Stellaris

Stellaris

Settled Solar Systems
Showing 11-20 of 66 entries
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Update: 10 May, 2023 @ 6:32pm

- Updated to 3.8.
- Fixed the city art on some Nascent Worlds being a smear of green pixels. (This is a temporary fix, I am working on a better one.)

Update: 23 Apr, 2023 @ 12:29pm

- Fixed Haven not being terraformed to a non-Nascent World properly.
- Adjusted the generation of Nascent Worlds; the Molten type should no longer spawn, and the Toxic type should be less common.
- Tweaked some of the city art to mitigate the "green pixels" issue; this is still a work in progress.

Update: 14 Mar, 2023 @ 4:19pm

- Updated to 3.7.
- Your sister planet in "Fear of the Dark" is now a Nascent World rather than a desert one.

Update: 11 Dec, 2022 @ 2:23pm

Updated to 3.6.

Update: 21 Sep, 2022 @ 9:11pm

- Updated to 3.5.
- Terraforming Nascent Worlds into normal habitable planets now requires the Ecological Adaption technology.
- Terraforming toxic and molten Nascent Worlds now required the Detox ascension perk. These Nascent Worlds will no longer appear unless the player has the Toxoids DLC.
- Terraforming frozen Nascent Worlds now required the Hydrocentric ascension perk. These Nascent Worlds will no longer appear unless the player has the Aquatics DLC.

Update: 15 Jul, 2022 @ 9:54pm

- Aquatic species no longer get Nascent Worlds at the start of the game.
- The "Hydrocentric" ascension perk will now properly discount terraforming Nascent Worlds to Ocean Worlds.

Update: 9 Jun, 2022 @ 2:34pm

Molten Nascent Worlds can now be terraformed to normal habitable planet classes; sorry about the oversight!

Update: 2 Jun, 2022 @ 9:03pm

Fixed broken homeworld names for randomly-generated Backup Colony empires.

Update: 16 May, 2022 @ 9:01pm

- Updated to 3.4.
- Tweaked the flag for the United Colonies of Trivellon.

Update: 8 Mar, 2022 @ 11:57am

Fixed Nascent World habitability being gene-moddable.