair SourSpot.
Fixed a Bug with the NSpecial to FSpecial indicator not disapearing when it should.
Fair now has slightly more endlag to compensate the startup buff it received in the last big patch.

Update: 9 Nov, 2019 @ 11:01pm

Quick Fix update:

Fixed a bug where Dattack was not consuming the ammount of battery it should.