Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Longer Land Battles Mod
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Update: 18 Jun @ 12:06am

Sync update.

Update: 1 Feb @ 4:35pm

Change XXX.

-Matched the melee hit chance coefficient with the max hit chance, so that both are scaled correctly where 100 melee attack will result in achieving the max hit chance. This correctly allows the subtle differences in hit % to exist between minimum and maximum MA values, and most importantly allows high MA units to still have their full potential.

Update: 6 Sep, 2021 @ 1:39am

(Additional tweak to previous change).

Update: 6 Sep, 2021 @ 1:17am

Change XIX.

-Adjusted unit fatigue effects so that as a unit tires, it gets more slower in movement and charging speed so that exhausted stamina level is 50% of both.
-Adjusted unit fatigue effects so that rested and winded units have higher defense (once they get tired and worse, they will lose this bonus - this rewards the side that fights with rested units, as soldiers are able to dodge attacks and block with shields better).

Update: 8 Mar, 2021 @ 6:55pm

Change XVIII.

-Adjusted the forest charge bonus penalty to be consistent with the speed penalty.
-Removed the charge penalty from a few terrain types where it was not intended.

Update: 8 Mar, 2021 @ 5:33pm

Change XVII.

-Added a charge penalty to forest, shallow and deep water terrain (taken from newer games in the series).

Update: 8 Mar, 2021 @ 4:21pm

Change XVI.

-Adjusted the movement rate of forest and shallow and deep water to be more realistically slower.

Update: 20 Feb, 2021 @ 8:45pm

Synchronization update.

Update: 13 Mar, 2020 @ 4:35am

Change XV.

-Reduced the "bonus" attack and defense for naval boarding from 10x to 2x. The standard game used a massive multiplier to speed up naval combat. Please see my Naval Battle Mod as this change supplements it nicely.

Update: 20 Sep, 2018 @ 3:00am