Europa Universalis IV

Europa Universalis IV

Extended Vanilla Experience
Showing 31-40 of 55 entries
< 1  2  3  4  5  6 >
Update: 9 Sep, 2014 @ 10:51am

Version 1.8

-Added Utrechter ideas
-Added Mecklenburger ideas
-Added Ansbacher ideas
-Added Ulmer ideas
-Added Moroccan ideas
-Added Yemeni ideas
-Added Frankfurter ideas
-Added Kazani Ideas
-Added "Highways" category of buildings
-Added Philippines>Nippon trade connection
-Added Siam>Canton trade connection
-Added Siam>Bengal trade connection, actually in this time
-Added Anti-Coalition CB
-Added Rivalry CB
-Added lots of new religious events relating to church influence
-Reworked all events relating to piety and church influence to make them more meaningful
-Reworked EVE religious decisions to be more meaningful and interesting
-Vanilla religious decisions now have an effect on church influence
-Reworked the decisions to change between idea groups, now much less punishing
-Issuing the restraint of appeals now protects you from excommunication
-Reforming your government as a tribe is now slightly easier
-Mughals can now be formed even if you are a tribe
-Now retain 25% of piety on new ruler, up from 10%
-Twice as much piety is now gained/lost on wars with infidels and true faith
-Church influence now gives 2 extra missionaries at maximum
-Changed the North Sea Empire flag
-Crimean and Kazani ideas will change slightly if they reform their government
-Crimean ideas now contain free army reinforcements
-Buffed Serbian ideas a little
-Reduced spy offence/defence in espionage ideas to 25%, down from 33%
-Forming the Netherlands now only changes national ideas if formed by Burgundy
-If Byzantium is destroyed their cores are removed and Greek cores are added to the Greek region
-Fixed localisation for the last exploration idea
-Fixed missing localisation from the Austro-Hungarian compromise event
-Fixed bug allowing ships to be built in Circassia

Update: 17 Aug, 2014 @ 8:31am

Version 1.7

-Added Livonian Order ideas
-Added Silesian ideas
-Added Frisian ideas
-Added Khmer ideas
-Added Pegu ideas
-Added Incan ideas
-Added Aztec ideas
-Added Mayan ideas
-Added Sardinian ideas
-Added Augsburger ideas
-Added Ceylonese ideas
-Added Modenese ideas
-Added Lan Xang Ideas
-Added Church influence to Catholic religion
-Elective Monarchy government type now has +1 legitimacy to counter the elective mechanics
-Reformed religion now gives +10% trade efficiency instead of +1 tolerance to heretics
-Positive religious tolerance now slows down religious conversion
-Church influence now gives -1 revolt risk, down from -3
-Church influence now gives +2 papal influence at 100%
-Mercantilist ideas now give 0.20 goods produces globally, up from 0.10
-Reworked the lack of tradition events
-Slightly changed the Livonian formation
-Completely reworked the Livonian ideas
-Reworked the Romanian ideas
-Changed Belgian flag to a more period correct one
-Changed the Livonian flag
-Lots of history file changes
-Fixed crash on humanist/free trade policy

Update: 21 Jul, 2014 @ 12:30pm

Version 1.6.2

-Added Greek Ideas
-Added event chain for potential Venetian support of Albania
-Added a few flavour events for Venice
-Added several new policies
-Rebalanced the effects of almost all of the policies
-Forming Hannover no longer gives claims on all of Germany
-Reduced the effectiveness of trade steering in the Free Trade Idea group
-Diplomatic ideas now have reduced diplo tech cost instead of fabrication time
-Diplomatic ideas now give +1 diplomatic upkeep down from 2
-Influence ideas now give +2 diplomatic upkeep up from 1
-Plutocratic ideas now give -1 revolt risk down from -2
-Humanist ideas accepted culture threshold reduced to -33% down from 50%
-Moved around some idea positions within idea groups
-Reduced the fabrication time, now 2x as long as vanilla down from 3x
-Having the maximum number of rivals assigned now gives 15 PP up from 10
-Fixed bug that was crashing the game when the Netherlands is formed
-Fixed bug that was crashing the game when Scandinavia is formed
-Fixed a bug where both influence & diplomatic had the same idea, blocking progress

