Rivals of Aether

Rivals of Aether

Annoying Dog
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Update: 24 Dec, 2019 @ 10:18pm

Release v5.5

Adjustments & Balancing:
- Fixed an issue where the falling sound would not play when cancelling USpecial.
- You can now press shield to cancel FSpecial, this leaves you open for a bit but will allow you to not completely die if you miss FSpecial. (This cannot be done in the air.)
- FAir landing lag decreased (6 -> 4).
- BAir landing lag decreased (7 -> 5).

Update: 24 Dec, 2019 @ 7:13pm

Release v5.4

Balancing:
- NSpecial now has parrystun.
- NAir startup decreased (6 -> 3).
- DAir startup decreased (13 -> 10).
- DSpecial hitboxs lingers less (30 -> 26).
- Fixed FStrong's hurtboxes, whoops.

Update: 24 Dec, 2019 @ 3:59pm

Release v5.3

Balancing:
- FStrong now sends the player into parrystun properly.
- FStrong no longer avoids its own whifflag.
- FStrong now forces the player in the air correctly when the move ends. (Won't force into the air if parried)
- FStrong knockback scaling increased (.6 -> 1.0)
- FStrong knockback decreased to compensate (8 -> 7).
- UStrong now does more parry stun depending on your distance from the opponent.
- DStrong hitboxes fixed to now both do 1.3 knockback scaling.
- DStrong priority increased (2 -> 6).
- DSpecial Knockback scaling increased (.6 -> 1.0).

Update: 23 Dec, 2019 @ 10:32pm

Release v5.2

Note: If you have been a silent player of the dog, I assure you that all the nerfs recently have been to improve the balance of matches. Once the dog reaches a solid state there will be less massive balance changes like the past couple days.

Adjustments:
- There is now a Hud icon to display what is being pulled from Up Strong next. It also displays the cooldown of Up Strong.
- The rainbow alternate color returns!

Balancing:
- You can now only jump-cancel FSpecial when you hit the opponent. This is to make it more of a commitment.
- DSpecial no longer sets the opponent on fire. (Dan pls fix fire)
- DSpecial hitpause decreased (11 -> 9).
- NSpecial startup increased (6 -> 12).
- FSpecial startup increased (12 -> 16).
- FSpecial endlag increased (10 -> 16).
- NAir startup increased (3 -> 6).
- NAir endlag increased (2 -> 5).
- FAir ending animation added (Adds 8 frames of endlag).
- DAir startup increased (3 -> 7).
- DAir endlag increased (5 -> 9).
- UAir startup increased (8 -> 10).
- UAir endlag increased (5 -> 6).
- DStrong startup increased (10 -> 12).
- DStrong endlag increased (5 -> 9).

Update: 22 Dec, 2019 @ 6:06pm

Release v5.1

Balancing:
All the following balance changes are a result of me thourghly looking though and testing each move to even things out more. In reality, most these changes shouldn't effect the gameplay too much.
- UStrong cooldown increased. (15 -> 20)
- FAir now does less damage (8 -> 6).
- BAir endlag increased (1 -> 7).
- BAir hitboxes now starts 3 frames later.
- FSpecial endlag increased (8 -> 10).
- FStrong knockback scaling adjusted (0.9 -> 0.6)
- FStrong knockback adjusted (7 -> 8) which generally balances out with the knockback scaling adjustment.
- DStrong knockback scaling adjusted (1.3 -> 0.8).
- Fixed every move that had the whifflag wrote in wrong. Which was a bit of a big mistake...
(Effected moves being Jab, DStrong, FStrong, FTilt, NAir, UAir, BAir, DAir, DSpecial, and FAir)

Update: 21 Dec, 2019 @ 8:45pm

Release v5.0

I'd like to take a moment to say that I'm glad everyone has been enjoying the character!
20k subs on my first game-related creation *ever* means a lot to me and I will continue
to update and support what I've uploaded for as long as I need to!

Additions/Adjustments:
- Added an intro animation! He has risen.
- Now featuring The Chosen One (TCO) support!
- Now featuring Trummel & Alto support!

FSpecial:
(yes... fspecial rework at last...)
- FSpecial now has a startup and a ending animation.
(Adding 10 frames of startup and 8 frames of endlag which can be jump-cancelled of course).
- FSpecial now tilts when in the air.
- FSpecial's now has two hitboxes with a sourspot at the back end of the car.
The original hitbox is still present but only at the front of the car.
- FSpecial sweetspot now does less knockback (8 -> 7).
- You can now only jump-cancel the move when the hitboxes become active. It may be useful to know that the barking sound effect plays right when the hitboxes start.
- Updated Kirby's copy ability to be accurate to the current FSpecial (Still can't jump-cancel idk.)
- Fixed an issue when using alternate colors with Kirby's copy ability.
- Fixed an issue where jump-cancelling FSpecial when parried would skip the parry altogether.

