Project Zomboid

Project Zomboid

Customizable Zombies
Showing 81-90 of 102 entries
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Update: 14 Feb, 2020 @ 11:34pm

  • Code optimization.

Update: 14 Feb, 2020 @ 11:13pm

  • Fixed bug that caused errors at random times.

Update: 14 Feb, 2020 @ 10:58pm

  • Added extra utility code.

Update: 14 Feb, 2020 @ 9:43pm

  • Code optimization.

Update: 14 Feb, 2020 @ 4:19pm

  • Fixed one line of code in the new revamped code that determines what a zombie should be.

Update: 14 Feb, 2020 @ 3:49pm

  • Revamped some code.

Update: 14 Feb, 2020 @ 3:35pm

  • Fixed bug: "fContents" was not localized so this would cause mod issues amongst any mod that used this variable name.

    It is now localized to the one script to prevent this issue. "local fContents"

Update: 14 Feb, 2020 @ 12:29pm

- Some reorganizing of code and some optimization.

Update: 14 Feb, 2020 @ 10:49am

Reverting changes back to an old stable update:

[Update: Feb 12 @ 4:30pm]
- Changed the random number generator. Because of the way floats work and how ZombRandFloat returns floats (known to return Floating Point Errors in some cases), I decided to replaced it with ZombRand.

  • OLD: local rand1 = ZombRandFloat(1, 1000)
  • NEW: local rand1 = ZombRand(1000) + 1

  • 1000 = 100.0%

Update: 14 Feb, 2020 @ 3:00am

- Small optimization fix.