Rivals of Aether

Rivals of Aether

Annoying Dog
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Update: 19 Feb, 2020 @ 3:21pm

Release v9.0

Adjustments:
- FSpecial can now be turned around and the move does not end after a short time like before, you must cancel the move or let the meter run out to exit it. Yes, I said meter... To avoid staying in the car forever a meter will show up on the hud when FSpecial begins to show you how long you have left out of FSpecial. The meter will also show and animate the cooldown for FSpecial before disappearing. The turnaround does also have a hitbox and another sour spot has been added the back end of the car. For specifics on how the hitboxes and meter works then scroll down more.
- Pressing the attack button while using FSpecial will play the car bark sound.
- FSpecial cooldown increased (25 -> 40).
- FSpecial endlag animation fixed.
- USpecial’s sweetspot now lasts for 1 frame.
- USpecial’s sweetspot size decreased just a bit and position adjusted.
- USpecial’s Bird now has significantly less knockback but it has the potential to kill now if landed way up in the blastzone.
- DSpecial now has two hitboxes. The main hitbox is smaller and is surrounded by a sourspot. If an opponent wonders into the move while it's active they should get hit by the sourspot instead of the full blast.
- UStrong: The amount at which you charge the strong attack will affect the height of the projectile in a smoother way. Also, the maximum height has been increased. Horizontal distance the projectile covers has been increased a little.
- FStrong hitboxes last for 4 more frames.
- FAir endlag increased (6 -> 9).
- DAir’s final hit lingers for less time (8 -> 6).
- Due to this, DAir endlag increased (4 -> 9).
- DAir gives just a bit more vertical momentum (-1.5 -> -1.7).
- Kirby’s copy ability has been changed to the Dog’s actual NSpecial. Kirby shoots out “POYO”
- Fixed DSpecial and the Spawn Platform when using custom colors.
- Updated the AI just a little.
- Abyss Rune K hitbox repositioned.
- Abyss Rune O knockback scaling increased (.2 -> .4).
- Abyss Rune O projectile positioned better.

FSpecial Details:
When you turn around it will cancel your ability to jump cancel if the move was landed, you’d need to land it again. You cannot jump cancel or normal cancel during the turn. You cannot turn in the air. If you land the turnaround hitbox then you can’t land the normal move for a short time. The new hitbox on the top can only hit aerial opponents.
How the meter works: When the car is driving as normal it is a looping window, every time this window loops the meter will go down a bit more. Every time you turn this also causes the meter to go down more. The meter is out of 100 and every loop or turn costs 10 from the meter. The meter also sticks around after the move ends to show the cooldown of FSpecial.

Update: 31 Jan, 2020 @ 6:21pm

Release v8.1

Adjustments:
- FStrong has a new animation at the part where the dog jumps out of the armor. Which in return means the way the dog jumps out of the armor has been altered. At this point in the move the soft armor will be gone and your hurtbox will be the normal size.
On certain stages I found that it's possible to now waveland on the platforms right after jumping out, might be useful.
- DStrong's colors are now accurate to the shade of blue in undertale.
- Fixed DStrong missing a frame of the animation.
- Updated UStrong's animation just a bit.
- Updated USpecial's startup animation a bit.
- FTilt no longer has two bones visible for a short time on moving platforms.
- Fixed an issue on Jab when using alternate colors.
- Added a shiny animation to the spawn platform.
- Adjusted the walk turn speed and sprites.
- Adjusted the victory bg slightly.

Balancing:
- Fixed FStrong's damage output being reversed with the sourspot on the 2nd hitboxes.
- FStrong startup increased (29 -> 30).
- Changed DStrong's hitbox sizes, positions, and shape.
- USpecial startup increased (3 -> 4).
- FSpecial damage increased (6/4 -> 7/5).
- DAir last hit damage increased (5 -> 6).
- UAir damage increased (5 -> 6).
- Adjusted the sizes and angles of the first two hits of DAttack.
- DAttack's last hitbox size, position, and shape changed.

Update: 27 Jan, 2020 @ 10:06pm

Release v8.0

Additions & Adjustments:
- Added Secret Taunts! Try taunting while charging or landing certain attacks!
- Reanimated Rolling, Tech, and Tech Rolling.
- Reanimated NAir so that the dog spins fluently and stays in place.
- Reanimated BAir completely, it comes out a bit slower due to the new animation.
- UTilt's animation has some proper jiggle to it now. Yes, this does make the startup slower (3 -> 6).
- DSpecial's explosion graphic no longer jitters around a bit.
- Adjusted DTaunt's speed and sprites a bit.
- Wavelanding is now the normal colors.
- Updated the rune buddy descriptions a little.

Balancing:
- DSpecial comes out later (60 -> 65).
- DSpecial knockback decreased (13 -> 12).
- You can now tech after being hit by DSpecial.
- KBS for UStrong's bone and snowball increased (.4 - > .6).
- FAir's angle lowered (45 -> 40) and will always send at this angle.
- FAir's knockback reduced (7 -> 6). This is to make FAir link into itself more.
- BAir's sourspot knockback increased (5 -> 6).

Secret Taunt Spoilers:
Play a taunt sound while charging a strong attack to disrespect on your opponent that's about to get hit by it...
Hit Taunt right as you land USpecial's sweetspot, the last hit of DAir, or the last hit of DAttack (in the air) to play a celebratory sound effect!