Balancing:
- NSpecial's endlag increased (4 -> 8).
- USpecial's sweetspot comes out later (2 -> 4).
- USpecial's bird projectile damage reduced (9 -> 6).
- DSpecial's hitbox size and position have been heavily adjusted.
- DSpecial's knockback has been decreased to make it not kill crazy early.
- DSpecial now sends opponents away from the center of the hitbox instead of what direction you’re facing.
- UStrong's Artifact projectile damage reduced (13 -> 12).
- UStrong's Artifact projectile knockback reduced (16 -> 12).
(For reference the bone does 10 damage and 10 knockback, this makes the artifact just a stronger bone with more hitstun.)
- UStrong's cooldown increased (11 -> 15).
- NAir's hitbox timings have all been shifted but the in general it now starts later (2 -> 4).
- DAir's first hitbox now starts later (3 -> 4) (Now even with NAir.)
- DAttack now starts sooner (12 -> 10).

Note: If you're wondering about the rainbow alt, I am still working on a solution and will hopefully be back soon.

Update: 23 Nov, 2019 @ 6:07pm

Release v4.0

Adjustments:
- Updated the preview image.
- The rainbow alt has been temporarily disabled to avoid crashing.
- Adjusted the dash animation.

Balancing:
- Adjusted the speed of Dash Attack.
- Adjusted the speed after Dash Attack ends.
- Increased the size of UTilt's hitbox.
- Positioned FStrong's hitbox better.
- Decreased the size of DAir's hitboxes.
- Positioned DAir's hitboxes to be more downward focused.
- Decreased the size of UAir's hitbox.
- UAir now has more landing lag (3 -> 5).
- FSpecial now descends a bit less in the air.

Movement Related Changes:
- Adjusted both jump heights.
- Adjusted the short hop height.
- Adjusted the waveland speed and distance.
- Landing in pratfall will now have more lag.
- Adjusted the distance of rolls.

Update: 8 Nov, 2019 @ 8:31pm

Release v3.0

Adjustments:
- The Name Tag/Percent will no longer be covering up sprites during attacks.
- You can now wall jump out of FSpecial.
- I have thoroughly tested DSpecial and it hopefully should not crash anymore. Still don't exactly know why it crashed to begin with though. If it still happens then let me know.
- Dash Attack can now be driven off ledges.
- Dash Attack hitboxes have been adjusted to try and make each hitbox connect better.

Balancing:
- NAir landing lag increased (6 -> 7).
- DAir landing lag increased (4 -> 6).
- UStrong cooldown increased (10 -> 11).
- UStrong's bone knockback decreased (11 -> 10).
- UStrong's artifact chance changed from 1/10 to 1/11.
- FSpecial damage reduced (8 -> 6).
- FSpecial knockback will now be applied correctly, which also results in less knockback.

Update: 2 Nov, 2019 @ 5:46pm

Release v2.1

Adjustments:
- UStrong's artifact chance changed from 1/12 to 1/10.
- UStrong's artifact base hitpause and hit sfx changed.
- FStrong buildup now finalized at 29. (28 -> 29)
- Blue Alternate color (Integrity Soul) now replaces the Black alt.

Update: 1 Nov, 2019 @ 6:55pm

Release v2.0

Adjustments:
- Added information in the info menu.
- FStrong startup frames reduced. (31 -> 28)
- UStrong startup frames reduced. (16 -> 14)
- Changed the color for wavelanding.
- FSpecial can now be parried properly.
- Fixed DSpecial, FStrong, FTilt, and the Spawn Platform when using alts.
- Added visual effects when BAir, DStrong, UStrong (Artifact), and USpecial is hit.
- Dash Attack now connects each hit more often.
- Kirby now has a icon when using Dog's ability.

- Changed and Added Alternate Costumes.
Now fits into ROAACO with some extras. Colors are also based on the human souls.
1 - Default
2 - Blue Color - Patience
3 - Red Color - Determination
4 - Green Color - Kindness
5 - Black Color
6 - Purple Color - Perseverance
7 - Yellow Color - Justice
8 - Orange Color - Bravery
9 - Abyss Color
10 - Early Access Color
11 - Animated Rainbow Color - Hopes and Dreams