Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Naval Battle Mod
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Update: 31 Jan, 2014 @ 11:33am

Changes (v5):

-Updated to be compatible with Patch 9.

Update: 8 Dec, 2013 @ 5:14pm

Changes (v4):

*Reduced the hit points of barbarian raider ships by 25%. This was done because of the complaint that they were too difficult to sink by ramming. On average, these ships now take two rams from Greco-Roman-Persian type ships of similar size to sink, rather than three. Their strength is still in boarding and speed, but they not that indestructable now. Keep in mind that barbarian nations should seek to acquire non-raider ships (or numeric speriority) if they really want to seriously challenge advanced naval powers for control of the sea.

Update: 8 Dec, 2013 @ 3:34am

Changes (v3):

*Further reduced the mass of barbarian raider type ships by another 25%, to further minimize damage from their ramming.

Update: 22 Nov, 2013 @ 4:11pm

Syncronization update.

Update: 2 Nov, 2013 @ 3:14am

Changes (v2):

*Barbarian raider type ships now have practically no ability to ram by reducing their charge (ram) speed to match their normal speed, and by reducing all their charge distances to 0, and this already included their mass reductions in v1 below. Barbarian raider ships can now still ram because the ability cannot be removed (CA must do this in the code), but ramming with barbarian raider ships does very little damage now. Of course the reason why is because these ships were not made to ram, and their strength (no adjustments made here) is their fast speed and durability (long boats were well constructed). As a barbarian naval commander, you must either build Greek or Roman style ships for ramming, or build the large raiders for boarding, but utilize a lot of faster light raiders with slingers to keep your distance and stay out of ramming range. So, there is still a nice pro-con relationship maintained between barbarian and Greco-Roman-Persian-Egyptian ships.

*All transport ships now have their mass reduced by 1/2 as well as all other changes made to prevent barbarian ships from being able to effectively ram. The reason for this is to prevent the fleet of transports being just as effective at ramming as ships built for that purpose. Note that even though CA has used a model of a bireme/trireme for the non-barbarian transport ships, in reality it was just a large sailing ship.

*Slightly raised the speed of barbarian transport ships to be an average of what they were before (in v1 below), and what the non-barbarian transport ship speeds were. This makes them more compariable in speed to all the others, but still not as fast.

Update: 1 Nov, 2013 @ 3:10am