Rivals of Aether

Rivals of Aether

Annoying Dog
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Update: 27 Oct, 2019 @ 3:18pm

Release v1.0

Additions:
- Added FTilt! Watch out for the rising bone!
All Moves Complete!

Adjustments:
- Updated the jump animation.
- Changed the hurt sprite.
- DTilt now makes four random Temmie talking sounds.
- Adjusted the position of DTilt.
- Adjusted the sprites for DSpecial, FStrong, and BAir.
- Cooldown has been added to certain moves:
UStrong - 10
FAir - 5
BAir - 5
DTilt - 4
FSpecial - 20

(Sandbert is gone!)

Update: 26 Oct, 2019 @ 2:20pm

v13

Additions:
- Added NAir! Spiiiin!!
All Aerials Complete!

Adjustments:
- Dash Attack now is a 3 hit move to make it combo into itself easier.
- DTilt hitbox size slightly increased.
- FAir knockback reduced. (8 -> 7)
- FStrong startup frames reduced. (35 -> 31)
- FStrong angle raised higher (33 -> 36)
- FStrong knockback reduced. (8 -> 7)
- NSpecial endlag reduced (5 -> 4)
- FSpecial startup frames increased (14 -> 15)


(Although there is only one left... the move that is Sandbert's is not final and will be replaced.)

Update: 25 Oct, 2019 @ 3:18pm

v12

Additions:
- Added Dash Attack! How about we use those tank treads for once...
- Added a victory screen background!

Adjustments:
- You can now wall jump directly out of Up Special instead of having to cancel it first.
- Adjusted the Dash stop animation.


(Although there isn't many left... moves that are Sandbert's are not final and will eventually be replaced.)

Update: 18 Oct, 2019 @ 9:21pm

v11

Additions:
- Added Up Air! A long neck swing.
- Added a secondary taunt!
(If down is held while taunting it will do the originally cut sleeping taunt!)

Adjustments:
- The wavelanding distance has been increased.
- Adjusted the hitbox positions and sizes for DAir.
- FStrong will now give some horizontal speed when jumping out of the armor.
- Fixed the UStrong's artifact sprite when using custom colors.
- Fixed the taunt hurtbox.
- Replaced the Yellow alternate costume with the Early Access green one.


(Moves that are Sandbert's are not final and will eventually be replaced.)

Update: 11 Oct, 2019 @ 1:20pm

v10

Additions:
- Added Back Air! He flip, he spike.

Adjustments:
- Fixed the missing animation with backwards rolling.


(Moves that are Sandbert's are not final and will eventually be replaced.)

Update: 10 Oct, 2019 @ 9:10pm

v9


Additions:
- Added Up Strong! Bone/Artifact toss!
(There is a very low random chance that you will toss up the Ancient Artifact! This is will do significantly more damage and knockback!)

Adjustments:
- Fixed a issue with the tech animation.
- Added vertical momentum to DAir to make it easier to land.
- DSpecial now starts sooner (65 -> 60)
- DSpecial's hitbox lingers for less time.
- NSpecial now does knockback.
(To compensate for this, NSpecial now has move speed and projectile speed reduced.)


(Moves that are Sandbert's are not final and will eventually be replaced.)

Update: 7 Oct, 2019 @ 6:51pm

v8.5

Additions:
- Added a Kirby copy ability!
- Added an AI!

Adjustments:
- Fixed the issue with Dogsong overlapping with the results screen theme.
- UTilt comes out a frame sooner.
- UTilt sweetspot damage increased (5 -> 6)
- UTilt sourspot damage increased (4 -> 5)


(Moves that are Sandbert's are not final and will eventually be replaced.)

Update: 5 Oct, 2019 @ 6:42pm

v8

Additions:
- Added Down Air! Look he leg go...
- Added new hit sounds for certain attacks!

Adjustments:
- FSpecial can no longer be jump cancelled in the air.
- NSpecial's projectiles will no longer spawn slightly on top of the dog.
- NSpecial's text is now not reversed when used to the left.
- FStrong Knockback reduced (9 -> 8)
- DStrong's hitbox starts a frame sooner.
- Fixed a visual issue with the last frame of DStrong.


(Moves that are Sandbert's are not final and will eventually be replaced.)

Update: 3 Oct, 2019 @ 6:38pm

v7

Additions:
- Added FStrong! An unexpected set of armor...
(At the end of the move, the dog will jump out and you are able to act)
- Added FAir! wait, where'd he get that bone??
- Added a new spawn platform, based off the dog shrine.
- Added a death sound!
- Taunt may play a different sound every once in a while...

Adjustments:
- Adjusted the sound of the spear appearing on DStrong
- Despite everything, FSpecial has not been adjusted...

(Moves that are Sandbert's are not final and will eventually be replaced.)

Update: 29 Sep, 2019 @ 8:46pm

v6.1

Adjustments:

DSpecial:
- Startup frames reduced (72 -> 65)
- Increased Knockback (10 -> 14)
- Increased Knockback scaling (0.5 -> 1)
- Increased the visual size of the explosion.
- Increased hitbox size (80x/90y -> 100x/100y)
- Fixed a issue where the explosion sound effect would play if the move was interupted.

DStrong:
- Starts a frame sooner (10 -> 9)

DTilt:
- Increased the horizontal hitbox slightly (43 -> 45)

USpecial:
- Increased the sweetspot knockback (10.5 -> 11)
- Increased the bird projectile's damage (7 -> 9)
- Increased the bird projectile's knockback (7 -> 9)

(Moves that are Sandbert's are not final and will eventually be replaced.)