Arma 3
Virtual Reality Sandbox
Showing 21-30 of 81 entries
< 1  2  3  4  5 ... 9 >
Update: 26 Jan, 2021 @ 3:26pm

Training Hospital:

-upon execution of ACE Medical check script, the laptop image will be removed and replaced with a black screen in the event that ACE Medical is not running.


Control Station:

-laptops designed to end the session will have their images replaced with black screens once they are engaged.

Update: 26 Jan, 2021 @ 2:57pm

Scenario:

-ACE Arsenal and ACE Medical check scripts are now functioning properly.

Update: 20 Jan, 2021 @ 6:03pm

Scenario:

-verifying functionality.

Update: 20 Jan, 2021 @ 4:44pm

Arms Range:

-action designed to remove range markers added.

-existing scripts designed to remove pop-up targets modified to avoid removing all actions from the Arms Range laptop.


Assault Course:

-positions of some targets on Assault Course 1 adjusted.

Update: 20 Jan, 2021 @ 3:33pm

Control Station:

-main screen will now display a readout which indicates if various mods are detected.

Update: 19 Jan, 2021 @ 7:16pm

Scenario:

-BLUFOR AI personnel disabled in multiplayer sessions. A script has been created which is designed to remove unused BLUFOR entities from single-player as well.

-intro text modified.

Update: 13 Jan, 2021 @ 6:20pm

Scenario:

-delayed ‘no weather’ trigger activation to 5 seconds.


Control Station:

-rugged large TV screen removed, as it was unused.

-supply box added to array of supply boxes in which the ACE Arsenal activation script will apply the ACE Arsenal if ACE3 is activated.

Update: 11 Jan, 2021 @ 1:17pm

Scenario:

-erroneous weather effects may have been negated through the use of a trigger-based module, alongside weather settings adjustments. Further testing is required.

Update: 10 Jan, 2021 @ 8:09pm

Scenario:

-adjusted default endscenario condition to avoid premature termination of scenario environment

-garbage cleanup window adjusted from 10-60 seconds to 10-30 seconds

-players will now respawn with the exact loadouts they are equipped with the moment they are killed.

-all pop-up target scripts now operate by defining targets into a group, then applying commands to the group rather than each individual target.

-pop-up target removal scripts will now remove the actions to reset and remove targets from the associated control laptops.

-concerning all ranges with environments containing doors and lights, the control laptops now feature an action which repairs relevant buildings, lights, and closes all doors even if pop-up targets are removed.


Assault Course:

-missing targets in Assault Course 2’s scripts added.

-additional reinforcement walls added to protect reset laptop on Assault Course 2.


First Aid:

-additional reinforcement walls added to protect entrance points.


Training Hospital:

-“Delete Patient” action on laptop will now be created only when ACE3 is active.


CQB Killhouse:

-wooden wall near final office room assault near north door replaced with concrete wall.


MOUT Course:

-protective walls at MOUT Tower course adjusted.

-MOUT Tower laptop now includes a script which removes pop-up targets.

-MOUT House laptops now feature target removal actions.

-2-story bunker and control laptop positions adjusted.


Armor Range:

-additional concrete barricades have been set up to protect the control laptop station.

Update: 18 Dec, 2020 @ 7:54pm

Scenario:

-preview image updated.