Arma 3
Virtual Reality Sandbox
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Update: 25 Jul, 2020 @ 12:01pm

Scenario:

-reactivating Master Assault Course and Armor Concourses will also restore structures in the event they become damaged.

Master Assault Course:

-reactivation commands on laptops now named properly.

-simulation disabled on all lights.

Update: 25 Jul, 2020 @ 11:33am

Scenario:

-“nopop=true;” command added to init script, initplayerlocal script, and a target board inside the Command Station
-this now resolves the issue with pop-up targets staying down on a global level. Ranges can be reset at laptops throughout the environment.

-systemChat messages declaring ranges are ready removed for some smaller ranges or ranges with targets which can easily be seen and inspected.

Command Station:

-2 target pop-up boards added to facility. Supply box and virtual boxes acting as computer table moved.

-“Master Range Arm” and “Disable Pop-Up” actions removed from second laptop.

Update: 24 Jul, 2020 @ 9:25pm

Scenario:

-verifying functionality.

Update: 24 Jul, 2020 @ 5:57pm

Scenario:

-intro text activated.

-all supply boxes are once again able to access the Arsenal.


Armor Ranges and Assault Courses:

-simulation disabled on all sandbags, lights, and structures (with the exceptions of those with doors).

Update: 17 May, 2020 @ 3:04pm

Control Station:

-ACE Arsenal activation command moved from right laptop to left laptop.

-command added to remove all pop-up targets from both assault and armor concourses, the Arms Range, and Master Assault Course, so as to allow Zeus to provide live targets for players on these ranges.

-“BSOD” laptop with experimental codes removed.

-Armor Range target removal command moved to Control Station laptop.


Master Assault Course:

-target reset script now triggers system chat notification when activated.

Update: 16 May, 2020 @ 11:56pm

Arms Range:

-laptop image modified using imagery derived from common operating systems, the ARMA Virtual Reality preview template, and iconography derived from military sources: https://www.laxrange.com/, https://fcw.com/articles/2016/07/26/lyngaas-chess-ites.aspx


Training Hospital:

-patient creation scripts have been improved by disabling all AI functionality. This has prevented them from automatically applying first aid to themselves.

-main structure redeployed, as it appears to have been accidentally deleted.

Update: 14 May, 2020 @ 5:25pm

Map::

-majority of objects which are not meant to explode or have doors open have been set to disable simulation in an effort to improve any performance issues.


Training Hospital:

-the patient creation script functions, but the damage modules will not apply properly without ACE being activated, so creating a patient without ACE will return an error.

Update: 14 May, 2020 @ 8:54am

Armor Range:

-anchoring blocks on armored vehicles removed - we have learned that we can remove the tanks currently on-station for more extensive testing of variant vehicles.

Update: 14 May, 2020 @ 6:16am

Armor Range:

-added reinforcement blocks to armored vehicle positions to prevent them from being able to rotate in place.

-adjusted position of leftmost Technical to allow for driver's-side access.

Update: 12 May, 2020 @ 10:24pm

Scenario:

-as ACE is no longer a mandatory dependency, the ACE Arsenal option on all Supply Boxes has been removed. The ACE Arsenal can now be manually reactivated from a laptop in the Control Station. This will apply the ACE Arsenal to all supply boxes. Of course, attempting to run this action when ACE is not armed will return an error, fittingly for a virtual reality computer-based environment. This feature has been tested and verified functional in both ACE and non-ACE missions.

-verified settings for Garbage Collection, Environment, Multiplayer, Revive, Respawn, and updated briefing accordingly.

-position of some map markers and Strategic Map teleportation destinations adjusted.

-verified configuration of scripts associated with description, diary, initPlayerLocal, initServer, pop-up targets on all designated ranges, and the master script designed to 'activate' all pop-up targets at the beginning of the scenario.

-positions of some signs and respawn locations adjusted. All maps updated to reflect current environment.

-we are still troubleshooting the scripts designed to keep some pop-up targets down when shot.

-briefing updated accordingly.


Start Zone:

-verified attributes of all personnel set to treat all entities as medics, engineers, and EOD specialists for the purposes of training.


Control Station:

-a single Supply Box has been installed into the Control Station. This box contains an execution code which provides the ACE Arsenal by default. This code is being provided for retention purposes for record-keeping. Attempting to access the ACE Arsenal when ACE is not armed will of course trigger an error.


Assault Course:

-positions of concrete barricade and targets behind it adjusted. Wood pallet stacks removed.


Armor Range:

-position of some targets and obstacles adjusted.

-additional targets added to Armor Concourse 2 cement factory building.