Update: 19 Jan, 2020 @ 5:54pm

Release v7.2

Additions:
- Added Hikaru Support!
(also moved the taunt code into the right place so Hikaru can use dog's taunt)
- FStrong now has softarmor... because it's a move that uses armor....
Once most of the startup has finished (20 frames) the soft armor will become active, any move that does less than 5 knockback will be armored through.

Adjustments:
- Adjusted the hit effect offsets for most of the moves.
- Changed the hit effects for Jab, NSpecial, DSpecial, UStrong (Snowball), and FStrong (Sourspot).
- Hitpause increased for FTilt, FAir, UAir, BAir (Sweetspot), and USpecial.
- FStrong's sweetspot is just a bit bigger now.
- FStrong's sourspot does less damage (15 -> 12).
- FStrong's sourspot kbs increased (.85 -> .9).
- Fixed up FStrong's retract animation, again.
- FTilt Sweetspot KBS increased (.5 -> .6).
- FSpecial now features 100% less jpeg (also applies to kirb)

Update: 15 Jan, 2020 @ 11:00am

Release v7.1

Adjustments:
- Short hop speed increased (7 -> 7.5).
- Max horizontal speed when leaving the ground increased (5 -> 5.5).
- The second hit of NAir now drags opponents in for the last hit.
- DAir now gives a bit more vertical movement upward to match the new gravity changes from before.
- Small result portrait has the blue highlights again cause I realized they're actually supposed to.

Update: 13 Jan, 2020 @ 6:00pm

Release v7.0

Movement:
- Adjusted the speed that the dog moves for just about everything.
- Knockback Multiplier increased (1 -> 1.2). (Makes the dog lighter)
- Walk Accel increased (0.2 -> 0.3).
- Jump Speed decreased (12 -> 11.5).
- Air Speed and Jump Speed decreased (7 -> 5).
- Air Friction Increased (.02 -> .03).
- Pratfall land time increased (11 -> 15).

Attacks:
- UStrong now has a chance to throw out a snowball which has the same chance as the artifact. Which essentially adds in a chance for bad RNG. This also ends up making the bone appear at a 9/11 chance instead of 10/11 chance.
For reference:
Artifact Knockback and Damage: 12
Bone Knockback and Damage: 10
Snowball Knockback and Damage: 8

- UStrong Cooldown increased (20 -> 23).
- FStrong now has a sourspot. (Which means the main hitbox is smaller).
- Changed the shape of all of DAir's hitboxes.
- The final hit of NAir now lines up with the dog significantly more.
- USpecial's hitbox size decreased.
- If USpecial is parried the move will now end abruptly.
- Changed the shape of FSpecial's sourspot hitbox.
- FSpecial Cooldown increased (20 -> 25).
- FSpecial decends a bit slower in the air to match the movement changes.
- Kirby's copy ability can now also be cancelled with special just like dog.

Miscellaneous:
- Updated the info menu to be more accurate with FSpecial.
- The result screen portraits no longer have blue highlights.
- Fixed up FStrong's retracting animation a bit.
- Updated the wall jump animation to match the normal jump animation changes.

Update: 4 Jan, 2020 @ 10:12pm

Release v6.2

Adjustments:
- When FSpecial or DAttack is parried you will now stop at the ledge and not fall off and die.
- NSpecial startup decreased (12 -> 10).
- NSpecial endlag decreased (12 -> 11).
- UAir knockback scaling increased (.2 -> .3)

Update: 2 Jan, 2020 @ 4:27pm

Release v6.1

Adjustments:
Animation Related:
- Reanimated UAir. Due to this, the hitbox has been adjusted to match the new animation. The startup hasn't been changed.
- UAir endlag increased (16 -> 18).
- UAir landing lag increased (5 -> 6).

- Smoothened up the animations for Jumping, USpecial, NSpecial(Air), and Jab.
- The animation for FTilt's bone descending works properly now.
- Adjusted the offsets for the following moves: Jab, FStrong, DStrong, FAir, BAir, DAir, and USpecial.
- Each of the moves above have had their hitboxes slightly adjusted to fit with the new offset.

General:
- You can now also press the special button to cancel out of FSpecial.
- FSpecial can now also be cancelled in the air.
- FSpecial's endlag increased (16 -> 20).
- BAir's hitboxes have been moved into a different positions to make more sense. To land the sweetspot easier, try falling with the move.
- FTilt's sourspot size decreased to make landing the sweetspot land easier.
- Priority of BAir and FTilt increased (1/1 -> 4/5).
- DAttack now links each hit into each other better.
- If both hitboxes of DStrong connect then it will always choose to send the opponent forward.
- FStrong's hitboxes now accurately follow the spear.

Update: 29 Dec, 2019 @ 1:06pm

Release v6.0

Additions:
- Added Abyss Rune Buddy support! I heavily encourage you to try out what Annoying Dog has to offer using the Abyss Rune Buddy as it can, in various ways, completely change they way you play the character!

Adjustments:
- Fixed an issue where you could jump-cancel FSpecial when starting in the air.
- The offscreen indicator is now facing the right way.

Update: 25 Dec, 2019 @ 6:14pm

Release v5.5.1

Adjustments:
- Fixed USpecial's falling sound, again.
- Adjusted NSpecial's offset slightly.
- Fixed up FStrong's sprites a bit.
- Kirby's copy ability now matches Dog's FSpecial changes.