Europa Universalis IV

Europa Universalis IV

Extended Vanilla Experience
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Update: 16 Mar, 2016 @ 5:32pm

Version 2.8.2

-Added 6 new flavour events
-More than one country can now use the western focus decision in any one save game
-Forming Prussia or Kurland with a theocratic government will now kill your heir
-Once again lessened the chance of a Patriarch dying and triggering an election
-The effects of dismantling/incorporating a Patriarchate are now much more severe
-Appointing a Patriarch in a controlled but foreign Patriarchate now has a more widespread effect
-Restore the Pentarchy mission no longer gives claims on both Aleppo and Antioch, now only Antioch
-Restoring the Pentarchy will now place an Orthodox CoR on Rome
-Completing the restore the pentarchy mission no longer gives prestige (you get prestige from the on completion event)
-Simplified the Pentarchy triggered modifier tooltips
-Slowed down trigger time of the event about appointed Patriarchs being deposed by zealots
-Some of the province modifiers related to Patriarchate events now have unique icons
-Catholic countries can now convert to Orthodox and vice-versa
-Epirus now owns Cephalonia at game start instead of Naples
-Forming the Austrian Empire as the emperor will now dismantle the HRE
-Forming the Austrian Empire not as the emperor will now make you leave the HRE
-Toll Road building now gives +10% movement speed, down from +15%
-Road Network building now gives +25% movement speed, down from +30%
-Road Network building now gives +10% province trade power modifier
-Hanseatic member states will now adjust their Tagfahrt vote partly based on the opinion of the league leader
-Naval ideas now give +10% naval force limit, down from +25%
-Maritime ideas now gives +25% naval force limit, instead of +1 naval leader maneuver
-Exploration ideas now give +25% naval force limit, up from +20%
-The heir education events should now be a little less frequent
-Chancellor advisor now gives horde unity
-Fixed error in patriarch elections
-Fixed a lot more typos than I would care to admit
-Fixed forgotten history files for Two Sicilies and the Austrian Empire
-Fixed some mixed up event localisations

Update: 11 Feb, 2016 @ 8:21am

Version 2.8.1

-Fully compatible with EUIV 1.15.1
-Added a few more influencing factors for autocephalous Patriarch recognition
-Some events for Orthodox national Patriarchs now also affects the church estate
-Athens now starts with Tuscan as the primary culture
-Naxos now starts with Venetian as the primary culture
-Base opinion penalty for pirating treasure fleets reduced to -15 from -25
-Can now declare war without having to wait any amount of days, previously 30 day wait time
-Fixed incorrect province ids for Angevin Empire, Scottish and Livonia formations

Update: 6 Dec, 2015 @ 1:37pm

Version 2.8

-Fully compatible with EUIV 1.14.2
-Added over 80 flavour events
-Added events related to adopting heirs
-Altiac culture group split into Turkic and Mongolic groups
-Buryat culture moved to the Mongolic group
-Turkmeni culture moved to the Turkic group
-Rewrote the heir education system to take advantage of the new features, should now be far more transparent
-North Sea empire can no longer form Scandinavia
-North Sea empire can now be formed by Scandinavia if primary culture is Danish
-Lezhë and Durrës now starts as catholic religion instead of orthodox
-Supporting the royalists in the English Civil War then losing to rebels will now change you to republican dictatorship
-Supporting the parliamentarians in the English Civil war then losing to rebels will now change you to absolute monarchy
-Adjusted some triggers for the Shinto deity events
-Foreign regiments idea now gives +25% possible mercs, down from +50%
-Fabricate claims time modifier in Espionage ideas reduced to -10%, from -33% and moved into the efficient spies idea
-Espionage ideas now have the shady recruitment idea giving -33% relation impact when discovered and the ability to study tech
-Lots of tiny changes to some national idea sets to bring them in line with changes made in 1.14
-Claims now last 30 years to offset longer than vanilla claiming time
-Some small changes to the AI choices for idea groups
-Fixed bug in Women in History event for the naming of the de Trastámara dynasty
-Fixed a few small bugs in Patriarchal recognition logic
-Fixed buggy port position in Jeju
-Removed the factions from the Elective Monarchy government type, now represented by estates

