Arma 3
(Testing Build) Slay's Ravage Chernarus
Showing 51-60 of 68 entries
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Update: 27 Jul, 2020 @ 9:41am

Added a fishing option that appears automatically when on water and not already fishing.
Chaned the Sleep, Sit Down, Revive friendly, Revive Self, Heal Self, Heal Friendly, Cook and Harvest options to all have a uniform style of large bold orange text.
Chaged the "Inflame Campfire" option to better match the vanilla font and now says "Light fire"

Update: 12 Jul, 2020 @ 5:35pm

Updated the animal harvesting, it no longer fills the screen with harvesting options and I was able to remove a lot of excess scripts streamlining it. It only detects dead animals now as opposed to anything dead, it also gets rid of the body afterward.

Update: 17 May, 2020 @ 2:13pm

Removed the changeable XP system due to a possible bug, the parameters for the xp changing aren't functioning but are still listed in the params.

Update: 3 May, 2020 @ 9:24pm

Tweaked the hunger and thirst to be a bit slower.
Hopefully fixed the general traders options now, and for all future traders.

Update: 28 Apr, 2020 @ 11:31pm

Possibly made sleeping more reliable in skipping time.

Update: 21 Apr, 2020 @ 11:15pm

I think its ready for prime time, the missions have been worked on quite a bit, seems like they work in private, they're my friend George Floros's missions modified to be slimmed down and work alright alongside everything else going on.

Update: 4 Apr, 2020 @ 4:38pm

Added the ability to hold your phone when outside of a car, and while in a car still access the phones playlist, and while you're in a vehicle it will play it over the cars "aux" cable and you can now stop a song from playing at any time, you can "disconnect" the phone from the car and the music will play on your phone again like old times, these changes are just meant to make driving and playing music a bit more enjoyable as the music is now inside the car, coming from the car and not behind the car 30 feet. Currently there is a small yellow dot which will be visible showing the location of the sound source and won't be in the final version of the game.
A buddy named George Floros's missions have been included and one by one they are being fleshed out, two are playable currently.

Update: 26 Mar, 2020 @ 12:44am

Fixed skinning duping.

Update: 26 Mar, 2020 @ 12:13am

Fixed teleporting while dead,
changed the zeds up to be more of a threat in terms of speed,
tweaked chair script, not happy with it yet
changed loot table to Damians table, its a WIP
Added rotation to entrenching menu placing script
added raw meat and cooked meat to ai pockets
made only the water in air drosp clean, no more puddle water from an air drop.
Changed the zed health back to being 1:1 with humans to balance their new speed
redid the phone placement, you now hold it and can scroll on it.
added the ability to place a tent, fire from placement menu.
added logistics scripts to add crates to cars or trucks, simply get a box near the rear of a capable enough vehicle to actiate the scripts,
redid skinning to be a bit more accurate, there's a dupe that happens currently which will be fixed eventually
made character more vocal, not like it was prior where it was on command and when killing, you now scream when you get injured and when you die.

Update: 9 Feb, 2020 @ 11:36pm

Same as last but I'm making it use Cherno saves, not test mission saves. This means it will load up your original map and your saves aren't lost. Nothing more.