Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Dresden's Hegemonia Hardcore Overhaul Mod 2TPY
Showing 41-45 of 45 entries
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Update: 15 Nov, 2013 @ 2:17pm

Update-
-Patch 7 beta Compatible.
-Now includes Meaningful Resources Mod by XiLo. Huge thanks for letting me use the mod.

Update: 12 Nov, 2013 @ 11:04am

Updated 1.1.1
- Increased AI spending caps, hopefully AI will build more advanced buildings/units. Let me know if this messes up anything.

Update: 10 Nov, 2013 @ 12:52pm

Update 1.1
- Increased aggressiveness of various factions, especially the large empires.
- Improved diplomacy between Carthage and Spain/Africa.
- Altered the Barcid starting trait to be less of a penalty on diplomacy.
- Increased military spending and build priority for the AI.
- Changed some factions to prefer infantry over missile units.

Update: 7 Nov, 2013 @ 12:50pm

Update 1.0.1

- Increased experience required for each rank. Agents x2, Generals x1.5
- Decreased cultural conversion bonuses of Buildings by 50%.
- Decreased building replenishment bonuses by 25%.
- Increased Cavalry campaign movement, now the same as the base game.
- Increased Agent and General movement so they don't slow down armies when embedded in them.
- Decreased Siege equipment movement, now reduced by 35%.
- Changed recruitment times for the cheaper medium units to be the same as light units.

Update: 5 Nov, 2013 @ 9:39pm