Slay the Spire

Slay the Spire

Gensokyo
Showing 21-30 of 48 entries
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Update: 24 Dec, 2020 @ 12:37pm

Enemies:

Scarlet Devils:
Added a visual aid that hopefully makes the fight's mechanics more obvious/clear.

Sharpion:
Buff - Double hit attack does 1 more damage.
Buff - Debuff attack does 2 more damage.
Buff - Now shuffles Infected Wounds into the draw pile instead of the discard pile.

Bat Bros:
Buff - Bats have 3 more HP.

Update: 23 Dec, 2020 @ 7:07pm

Events:

Impoverished:
Updated event text to be more gender-neutral.

Nightmare of Heian:
Fix typo.


Cards:

Kunekune:
Nerf - Is now Ethereal and upgrades to not Ethereal instead of cost reduction.


Enemies:

Kokoro:
Nerf - Mask of Hope is now 10 instead of 15 at < A19. Unchanged at A19.

Sumireko:
Buff - Does more damage and has more HP. In addition, the doppel she summons is no longer a minion and has more health.

Kaguya:
Nerf - Only gains 2 Strength instead of 3 upon failing to complete a request.

Big Mud Slime:
Nerf - Does 1 less damage.

Atlas Golem:
Buff - Will now endlessly Attack after the third turn instead of cycling through its Do-Nothing intents again.

Scarlet Devils:
Buff - Remilia's normal attack is now vampiric at < A19. Loses it at A19.
Buff - Remilia has 20 more HP at < A9.
Fixed bug where Remilia's healthbar would randomly show up in between turns after she is defeated.
Flandre now always hits herself if she's afflicted with Lunacy instead of randomly hitting herself or Remilia.
Reworded Flandre's power to hopefully be more clear of what the fight's gimmick is supposed to be.
Fixed visual bug where their attack icons didn't match up with their actual damage output.
Changed BGM to a remix of UN Owen Was Her that Raz found.

Mad Boulders:
Fixed bug where if drawReduction was applied to an enemy because of Lunacy it would permanently reduce the player's draw for the fight.

Tenshi:
Her second intent no longer appears if she's stunned.


Relics:

Occult Ball:
Nerf - Drop rate reduced from 15% to 13%.


Misc:
Updated some music to loop more seamlessly (thanks Raz).

Update: 21 Dec, 2020 @ 10:56am

Updated the Nitori shop map icon to a more appropriate icon.

Update: 21 Dec, 2020 @ 7:18am

Added Act 3.

Added a special Nitori shop node that can only be encountered in Gensokyo acts (special thanks to Squeeny for contributing to this).

Changed all Gensokyo cards to use common keyword icons.

Actually compressed my audio files.

Nerfed Shrine Maiden of Paradise to do 1 less damage.

Nerfed both rivals in Eternal Rivals.

Buffed a bunch of the weaker Urban Legends.

Update: 17 Aug, 2020 @ 5:06pm

Fixed bug where killing Kaguya while exhausting the Impossible Request at the same time when the request was on the very last request caused crash.

Update: 12 Jun, 2020 @ 11:56pm

Fixed bug with Lion Mask.

Compressed images by a lot.

Update: 27 Apr, 2020 @ 12:17pm

Supreme Judge of Paradise:
Change - Made the mirror's animation code a little more resilient (hopefully).
Change - Made the particle effects ignore the setting to be consistent with other enemies.

Sinner of Eternity:
Change - Fixed bug where exhausting the Impossible Request at end of turn would cause a visual glitch.

Imaginary Personality Holder:
Change - Fixed bug where start of turn screens could cause the card played by Release of the Id to glitch out.

Update: 22 Apr, 2020 @ 12:17pm

Add zhs to Act 2 events (praise Rita).

Clash of Legends:
Change - Moved to Act 2.

Child of Miare:
Change - Stored cards that are no longer valid (i.e. because the mod it is from was removed) are replaced with Carnage/Dash/Reinforced Body (depending on the slot) instead of Madness.

Supreme Judge of Paradise:
Change - The minion's intent symbol for its Defend move is now "Defend" instead of "Defend/Buff" (hopefully makes it less confusing).

Update: 18 Apr, 2020 @ 9:26am

Added partial Japanese localization (Thanks, wii!).

Update: 13 Apr, 2020 @ 9:06am

Added zhs translation for everything except event text (Thanks, Rita!).

Hopefully fix crash when using console or debug mode.