Update: 18 Jul, 2014 @ 8:49am

Version 1.6.1 HOTFIX

-Fixed an error causing -200 colonial growth from war exhaustion

Update: 17 Jul, 2014 @ 11:41am

Version 1.6

-Fully compatible with EUIV 1.7
-Complete rework of the trade map
-Added Bosnian Ideas, thanks to maltsefalcon204
-Added Ferraresi Ideas
-Added Brunswicker Ideas
-Added Gelren Ideas
-Added Russian Group Ideas
-Added two new provinces in the Aegean sea
-Added two straits
-Added impassable terrain in mountainous areas such as the alps
-Added a few dynamic province names for Venice
-Added Arabian trade company charter
-Added north Asia trade company charter
-Added Japanese trade company charter
-Added all of the new 1.7 Idea groups to EVE
-Rebalanced many of the new and existing idea groups
-Picking humanist ideas precludes religious ideas and vice versa
-Truce times now vary from 1-10 years, 1 year being white peace 10 year being 100% WS
-Extended the size of several Asian trade company regions
-Extended the size of the Australian Colonial region
-Partial rework of the policies (more come to come in the future)
--Overall reduction of policies due to removing many useless ones
--Reorganised many of the policies for EVE idea groups
--Added several new policies for EVE idea groups
-Now gain 25 power projection for declaring on a rival (up from 10)
-Now gain more power projection from privateering your rivals node
-The "captured capital" triggered modifier goes away if there is a friendly army liberating the capital
-Forming the Angevin Empire now requires "Plantagenet" "Lancaster" "York" or "De Anjou" dynasty
-Now need 0 relations to ally because of the new auto breaking alliances at 0 causing issues
-AE now matches vanilla AE again
-No longer lose any legitimacy when changing government
-Updated some of the vanilla national idea groups to match changes made in 1.7
-Some changes to the Ottoman Ideas
-Slightly nerfed the Venetian Ideas
-Forming GBR no longer moves the capital
-Claiming thrones is now restricted to nations sharing a dynasty due to changes in EU4 1.7
-Buffed the Coptic religion
-Centre of Trade province modifier now gives 5 naval force limit instead of 2
-Changed the Venetian flag
-Changes to primary tags of some sub cultures
-Removed "trade node domination" triggered modifier
-Crimean ideas now work again
-More Typo fixes

NOTE: This new patch is not save game compatible

Update: 10 Jun, 2014 @ 9:11am

Version 1.5

-Added Welsh Ideas
-Added Flemish Ideas
-Added Hainaut Ideas
-Added Brabant Ideas
-Added Sicilian Ideas
-Added Albanian Ideas
-Added Bulgarian Ideas
-Added Pomeranian Ideas
-Added Liege Ideas
-Added Pisan Ideas
-Added Sienese Ideas
-Added Florentine Ideas
-Added Urbinati Ideas
-Added Navarran Ideas
-Reduced monthly dip point cost while annexing from 15 to 10
-Power projection is now harder to both maintain and gain
-Reworked the effects of power projection slightly
-Reduced AE decay from 4 yearly to 3 yearly
-Even more rebalancing to group ideas
-Forming Two Sicilies as Sicily no longer changes your ideas due to the new Sicilian ideas
-Forming Tuscany now changes your national ideas to Tuscan Ideas
-Forming Italy no longer changes your idea group
-Reduced the "Lord Proprietor" colonial growth from 20 to 10
-The chance culture spreading within your own culture group has been reduced even further
-Removed the monarch skill requirements from the "Donate state land to the church" decision
-Removed Belgian Ideas in favour of the new ideas for Flanders and Hainaut
-Removed Illyrian Ideas
-Fixed bug causing the catholic symbol to appear as the symbol of the pagans
-Fixed bug for "Trade Kontor Network" that was causing crashes
-Fixed localisation for Sofala
-Fixed a load of typos

Update: 1 Jun, 2014 @ 11:55am

Version 1.4

-Fully compatible with EUIV 1.6.1
-Added decisions allowing the player to switch between the exclusive idea groups
-Added Piety mechanic to Sikhism
-Added Church influence mechanic to Coptic
-Claiming a throne now gives a CB regardless of whether or not you share a dynasty with the target
-Further rebalancing to the religions and new religions
-Further changes to the group & national ideas
-Adjusted the policies to work with the exclusive idea groups in EVE
-Rebalanced the effects of some of the policies
-Halved the amount of fervor generated through positive stability
-Rebalanced the effects of the fervor mechanic
-Reworked the "Empire" government type once again
-Reworked Egyptian and Chinese formation to require 20 admin tech instead of western tech group
-Riga is now the only country that can form Kurland
-Reduced the "conversion zeal" modifier from 10% missionary strength to 8%
-Heavy ships now cost 1000 manpower, up from 800
-Brought all discipline down in-line with the new patch
-Nerfed the effects of full piety slightly
-Nerfed the "trade node domination" triggered modifier
-Punjab formation now requires Sikhism to be the state religion
-Altered the heir adoption decision slightly
-Removed all of the EVE colonial regions in favour of the trade company areas
-Removed Kurland Ideas in favour of the new Paradox created ones (with a few alterations)
-Fixed localisation error on leadership ideas

