Stellaris

Stellaris

Settled Solar Systems
Showing 41-50 of 66 entries
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Update: 18 Mar, 2020 @ 9:30pm

- Fixed Hegemon/Common Ground neighbors not getting their Nascent Worlds.
- Toxic Nascent Worlds are a bit rarer now; ideally they'll be Barren or Frozen.

Update: 17 Mar, 2020 @ 7:47pm

- Updated to 2.6.
- Empires with the Doomsday, Void Dwellers, Shattered Ring, Life-Seeded, and Resource Consolidation origins will not have any Nascent Worlds in their solar system.

Update: 29 Feb, 2020 @ 10:01pm

Added toxic Nascent Worlds.

Update: 29 Feb, 2020 @ 6:04pm

Fixed a few terraforming bugs.

Update: 29 Feb, 2020 @ 5:59pm

Colossi can now target Nascent Worlds.

Update: 19 Feb, 2020 @ 8:42pm

Terraforming Nascent Worlds to Machine Worlds is no longer instantaneous.

Update: 18 Feb, 2020 @ 10:01pm

Added missing "tile" art for Nascent Worlds.

Update: 10 Feb, 2020 @ 9:52pm

- Deneb's third Nascent World can now be New Luna instead of Helios.
- Nascent Worlds can now have up to two planet modifiers.
- Fixed a bug where Nascent Worlds could have Titanic Life for some reason.

Update: 5 Feb, 2020 @ 9:47pm

- Minor backend improvements.
- "Interplanetary Expansion" now unlocks Hydroponics as well.

Update: 19 Jan, 2020 @ 11:03pm

Rebalanced how Nascent Worlds are set up in the case of biological Hive Minds.