Rivals of Aether

Rivals of Aether

Shy Guy
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Update: 28 May @ 3:31pm

v8.2

More info: https://youtu.be/Pv0LEK505pY

DSPECIAL
- Complete animation revamp
- Stilts act as a solid wall
- Walking speed increased
- Stilt height increased
- Startup hitbox added
- Jump cancelling move causes proper jumpsquat
- Walking off ledge cancels move into DSPECIAL AIR
- Possible to collide with upwards solids

DSPECIAL AIR
- New move that is a disjointed sweep

DATTACK
- Resprited & adjusted hurtboxes
- Sliding momentum fixed
- Hitboxes adjusted to match animation timing and position

SUPER JUMP
- New movement option, accessed by crouching then jumping

USPECIAL
- Landing hit leads into super jump

Update: 3 Feb @ 5:04pm

v8.1

Defense update! Major visual overview available at https://youtu.be/mc1Xuqn-r1E

- New animations given to Roll, Parry, Airdodge, Tech, and Pratfall
- Roll speed decreased 9 > 8
- Airdodge speed increased 7,5 > 8

- FTILT changed to Paper Mario shoulder bash
- FTILT momentum adjusted
- FTILT reacts to hitting, causing Shy Guy to bounce backwards into the air
- FTILT can be attack or special cancelled after a successful hit

- UAIR changed to Yoshi's Story Fly Guy appearance
- UAIR hitboxes and timing adjusted for hit consistency
- UAIR has a passive downwards momentum cap, making it safer to use offstage while activating it going downwards

- Victory BG updated with Subcon Definitive sprites
- Alt colors adjusted for better appearance

Update: 5 Jan @ 4:32pm

Update: 5 Jan @ 4:25pm

v8.1

Reverted steam workshop thumbnail

Update: 5 Jan @ 4:17pm

Update: 5 Jan @ 4:17pm

v0.0

Update: 14 Dec, 2024 @ 8:56am

v8.0

Definitive Patch part 1!

- Entirely new Down Air: uses his hammer to smack directly downwards, dealing a meteor smash! If the weak hit lands on a grounded opponent, they'll be briefly stunned instead.
- Entirely new Down Tilt: plucks a vegetable from the ground, acting as a defensive option with lots of coverage, or a way to control space offstage when opportune!
- All redrawn basic movement animations
- Crouch hurtbox is taller, but less wide, to reflect new animation

STAT CHANGES
- jump_change: 8 > 5
- air_accel: 0.3 > 0.25
- air_friction: 0.03 > 0.06

Update: 31 Jul, 2024 @ 11:18am

v7.1

- CSS sound added
- New up hurt sprite
- New down hurt sprite
- New spin hurt sprite

More info: https://youtu.be/dDoXU0alySo

Update: 10 Mar, 2023 @ 2:41pm

v7.0

Updated all of Shy Guy's sprites to new colors, giving him more vibrancy for a better look, as well as letting his relevant buddies be compatible with him.

Update: 22 Jun, 2021 @ 3:39pm

v6.9

Shake it up update! And probably the last gameplay-changing update Shy Guy will get for a long while.

There's too many changes and over too long of a time for me to remember everything so I'll just put down the main points.

- General
Any non-5-divisible angles have been adjusted to end in 5 or 0, for the most part rounded up.
Removed conditional air friction
Increased weight 1.4 > 1.35

- Nspecial
Autobomb projectile has been adjusted to have less hitstun
Endlag substantially increased

- Fstrong
Has 4 frames more startup, to make the turnaround variant more obvious that it's happening

- Dair
Increased endlag