Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Longer Land Battles Mod
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Update: 17 Feb, 2014 @ 12:08am

Accidental upload

Update: 16 Feb, 2014 @ 11:55pm

Accidental upload

Update: 30 Jan, 2014 @ 11:17am

Change V.

-Updated for Patch 9 compatibility.

Update: 17 Dec, 2013 @ 11:21pm

Change IV.

-Increased the penalty to missile unit accuracy during fog conditions from -10% to -20%. This was done because it was felt that -10% was not a sufficent penalty to make a difference with the powerful missile units that exist in Rome 2.

Update: 11 Dec, 2013 @ 9:35pm

Change III.

-Small change to maximum "to hit" probability; was using a value 5% higher (33%) than 2x the ARB (28%), but felt that it was better to drop this 5% and go with what I originally intended (to make battles *slightly* longer in frontal attacks).

Update: 28 Nov, 2013 @ 6:51pm

Change II.

-Further reduced fatigue accumulation so that charging, climbing, combat, running (both man and horse), but not for light cavalry, are now 2x the original level. This was done because 1.5x was still not enough to discourage constant running and combat.

Update: 28 Nov, 2013 @ 6:07pm

Change I.

-Reduced fatigue recovery by 1/2 (idle, idle-rain, idle-snow). The problem with the original values is that it only takes a matter of minutes to recover full fatigue from exhaustion to fresh, where as in reality it should take at least twice as long in order to better stress and reward intelligent use of reserves.

-Increased fatigue accumulation by 1.5x for charging, climbing, combat, running (both man and horse), but not for light cavalry. This was done because fatigue accumulation does not happen fast enough from these activities, especially from running. In the standard game, you can essentially run halfway across the map before dropping one level in fatigue to "active". This change encourages approach marches (which gives more time to skirmish) as opposed to one side running completely up to the other and engaging.

(These changes are reflected in the description.)

Update: 27 Nov, 2013 @ 1:07pm

Synchronization update. (all previous)

Update: 27 Nov, 2013 @ 2:46am

Update: 26 Nov, 2013 @ 9:17pm