Stellaris

Stellaris

Settled Solar Systems
Showing 51-60 of 66 entries
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Update: 12 Jan, 2020 @ 5:40pm

Large Nascent Worlds now have more resources; small ones (like Luna) now have fewer.

Update: 10 Dec, 2019 @ 11:33pm

- Fixed an issue with Improved Mars compatibility (Weak Magnetic Field appeared twice).
- Nascent Worlds in the Sol and Deneb systems will no longer get unscripted planet modifiers.

Update: 9 Dec, 2019 @ 11:34pm

Fixed compatibility with Sol System Expanded.

Update: 7 Dec, 2019 @ 9:35pm

- Nascent Worlds now have -30% jobs output and -30% pop growth speed, nerfing them quite a bit and making it more desirable to terraform them.
- Added new art for frozen Nascent Worlds.

Update: 3 Dec, 2019 @ 6:27pm

Fixed the special Sol system spawned by the Commonwealth of Man not having Nascent Worlds.

Update: 1 Dec, 2019 @ 8:20pm

- Nascent Worlds can no longer exceed size 25.
- Interplanetary Expansion empires starting in the Sol system can now have Ganymede as their extra Nascent World instead of Titan (50/50 chance).

Update: 30 Nov, 2019 @ 10:55pm

- Fixed terraforming options for Nascent Worlds into Machine, Gaia, and Hive Worlds.
- Improved mod compatibility.
- "Frozen" Nascent Worlds, like Helios, now have their own texture.

Update: 29 Nov, 2019 @ 9:35pm

Minor bugfix.

Update: 29 Nov, 2019 @ 9:10pm

- Backend optimizations.
- Improved deposits on Nascent Worlds.
- Improved compatibility with Distant Origin.

Update: 29 Nov, 2019 @ 3:28pm

Minor bugfix.