Rivals of Aether

Rivals of Aether

Travis Touchdown
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Update: 8 Oct, 2020 @ 2:27pm

ANNIVERSARY PATCH (FINISHED VERSION 1.8)
So its little later than i originally intended but here it is: THE ANNIVERSARY PATCH!
Check out the Update to the No More Heroes Motel Stage too!
With Travis being a Mii custome in Ultimate, im happy to provide a chance of seeing how he could work on a Platform Fighter!
Once again, thanks a lot for all the support!

General Stat Changes:
Weight decreased: 0.98 -> 1
Air friction increased: 0.032 -> 0.04
Air Accel 0.28 -> 0.25

Visual Improvements:
-All Movement sprites now have black outline on Feet and Hair
-All Grounded normal sprites now ahve a black outline on Feet and Hair
-All Aerials sprites now have a black outline on Feet and Hair
-All Strong attack sprites now have a black outline on Feet and Hair
-All Special Moves sprites now have a black outline on Feet and Hair

Animation improvements for many moves :
-Ustrong, Fstrong, Ftilt, Dstrong, Fspecial, Uspecial and more!
-Nair hurtbox is now the correct resolution
-"Shinobu Jacobs" recolor has been improved visually

BALANCE CHANGES:

FSPECIAL:
-2 more frames of startup for all variations.
-Overall friction increased for both startup and endlag (0.075 aerial , 0.75 grounded)
-"Grab Miss" lingering Hitbox now ONLY appears when performing a Combo suplex. (Nspecial -> Fspecial)
Grounded version: Still destroys proyectiles. New dust visual effect . Overall active time decreased 24 -> 22 (this also reduces max range)
Aerial version: No longer destroys proyectiles. Endlag increased 18 -> 20
Combo version: Transition indicator stays. Overall duration decreased 24 -> 22 (this also reduces max range). Has the "Grab Miss" Hitbox


NSPECIAL:
-Now sets Travis into Discharged mode when parried. No longer a safe move.
-Hitting Travis while the Beam Katan is returning now destroys the projectile (There was a bug preventing this in some situations, but its now fixed)
-Any kind of hitstun induced to Travis while this move is active now results in the beam katana being destroyed ( not only moves that knock back)

USPECIAL:
-0.8 DRIFT MULTIPLIER added to the First Hit. This makes the move connect way more reliably, making it a little harder for the oponent to drift away.

UAIR:
-No longer gives slight vertical boost
-Pure vertical knockback "sweetspot" regained. The hitbox on top of Travis now sets at a 90° angle again.

FSTRONG:
-Small horizontal boost has been removed
-Fixed a Bug where Fstrong did not play its corresponding hit-effect in some circunstances

Misc Changes:
Toon Link Support: "Travis Pixel art" has been updated
Amber Hug support added! An interactive "Pet the Cat!"
Amber plush support added! Jeane!
Pokemon Stadium Support!
Kirby Support Update: Suplex distance adjusted, FSPECIAL TO SUPLEX transition indicator
Abyss Rune Buddy CSS icon removed due to it being legacy
Abyss runes has been updated in line with the new changes
CPU logic has been updated to better fit the new Definitive edition recovery AI

Update: 15 Sep, 2020 @ 8:09pm

QUICK PRE LO-FI PATCH

-Malfunction Taunt attack Knockback values are now based on Etalus Ice Hammer

Nspecial endlag 15 -> 17
Nspecial "wating for katana" duration increased from 24 -> 25

-(Efectively an overall 3 frame lag increase)

-Fspecial and Nspecial have a couple more animation frames for endlag

Travis is going to be legal in the upcoming Lo-Fi tournament series.
Special Thanks to Sakk for giving me feedback

Update: 30 Aug, 2020 @ 10:19pm

Extra-Extra August Patch

-Fixed Offset of Last Resort Portrait Portrait
-Fixed a priority bug For the new Spiking hitbox of Dair
-Fixed a bug where No-Battery Dstrong had whifflag
-Updated Kirby Tiger Suplex to be consistent with the new traveling speed
-Fair "Sweetspot" now has a little more hitpause and a little less base knockback
-The colored katana energy Hit-Effect has been disabled once again.

Update: 30 Aug, 2020 @ 2:55pm

Extra August Patch


-Fspecial horizontal traveling speed decreased by 10%
-Fspecial Max range decreased by 10 %
-Nspecial proyectile speed decreased by 10%
-Nspecial Max range decreased by 10 %
-Nspecial Extra hitpause increased by 10%

Dair got the fair treatment: Entire hitbox is no longer a spike. Only the Closest hitbox to the body spikes now.

Theres a New Visual for when Fair and Dair spike.

Official Rune support colors now correctly reflect each Rune.

Last Resort and Wall E support added

The previously unused Colored charge effect now shows up during Overcharge

Update: 10 Aug, 2020 @ 3:17pm

TRAVIS TOUCHDOWN AUGUST PATCH!

GENERAL CHANGES:
-Parrying a proyectile now gives Travis 5 extra battery instead of 2. (Previous amount was too small to reliably punish)
-Ground Friction for strong attacks reduced: 0.5 -> 0.45 to make "Strong Boosting" easier.
-Air friction slightly increased: 0.03 -> 0.032.
-New Swing SFX for all beam katana attacks (It uses Clairen SFX now)
-Theres a new visual indicators for Strong Attack Side-stepping that show up as soon as Travis starts charging. (Arrows are taken from NMH1 Death blows"
-Travis can start side-stepping while charging strongs attacks 5 frames earlier than before. (Battery consuming frames have been slightly moved around to adjust to this change)

-Character Name is now "Travis Touchdown" instead of "Travis Touch."
-2 NEW TAUNT MESSAGES! (Its been a while lol)
-Respawn messages are not exclusive to Voiced Mode anymore, a new Respawn animation has been added that shows them in a speech bubble.
-New DashTurn and Walk Turn animations.