Update: 7 Oct, 2015 @ 7:53am

Version 2.7.1

-Added Iraqi ideas (Created by Exaenae via Paradox Plaza)
-Added Syrian ideas
-Added a unique buildings category with five new buildings
-Abdicating should now have the stated stability effect
-Forming Hansa via league reforms will now change government to merchant republic
-Some provinces will now automatically support Parliament issues
-Reworked the Parliament interface so it doesn't look completely barren
-Brasov and Hunyad are now hill terrain
-Sao Tome now belongs to a trade node
-Reverted the French flag back to the vanilla one
-Slightly lowered the chance of a Patriarch dying
-Expanded the logic used to determine whether an autocephalous Patriarch is recognised
-Total occupation now occurs after 12 months to prevent issues with calls for peace
-Halved the legitimacy/republican tradition modifiers provided by the Chancellor advisor
-Fixed abdication not taking into account heir education
-Fixed bug allowing armies to move from piedmont to wallis despite wasteland being in the way
-Fixed bug blocking Crimea from getting Crimean ideas
-Removed Tenth idea mod

Update: 29 Aug, 2015 @ 9:36am

Version 2.7

-Fully compatible EUIV version 1.13
-Added Great Yuan formation
-Added Scandinavian ideas (Created by StarlightTW via ParadoxPlaza)
-Added Cretan ideas
-Added Mongolian ideas
-Added a few events related to leadership ideas
-Added two religious triggered modifiers for Buddhism and Hinduism
-Added a mechanic for Orthodox Patriarchs
-Added decisions for the new Orthodox Patriarchate mechanic
-Added lots of events for the Orthodox Patriarchate mechanic
-Reworked all of the events that were previously used to control patriarch authority
-Adjusted the mission for restoring the Pentarchy to include the new mechanics
-Church Influence once again named Patriarch Authority
-Patriarch Authority mechanic now only for Orthodox and Coptic religions
-Rebalanced the modifiers provided by the Patriarch Authority mechanic
-Orthodox countries with a national Patriarch now start the game with 10% patriarch authority
-Reworked christian & muslim religious triggered modifiers
-Reworked the promote/restrict mercantilist policies decisions a little
-Kingdom and Empire government rank no longer give 1 free diplomat
-Keeping forts maintained no longer gives army tradition
-Minor percentage changes to a few policies
-Extensive Looting(Offensive) moved to Leadership ideas
-Extensive Looting idea renamed to Institutionalized Looting
-Battlefield Commissions(Leadership) moved to Offensive ideas
-No longer capped at 50% of idea groups from one category
-Paradox added Greek group ideas are now only for Greece, with a few minor alterations
-Egypt and Chinese formations now require western tech group instead of 20 admin tech
-Muslim tech group countries can now use the "Western Focus" decision
-Rome and Valencia added as province requirements for the "Western Focus" decision
-Fixed the missing deities in a few of the countries with Inti religion
-Fixed misplaced army position on province in northern Hungary
-Fixed a load of typos
-Removed "development of amsterdam" decision due to the land reclamation building
-Removed donate/seize church land decisions because of the rework to Orthodox
-Removed Mayan ideas, Mazovian, Luxembourger, Greek & French group NIs
-Removed Mongol Empire formation
-Removed Tuscany formation

