Arma 3
(Testing Build) Slay's Ravage Chernarus
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Update: 19 Aug, 2021 @ 8:18pm

Updated the ravage modules and stripped unused ones.

Update: 19 Aug, 2021 @ 2:50am

One final patch.

Update: 19 Aug, 2021 @ 2:48am

Many changes mostly bug fixes with plenty of QOL improvements added that I have lost track of. Easily a month or so of work updated into this.

Update: 15 Jul, 2021 @ 3:00am

Sorry for the lack of updates, been busy ironing our mechanics and differences between the mission and how it acts on single player, MP and in a dedicated enviorment.


At this point I cannot recall all the changes, but many bug changed and additions were added.

Converted back the vehicle menu and prices of the original vehicles and their upgrades to what they used to be, including the heli being back.

Slowly behind the scenes changing everything for support in a dedicated server enviorment.


Redid the phone menu.
Added various new artists and re-organized it.

Added "Fix Animations" in MENU > Action Menu .
Which stops bugged animations.

Made hundreds of setvariable commands all to public making them compatible with servers and solving a few mystery issues with code that was otherwise okay.


Made all vehicles on the map / save lock on start up, with the intention that each player must place a base marker which can be found in Menu > Character Menu which then will mark the position for them, add a respawn marker and allow you to unlock vehicles previously used from previous play times, but will also act as a sort of soft anti-theft on vehicles for people play with multiple others and who would have multiple houses.


There has been many scripts re-written and scripts that were otherwise defunct or barely noticeable let go due to performance impact. The current state of the mission SEEMS to run okay on multiple machines and in a dedicated environment for 12+ hours stably.

Update: 6 Jun, 2021 @ 2:46am

Removed "Perk Menu" from "Character Menu".

Added Global Inventory System.

Global Inventory System can be found in the "Character Menu" then by using the "Spawn Global Inventory" button.

The player must pick the Global Inventory Stash up in order to save it and THEN press F5 a few seconds after picking up their stash.

Refined vehicle storing.

Update: 1 Jun, 2021 @ 8:05pm

Pushing latest updates.

Update: 7 May, 2021 @ 11:23pm

Tested removing all mod requirements to fix black screen glitch.

Update: 27 Apr, 2021 @ 11:55pm

Fixed a slight issue with zed / ai loot not being global.

Added a secondary black screen disable for players in start up functions.

Update: 26 Apr, 2021 @ 2:06am

Update: 22 Apr, 2021 @ 11:19pm

Made the AI use all mods gear etc.