Stellaris

Stellaris

Real Space - Solar Storm
Showing 1-10 of 13 entries
< 1  2 >
Update: 16 Jun @ 8:06am

Update: 18 May @ 5:38am

Update: 31 Oct, 2024 @ 8:53am

Update: 21 Aug, 2022 @ 4:12am

Update: 5 Jan, 2022 @ 7:58am

Update 1.4

Changes:

- Hyperspace Storms and Solar Storms can now be disabled separately in the Real Space menu.
- Solar Storms are now less dangerous due to the fact that ships now randomly receive a certain percentage of damage. This does not apply to civilian ships, which always take 50% damage when damaged. Maybe I'll change this in the future. Now I thought that it would be more correct.
- After the first encounter with the Solar Storm, the empire will receive notifications, and not the event window, as before.
- You can now choose Hard, Easy or Normal mode for Solar Storm. This will affect the survivability of ships in a storm.

Update: 7 Jun, 2020 @ 9:20am

Update: 25 Apr, 2020 @ 5:51pm

Update: 4 Feb, 2020 @ 8:51am

Update 1.2

Changes:
- Fixed way to select a storm system. Now this will not have a strong effect on productivity and the events themselves will become more rare.
- Fixed an issue where you receive messages about storms on systems that you have not explored.
- I was thinking about how to improve artificial intelligence so that it could respond to dangerous systems. In the end, I came to the conclusion that this would only interfere with the tactical behavior of an already stupid AI. Therefore, AI ships are now 50% less likely to get into a storm.

Update: 8 Dec, 2019 @ 12:07am

Update: 15 Nov, 2019 @ 4:22pm