Arma 3
(Testing Build) Slay's Ravage Chernarus
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Update: 22 Apr, 2021 @ 5:18am

Fixed some issues and hopefully removed mod requirements.

Removed lots of debug text.

Update: 14 Apr, 2021 @ 4:30am

Added random vehicle spawns.

Added random boat spawns.

Added random aircraft spawns.

Fixed many glitches.

Rebuilt a few pieces of SCC loot to better work for my uses, and fixed loot tables in houses. They still need balanced.


Fixed parachute glitches all around.

Added Sleeping Mechanics and removed the old version.

Added VCOM AI back into the mission with the updated version.

Added Connors Enhanced Chat back into the mission.

Been working so long on this update I really did a poor job of logging everything. There was SO many bug fixed, so many quality of life improvements and changes.

Update: 11 Feb, 2021 @ 7:38pm

Updated the player followers script, they will by default follow the player unless dismissed then they will gaurd the players base.

Updated many different bugs, I did them all so fast I did a bad job of logging it, will include more changes meant to be announced in this update next update as the changes come back to me.

Update: 5 Feb, 2021 @ 2:30am

Adjusted the microwave.

Update: 4 Feb, 2021 @ 2:18pm

Fixed various glitches.

Update: 3 Feb, 2021 @ 11:25pm

Refined the unlock and lock vehicle effects.

Refined the lock vehicle on start feature.

Update: 3 Feb, 2021 @ 9:44pm

Added Unlock and Lock SFX to vehicles, made vehicles horn beep and lights flash as well.


Added Car Alarm to some vehicles after locking the vehicle. (Getting bumped / shot will sound car alarm)


Added Microwave Oven to build menu, will cook food and has SFX.


Added "Clean Base" function to placeable Trashcan.


Made loot not spawn in base.


Made player home spawn significantly faster as soon as the host players save is loaded.


Sped up the overall character start process.


Fixed range of Lock and Unlock vehicle script, cooking script, refill water script, and a few other scripts.


Refined Eat and Drink script.


Refined cook options on all useable objects.


Made some objects yield purified water instead of dirty water upon refill.


Made Heal option appear only when HP is lower than 85%.


Made Eat & Drink option appear only when either one is lower than 85%.

Update: 1 Feb, 2021 @ 3:17am

Added Eat and Drink buttons that instantly drink or eat a random item from the players uniform, vest, or backpack and will use default ravage food / drink stats, Addaction will appear when Hunger and Thirst are lower than 45 respectively.

Added Refill Water option to all water sources including ponds and lakes and MOST water source like objects.

Made new Eat and Drink options toggleable in Parameters.

Update: 1 Feb, 2021 @ 12:19am

Fixed the activation distance for the Refill Water command.

Update: 1 Feb, 2021 @ 12:04am

Added Workbench to Entrenching Menu, it will repair all objects in the base.

Added Beds to Entrenching Menu, all have sleep options, most bed like objects have sleep options too.

Added Benches to Entrenching Menu, they are fore sleeping like beds.

Added Tables to Entrenching Menu, they're just tables.

Cars now lock on server restart to keep pesky thieves out of your vehicles. (Is compatible with my other lock and unlock scripts)

Added Refill Water to Wells, Barrels and many more sources of water this also includes Ponds and the Ocean (will require purification tablets for all).