MOVESET CHANGES:
USPECIAL
-Uspecial Knockback logic has been tweaked: both hitboxes connect more reliable when hitting just before reaching the top of the move.
-Uspecial startup decreased: 16 -> 15 (Makes uspecial a more reliable combo ender after uair strings)
-All of Uspecial hitboxes now follow the previous "Aerial Techable rule": Basically, noq the "falling-down" hitbox always produces an untechable bounce.
(Before this patch, this only happened when the move was executed midair)

FSPECIAL
-Fspecial endlag has been increased by a little (4 frames grounded version 2 frames aerial version). The total active frames of the "fail hitbox" remains unchanged.
-Ground and aerial frictions for the failed grab part has been slightly decreased.
-The hitstun multiplier for the finisher hitbox of the suplex (The Slam) has been increased: 0.75 -> 0.8 (Oponent stays in hitstun a little longer to make follow ups easier)
-New hit-sound for missing the Grab.
-Fixed a potential bug where the finisher hitbox of Fspecial sometimes didnt connect.

DSPECIAL
-Dspecial endlag tweek: Previously,the endlag increased the less Battery you had. Now...
-> 12 frames of endlag when Battery is half full or if Overcharge is active.
-> 18 frames when Battery is half empty or in Discharge.
(Overall a buff, Dspecial is less laggy and parrying or jumping out of it is more consistent)
-Dspecial "Full charge" sound effect no longer plays when charging with an already full battery. This prevents sound-effect spam.
-Travis can now initiate his Taunt attack (Malfunction) at any time during Dspecial, not only the startup.
-A new visual indicator has been added that shows when this taunt attack will result in an enhanced Overcharged

NSPECIAL
Nspecial returning projectile now has soft "vertical and horizontal tracking" Combo damage is more consistent

DASH ATTACK
-Dash attack has slightly lower launch angles to make it connect more consistently against aerial oponents.

NAIR
-Nair's first 2 hitboxes now have Angle Flipper 10 (Follows the player movement).
-Drift and SDI multipliers for the final hit of Nair slightly reduced: 1.35 -> 1.3.
-Tweaked Nair Katana trails. (Visual change)

FAIR AND DAIR
-Theres a new Top Hitbox for FAIR (same properties as the mid one), increases the overall vertical range of the move.
-Theres a new Hitbox for DAIR (same properties as the mid one), increases the overall horizontal range of the move.

COMPATIBILITY UPDATES:
-Added Soulbound Support
-Added MT. Dedede Support
-Added Official Rune support (Minor Rune adjustments and bug fixes have been made)
-Miiverse support updated to show multiple drawings ( 2 new drawings)
-Fixed Feri and TCO supports with Jaunted alt.
-Toon Link Support added
-Trial Grounds Support added







Update: 27 Jun, 2020 @ 7:47pm

Small Bugfix / QoL update

-Uspecial and Fspecial now stop all vertical movement if the move conects! This prevents the weird displacement bug that sometimes hapenned in the air.
-Dspecial now correctly conserves Overcharge battery when performed in the air. Bugfix
-Ustrong launching angles for both the 2 behind hitboxes have been decreased. 120 -> 115, 110 -> 105
-A bunch of minor sprite offset fixes: moving sprites slightly up to better align with the floor:
Ftilt, Jab, Ustrong, Fstrong and Dattack

Update: 20 Jun, 2020 @ 5:38pm

Fspecial Fixes:

Fspecial (Ground) lingering fail hitbox lasts 1 frame less
Fspecial lingering fail hitbox has been moved to Travis' head. This makes the move less disjointed
Fspecial no longer refreshes Discharged State when parried
Theres a new rule with Fspecial Lingering Fail hitbox: If Travis horizontal speed decreased to almost 0, the hitbox disappears
Battery consumption logic has been optimized

Update: 18 Jun, 2020 @ 3:44pm

One last patch until more feedback arrives:
-Fixed the No-battery sword trail of Ftilt
-Electro Triple Star alt replaced beacuse it was kinda ugly. New color references Jaunted!
Jaunted himself has a Travis alt, so now it goes full circle.

Update: 14 Jun, 2020 @ 11:19am

So 20K huh?
I dont have a big patch ready sadly, all my ideas where pushed live on last's week version 1.7
So this patch just contains a couple of minor tweaks.

-Fixed Dstrong no battery sprite having a disconnected Katana Top
-Added a small cooldown to Fspecial. 6 Frames on hit, and 12 frames on whiff.
-Adjusted initial dash speed to be the equal to dash speed. To be more in line with the base rivals cast.

Update: 8 Jun, 2020 @ 9:54pm

-My dumb self forgot to delete the Brush references from the Miiverse drawings, that's fixed now
-Some incorrectly colores pixels have also been hit for Fstong and Nspecial


This is the (REAL) final extra patch of version v1.7
Im going to wait for mayor feedback before making further changes!
Dont forget, Travis is legal in this wednesday New Kids on the Block tournament!