Arma 3
Overthrow WW2 (SP/COOP20)
Showing 531-540 of 728 entries
< 1 ... 52  53  54  55  56 ... 73 >
Update: 26 Jul, 2021 @ 4:01pm

v.2.2.2.7
- Fixed spawning positions for criminals
- Some event handlers AI improvement

Update: 26 Jul, 2021 @ 1:26pm

v.2.2.2.6
- Fixed cargo transfer
- Fixed OT_civilians array saving
- ACE cargo system overhaul
- LeFH18 shells now can destroy walls and other static objects
- German counter attack algorithm is now less predictable
- Towns can't be abandoned, if there are garrison units left in it, but it can be abandoned at nights now
- Broken weapons now removed during any transfer
- Vehicle details screen now correctly shows the vehicle load

Update: 25 Jul, 2021 @ 6:42pm

v.2.2.2.5
- Fixed saving loadouts in vehicles
- Fixed German fighters
- The last hour to start the attack is 5AM, to prevent fighting in night time
- Fixed player can miss the map at respawn

Update: 25 Jul, 2021 @ 1:12pm

v.2.2.2.4
- Added Werhmacht 1946 mod compatibility (some storm troops will be replaced with mod units)
- Unified units skills
- Some small map fixes

Update: 25 Jul, 2021 @ 6:37am

Update: 25 Jul, 2021 @ 5:11am

v.2.2.2.3
- M1919A4/A6, infantry MG-42 and MG-34 now can eat 100 round belts
- Night additional lighting now correctly initialised after game load
- Fixed not working broken weapons (I know how it is sounds :) )

Update: 24 Jul, 2021 @ 5:44pm

v.2.2.2.2
- Fixed missing owned structures on dedicated (could lead to loosing recruits)
- Added vehicle entrenchment (in build --> bunkers)
- Some german artillery now entrenched (map improvements)

Update: 23 Jul, 2021 @ 6:54am

v.2.2.2.1
- Recruits system overhaul
- Worksround for bug with loosing gear on players loading
- Local will not suddenly attack you, if there are some of your recruits nearby
- Wearing a german equipment set now have a pros: the range you can be recognised as an enemy is decreases by 2
- Some fixes for battle zones mechanics

Update: 22 Jul, 2021 @ 4:52am

Update: 22 Jul, 2021 @ 4:48am