Update: 11 Jul, 2015 @ 10:16am

Version 2.6.3

-Added decisions allowing you to control mercantilism
-Added parliament issue to reduce mercantilism, can not be taken if you have mercantilist ideas
-Reworked the requirements for the "adopt plutocratic administration" decision
-Reworked the requirements for the "adopt aristocratic administration" decision
-Protestant religion now gets 10% production efficiency, but loses the -5% idea cost modifier
-"Allow Usury" Church aspect now gives +10% tax instead of +10% production efficiency
-Reduced the base culture conversion cost per development to 15, down from 25
-Significantly reduced the EVE culture conversion time due to the new development system
-Moved Azerbaijani culture into the Iranian culture group
-The ruler skill equalisation event for constitutional monarchy now also applies to constitutional republic and is now visible
-Cost for improving provinces goes up by a base of 2 monarch point per improvement, down from 5
-"Defending the Faithful"(Religious) idea now gives +33% manpower recovery speed, down from +100%
-"Adaptability"(Administrative) idea now gives -25% core cost, up from -20%
-Development cost reduction idea moved from Administrative ideas to Economic ideas
-Fort maintenance reduction idea moved from Economic ideas to Administrative ideas
-"Extensive Looting"(Offensive) now gives +25% extra loot, up from +15%
-"Fast Negotiations"(Free Trade) now gives +20% caravan power instead of +10% trade income modifier
-"Trade Manipulation"(Free Trade) now gives +20% trade steering, up from +15%
-"Marcher Lords"(Influence) now gives +100% vassal forcelimit, up from +50%
-"Trade Ship Construction"(Maritime) now gives -10% ship recruitment speed, up from -5%
-Offensive ideas finisher now gives +5% army morale recovery speed, up from +3%
-Adjusted the idea unlock order in a few idea groups
-Changes to some national idea sets due to the trade efficiency replacing the global trade income modifier
-Replaced all global trade income modifiers in policies with trade efficiency ones due to Paradox changing how efficiency works
-Removed all references of the global trade income modfier from EVE
-Reworked the mercantilism mechanic, now has negatives and positives
-Taking Free Trade ideas no longer wipes all of your mercantilism
-Reduced starting mercantilism in Merchant republics and hanseatic league member states
-The "Restrict Imports" parliament issue can no longer be taken if you have free trade ideas
-Attacking natives in colonies no longer costs monarch points
-Unit movement now locked when reaching 75% movement
-Privateering now gives a maximum of 25 PP, up from 20
-Supporting rebels in a rival, now gives a base of 30 PP and a maximum of 30, down from 50
-Reverted Croatia's country colour back to the pre 1.12 one
-Expanded the Irish dynamic province names over the whole island
-A few more changes to the dynamic provinces names in Transylvania
-Capital must be in the Spanish Netherlands region to form Belgium
-Moved the Deleware estuary modifier from Lenape to Unami
-Can now cancel Hanseatic Tagfahrt session without making any changes, the cooldown will still be applied
-Forming the Hansa through the Hanseatic reforms will now give the option to take Hansa national ideas
-More back end changes to keep the Hanseatic League functioning properly
-Fixed bug causing Tagfahrt vote results event firing too quickly causing you get an event with no options
-Fixed bug causing the Hanseatic League formation decision to not appear
-Fixed bug where south american countries could not see the second roads building

Update: 20 Jun, 2015 @ 9:36am

Version 2.6.2

-Changed the requirements to end the English Civil War disaster
-Fixed the broken idea screen
-Fixed a couple more map position errors
-Fixed the issue causing the English Civil War to instantly end

Update: 18 Jun, 2015 @ 11:03am

Version 2.6.1

-Fully Compatible with EUIV 1.12.2
-Elective monarchy now gives 0.5 legitimacy, down from 1
-Reworked power projection, gain/loss amount from provinces should be much more logical
-Removed Highlands cores to prevent them from being released in a peace deal
-Removed Carniola cores to prevent them from being released in a peace deal
-Removed Nitra cores to prevent them from being released in a peace deal
-Fixed a load of slightly misplaced army locations on provinces
-Fixed a few issues in relation to maintenance of the Hanseatic League
-Fixed a couple of issues that I missed before the patch