Update: 9 May, 2014 @ 9:48am

Version 1.3

-Added Transylvanian culture & cores to eastern Hungary
-Added Romanian culture group (for Transylvanian and Vlach cultures)
-Added two new straits

-Complete rework of national & group ideas with additions and removals
•National Idea military bonuses weakened across the board
•Larger reworks of specific national ideas such as Russia and Netherlands
•Added Leadership ideas focusing on general bonuses over army stat boosts
•Split Trade Ideas into Mercantilist & Free Trade Ideas
•Merged Economic & Administrative idea groups into one group
•Moved Plutocracy Ideas to the Administrative category
•Moved Expansion Ideas to the Administrative category
•Moved Espionage Ideas to the Diplomatic category
•Now Limited to picking either Offensive OR Defensive ideas
•Now Limited to picking either Quality OR Quantity ideas
•Now Limited to picking either Aristocracy OR Plutocracy ideas
•Now Limited to picking either Free Trade OR Mercantilist ideas
•Overhaul of all Idea groups and their effects

-Rebalanced the effects of the "captured capital" triggered modifier
-Rebalanced the effects of the "trade node domination" triggered modifier
-Weakened the effects of the mecantilism mechanic
-Reduced the monetary cost of adopting an heir
-Reworked Mongol Empire formation requirements
-Reworked the Magreb formation
-Changed Egyptian flag back to the original flag
-Changed Mongol Empire colour
-Illyria is now a South Slavic culture union
-Loss of accepted culture at 5% tax instead of 10%
-Corrected legitimacy loss on government change
-Fixed some more typos
-Fixed some small bugs

NOTE: This patch may not be fully save game compatible, if you do experience issues and you wish to continue your old save use the previous version of EVE, {LINK REMOVED}

Update: 15 Apr, 2014 @ 2:43pm

Version 1.2.1 HOTFIX

-Fixed bug that was blocking church influence events
-Nerfed Church Influence slightly

Update: 15 Apr, 2014 @ 10:43am

Version 1.2

-Added Jerusalem Formation
-Added Jerusalem Ideas (CKII converted)
-Added Swiss culture
-Added Piety mechanic to all eastern religions
-Added some decisions related to religion and Church Influence
-Added decisions to claim wastelands in most of the map except Africa
-Rebalanced Croatian ideas
-Rebalanced Angevin ideas
-Rebalanced Crimean ideas
-Further rebalancing to the idea groups
-Ships now require manpower (Heavy 800, Light 200, Galley 300 & Transport 100)
-Army maintenance growth now progresses at a rate of 5% per tech level (up from 2.5%)
-Slightly lowered base supply limit
-Can now ally at -50 relations
-Scorching earth is now cheaper and lasts twice as long
-Reducing war exhaustion is now more expensive
-Manual culture conversion now takes much longer
-Legitimacy loss from changing government type has been halved (now 25%)
-Reduced land unit recruitment time slightly
-Infantry, cavalry and arty now have varying movement speeds
-Fabricating a claim now takes much longer but claims are now a little more valuable
-Westernisation now requires a 10 tech difference
-Lots of other small changes
-Split "Komi" province into two provinces
-Added province to the far east coast of Russia
-Reverted the three Siberian provinces back to wasteland in-light of the new decisions
-Changed Mongol Empire flag
-Reworked Swabian Formation
-Swabian region is now more historical
-Adjusted the requirements for every single country formation to make it more readable
-Effects of abdication are now more transparent
-If Sicily forms Two Sicilies it now gets Neapolitan ideas
-Forming the North Sea Empire no longer changes government type
-Forming Arabia no longer changes government type
-Forming Livonia now changes your primary culture to that of your capital
-Malaya is now a Malay culture union
-Al-Andalus can no longer form Spain
-Insufficient Navy/Army funding modifiers now increase army/navy decay by 0.01 down from 0.02
-Economic prosperity now gives 2.5% tax down from 5%
-High Judge advisor now gives 10% spy defence down from 33%
-Mercenary Captain now gives 25% larger mercenary pool down from 50%
-Fixed bug for the Polish-Lithuanian ruler elections where you could keep re-electing new kings
-Fixed bug from vanilla where troops on the Falklands would appear in South Georgia
-Fixed a load of small bugs
-Improved optimisation of EVE events
-Removed Kingdom of God formation due to the tag change blocking many essential events