Rivals of Aether

Rivals of Aether

Fox
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Update: 10 Feb, 2020 @ 10:18pm

v2.21
-- BALANCE --
+USTRONG clean hit angle increased (80 --> 85)
+USTRONG late hit angle changed (361 --> 73)
+DSTRONG active frames reduced (16 --> 13)
+FSTRONG knockback increased (6 --> 6.5)
+UAIR second hit reverse-whiff effect reduced (5F --> 4F)
+DTILT reduced to two hitboxes (80 degree hitbox removed, hitboxes are now 75 and a tipper that sends at 90)
+FTILT knockback increased (3 --> 3.5)

Update: 10 Feb, 2020 @ 3:49pm

v2.20
Less endlag on DATTACK

Update: 10 Feb, 2020 @ 3:46pm

v2.19
Fixed TCO art

Update: 10 Feb, 2020 @ 3:28pm

v2.18
-- BALANCE --
+UAIR hit 1 priority 1 --> 2
+UAIR hit 2 base knockback 8 --> 7.5
+UAIR hit 2 knockback scaling 0.6 --> 0.75
+UAIR hit 2 damage 10 --> 6
+BAIR clean hit knockback scaling 0.5 --> 0.6
+FAIR hitboxes increased in size vertically
+FAIR hitboxes exist for one more frame each
+FTILT base knockback 2.5 --> 3
+UTILT hitbox size increase
+JAB hit 1 Hitstun mult 0.75 --> 0.8
+USTRONG startup 6F --> 7F
+USTRONG initial hit and later hits overlap heavily reduced to make it more clear what you're being hit by for DI purposes
+DSTRONG startup 11F --> 9F
+DSTRONG endlag 18F --> 17F
+DSPECIAL aerial hit knockback reduced 7 --> 5
+DSPECIAL aerial hit knockback scaling increased 0.2 --> 0.3
+DSPECIAL grounded hit knocback increased 9 --> 10
+DSPECIAL is considered 'aerial' if Fox is teetering off the ledge, disallowing shine gimps if fox is not actually aerial
+DSPECIAL reflect lag reduced 20F --> 14F
+FSPECIAL shortened when parried

-- BUGFIX --
+Buddies have been fixed (finally)
+FSpecial ledge clip looks better

-- VISUALS --
+Valentine's Day skin implemented

Update: 27 Jan, 2020 @ 7:25pm

v2.17

Dair hitstun brought back up to 1.0x due to new infinite denying methods making 0.9x unnecessary.

Update: 27 Jan, 2020 @ 7:20pm

v2.16

Dair reverted mechanically to flinch on all but the last two hits, however, it now has infinite protection (increasing SDI multiplier and decreasing hitstun on repeated usage)

Update: 27 Jan, 2020 @ 6:51pm

v2.15

FSPECIAL is no longer disjointed if you're not moving.

Update: 22 Jan, 2020 @ 10:52am

v2.14

Buddy fix now only happens to grounded buddies, as aerial buddies weren't affected by the glitch.

Update: 22 Jan, 2020 @ 10:46am

v2.13

+DAIR's infinite is DEFINITELY gone now, only the first hit flinches. If you can still infinite with that I will cry
+First hit of JAB has reduced hitstun in order to make it less overwhelming
+USPECIAL can be parried now
+Buddies no longer spawn in the ground sometimes.

Update: 18 Jan, 2020 @ 5:25pm

v2.12

Fox's melee mode sound effects now mirror melee in that all strong attacks pull from a pool of 5 sound effects.