Rivals of Aether

Rivals of Aether

Falco(Remix)
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Update: 13 Jul, 2020 @ 5:42pm

v1.0
(Finally finished up all the mechanics and animations WOO!!!)
---Name change---
- There is another Falco on the Workshop that is much closer to the Smash iteration and I don't want any confusion during character select/downloads. New Title Time! Falco(Remix)

Finally got to a place were I can call this project finished. I will more than likely be touching things up now and again. But for now I think character is in a great spot.

Added to [Finished characters]

Update: 28 Jun, 2020 @ 6:34pm

v0.77
-----Updated Character Portrait----

Update: 26 Jun, 2020 @ 7:57pm

v0.76

-----Animations-----
- Added Respawn Platform
- Various animation frames adjusted

-----Attacks-----
- Down Special Hit stun 1.1 -> 1.0
- Down Air Sweetspot size 50 -> 30

-----Movement-----
- Reduced fast fall speed
- Increased Air Friction
- Decreased Max Air Speed (Horizontal)

Update: 2 Feb, 2020 @ 8:17pm

v0.75

-----Animation-----
-Taunt (added 90% done)
-Dash Attack (added frames)
-Jab (added some shading 90% done)


-----Attacks-----
-Taunt ("Hands Off!") - Can Be Canceled
-Nair - Adjusted timing
-Dash Attack - Adjusted timing

-----HurtBoxes-----
-Jab (Fixed)
-Fstrong (Fixed)
-UStrong (Fixed)
-DStrong (Fixed)
-Side Special (Fixed)
-Nair (Fixed)

Update: 26 Jan, 2020 @ 3:38pm

v0.74

-----Animations-----
- Down Strong (cleaned)
- Up Strong (cleaned)
- Nair (adjusted)
- Down Special (animation loops properly)

-----Attacks-----
- Down Special
--- can no longer stall infinitely (resets upon landing)
--- Now Reflects projectiles!
--- can shine turn

-----Hitboxes------
-Various adjustments (some still missing)

Update: 25 Jan, 2020 @ 6:24pm

v0.73

-----Animation-------
- Roll forward, back, tech animations added
- Side Special (cleaned)
- Neutral Special (cleaned)
- Uptilt (cleaned)
- Fsmash (cleaned)
- Jab 1 and 2 (cleaned)
- Nair (cleaned)

Update: 19 Jan, 2020 @ 6:47pm

v0.72

----Animations-----
- Up Special
- fixed animation glitch on startup and cooldown
- Jab 1, 2, & 3
- added placeholder animations
- Down Strong
- added placeholder
- Side Special
- added placeholder
- Neutral Air
- adjusted frames

-----Attacks-----
- Up Special
- Added landing lag
- Forward Special
- Added landing lag
- Jabs
- adjusted kb, angle, frame data, etc

Update: 12 Jan, 2020 @ 5:39pm

v0.71
-----Animations-----
- Neutral Air (frames added) - Broke the hurtbox, will need to fix
- Down Special (frames added) - Broke the hurtbox, will need to fix
- Side Special (Placeholder animation added)
- Dash Attack (frames Added) - Broke the hurtbox, will need to fix

-----Attacks-----
- Side Special:
- now allows you to move after successful hit, helpless state if doesn't hit
- Hitstun adjusted
- Lag frames increased
- Neutral Air - hitbox adjusted to match animation
- Dash Attack - hitbox adjusted to match animation
- Down Special - Hit Stun adjusted
- Up Air:
- Angle adjusted
- Startup increased
- Lag frames increased

Update: 11 Jan, 2020 @ 9:44pm

v0.70

-----Attacks-----
- Up Special
- multihits connect better
- Now goes through platforms
- hitboxes adjusted (matches animation)
- hurtboxes adjusted (matches animation)

- Forward Air
- multihits connect better

Update: 11 Jan, 2020 @ 7:10pm

v0.69

-----Animations-----
-Up Special
-added
-fixes turning animation bug (would not turn the right direction upon animation completion)

-----Attacks-----
- Up Special
- Hitboxes adjusted, should combo into next hits easier
- Can now wall jump immediately (no longer need to wait for animation to finish)
- Hitting the ground causes ground bounce then free fall

- Side Special
- Can now wall jump immediately (no longer need to wait for animation to finish)

- Neutral Special
- Can now wall jump immediately (no longer need to wait for animation to finish)