Update: 14 Jun, 2015 @ 8:39am

Version 2.6

-Fully Compatible with EUIV 1.12.1
-Added Lubecker ideas
-Added Bremian ideas
-Added Hanseatic League mechanic
-Added Hansa formation
-Added Scotland formation
-Added Highlander culture with tag
-Added deity mechanic to the Shinto religion
-Added 15 new events related to deities for Shinto religion
-Added flavour decision for Shinto religion
-Added flavour decision for Prussia
-Added flavour event for Byzantium
-Added more unique icons for province modifiers
-Added 7 new provinces in Livonia, Albania, Scotland and Wales
-Added building "Land Reclamation Project" allowing marsh province effects to be mitigated
-Completely rewrote and expanded the Silesian War event chain
-Hansa has been split into Lubeck, Hamburg and Bremen
-Reworked the three Prussian formations
-Merged Paradox's English Civil War disaster with the EVE one, keeping all of the EVE events
-Pretenders rebels winning will no longer cause you to lose the "English Monarchy" government
-Reworked the effects of government ranks, now small prestige boosts instead of buffs to the original modifiers
-Reworked the "Highways" building category into a new 2 building "Roads" category
-Reworked the "Government" building category to include autonomy reduction
-AI now much more willing to place trade buildings on provinces where they have a large impact
-Reworked several western european trade nodes.
-Colonies with more natives than settlers (1000) will revert to native culture upon completion
-Scorched earth now reduces local movement speed by 20%
-War Taxes now give +20% tax and +0.02 WE instead of -20% land/naval maintenance
-War Taxes now cost 30, down from 50
-Provinces now have to wait a year before they can begin to recover from looting
-Provinces recover from looting at a rate of 5% per month, down from 10%
-Reduced the army maintenance gain to 3.5% from 5% per tech to make up for the new fort costs
-Naval battle duration should now be shorter and slightly more bloody
-Maximum caravan power per country reduced to 30
-Some minor changes to some trade good prices
-Welsh and Cornish culture moved into the British culture group
-A few minor changes to a couple of policies
-Abdicating now exiles the former ruler with the chance they will return under certain circumstances
-Buffed Orthodox religion a bit to try to keep it comparable with other Christian religions
-A whole load of changes to national idea groups
-Some changes to the admin tech tree to help the idea group unlocks fit better
-Lots of changes to idea groups to take advantage of the newly added modifiers
-Maximum number of imperial cities increased to 9
-Changed the colour of Angevin Empire
-Changed the colour of Illyria
-Changed the colour of Denmark
-Improved a load more city positions all over Europe
-Fixed a few buggy looking rivers
-Fixed several small bugs
-Fixed bug in Swedish missions causing them to instantly fail
-Removed the government tier system in favour of Paradox's new rank mechanic
-Removed the Wardamage system in favour of the new looting mechanic
-Removed Baden, Pegu, Northumbrian & LanNa ideas, replaced by adjusted Paradox ones
-Removed Church Influence mechanic from Protestant religion
-Removed the piety mechanic from Confusionism, Buddhism, Shinto and Sikhism
-Removed some events that were no longer relevant
-Removed Al-Andalus formation
-Removed Bharat formation

NOTE: There may be some completely misplaced army/navy/city/battle positions for some provinces due to the map changes in 1.12, if you spot them please report them.

Update: 3 Apr, 2015 @ 11:25am

Version 2.5

-Updated for patch 1.11.4
-Added Mazovian ideas
-Added an event to the War of the Roses allowing for the House of Tudor to appear
-Added unique pictures for some province modifiers to help differentiate them
-Added a few missions for Sweden and Spain to help make up for the lost cores
-Added decisions to allow movement from the Dutch Republic government
-Naval combat has been improved, stack wipes should almost never happen
-Opened up some of the WomenInHistory events for some of the formable nations in EVE
-Slowed the English Civil War disaster a little bit
-Pretender rebels winning during the English Civil War will now end the disaster
-Reworked the effects of the starting event for the English Civil War
-Moroccan traditions now give 10% light ship power, up from 5%
-Morocco's third idea now gives 10% trade steering and 10% trade income, from 15% and 5%
-Tlemcen's first idea now gives 1 hostile attrition, up from 0.50
-Tlemcen's third idea now gives 15% manpower, down from 20
-Tunisian ambitions now give 20% naval force limit, up from 15%
-Economic ideas finisher now gives -33% inflation cost reduction, up from 25%
-Protectionism (Mercantilist ideas) now gives 33% embargo eff, down from 50%
-Privateers (Espionage ideas) now gives 10% embargo eff, down from 25%
-Aggressive Merchantilist Policy now gives 20% embargo eff, down from 25%
-Angevin Empire can now also be formed if your dynasty is the House of Tudor
-England/GBR AI idea group pick order has been improved
-Feudal monarchies now get a 0.03 autonomy malus, down from 0.05
-Sweden now only starts with a core on Gotland
-Spain no longer starts with any cores on Granada
-Ivory Coast node now has outgoing routes to London, Antwerp, Bordeaux and Seville nodes
-Brazil node now has outgoing route to Ivory Coast instead of Safi
-Improved the quality of the EVE disaster icons
-AI will no longer use the Rivalry CB (AI does not use it correctly)
-All +/- unrest modifiers in Church Influence events have either been halved or removed
-Some EVE advisors are now alternative requirements to advisors in some events/decisions
-Merged the Grand Marshal and Chancellor into a single advisor
-Removed the Patriach, Bishops and High Judge advisors
-Fixed the missing female portraits for the advisors added in EVE
-Fixed the unique ruler titles for Shiite countries
-Fixed the missing localisation for the English Civil War description
-Fixed several vanilla Swedish missions that had missing/incorrect province IDs

NOTE: Please give feedback on the changes to naval combat.