Rivals of Aether

Rivals of Aether

Gardevoir
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Update: 7 Sep, 2020 @ 1:25pm

v6.0

General:
New preview image for the workshop (old one is in the files)
Wall-e support added
Might of added a way to enable sirnight mode without sirnight "Don't quote me on that"
Changed the way of sirnight worked (Sirnight = 1 is really powerful, Sirnight = 2 is isn't as powerful but you will notice it)
Changed Gardevoir's css_draw to be more basic like Sirnight's

Fspecial:
Angle (90 > 0)
Knockback (4 > 5)

Update: 28 Aug, 2020 @ 5:46pm

v5.6

Added toon link support

Update: 25 Aug, 2020 @ 7:45pm

v5.5

Dtilt:
Endlag (12 > 8)
Added whiff lag to the move

Dair:
Endlag (15 > 12)
Start up (17 > 15)
Hitstun (1.15 > 1.1)

Uspecial:
If on the ground you can go in the air now
If you land on the ground it will cancel the move and do a slide

Update: 22 Aug, 2020 @ 1:33pm

v5.4

Fair, Dair, Bair:
Hitbox changed

Dtilt:
Animation changed (also changes the frame data)
Hitbox changed
Damage (5 > 6)
Knockback Growth (0.2 > 0.3)
Start-up and endlag increased
Lifetime of hitbox extended
Hitstun (1 > 1.1)
* for some odd reason it doesn't use the full animation so i did it so it would
* I also had to make the move slower so the animation could play smoothly
* You get more reward if you hit the move

Update: 14 Aug, 2020 @ 7:54am

v5.3

Taunt 2 (Down Taunt):
Will make a sound when it charges or she pulls it off
Frames to pull off (70 > 80)
When pulling the taunt off,
Wave dash: default (1.2) > +8.333333% (1.3)
Air speed: 20% (6) > 22% (6.1)
Weight: default (1.10) > +2% (1.1222)
* The weight thing is to make it so you get punished harder if you mess up
Cooldown: 5 Seconds to 8 seconds

New Taunt (Up Taunt):
When pulled off she will have,
slower general speed
Lower weight (1.1 > 1.001) -9%
Higher jump (-4 > -4.4) +10%
Cooldown is 12 seconds
Time of use is 15 seconds

Dspecial:
When you get parried while in this move you won't lose any orbs or get into parry stun

Gonna keep it here if i add it back (9/9/2020)
Calm Mind (Taunt + Down):
If you finish the taunt it will give a speed boost but less defense
Boost: 10 seconds
Cooldown: Cooldown 8 seconds

Calm Mind (Taunt + Up):
If you finish the taunt it will increase your defense but for some speed.
Boost: 15 seconds
Cooldown: 12 seconds

Update: 12 Aug, 2020 @ 8:51am

v5.2

Improved the miiverse support

Added Taunt_2 back.
If you pull it off you will get a slight speed boost for about 10 seconds
Run speed increases by 20%
Jump movement speed increases by 10%
you get a 5 second cooldown after the boost

^ Took me a bit of coding

Update: 11 Aug, 2020 @ 8:00am

v5.13

General:
Hurtbox changes
She doesn't glow pink anymore when she wins

Uspecial:
You can use it as a movement tool on the ground

Jab:
You can cancel into jump only if you hit the player
Frames = When you hit the player

Dair:
You can jump out or use normals if you hit the player
Frames = When you hit the player
* More reward for landing the move

Ustrong:
You can cancel it into normals only if you hit the player
Window = 4
Frames = 4 to end

Nair:
New hitbox around her head
the head hitbox final hit goes up 90 instead of 65

Ftilt:
Changed the frames so the endlag doesn't do the starting animation

Update: 7 Aug, 2020 @ 12:35pm

v5.12

Fair:
Knockback Growth (.45* > .5*)

Dair:
Base Knockback (4.3 > 5)

Fstrong:
Damage (10 > 12)

Uair:
Ball{
Base Knockback (7,4 > 9,7)
Knockback Growth (0.70, 0.50 > 0.70, 0.70)
}
Arm{
Base Knockback (4 > 7)
}

Ftilt:
Knockback growth (0.5 > 0.6)

Utilt:
Removed the 3rd hitbox
Base knockback (6 > 7)

Fspecial:
Lifetime (75 > 65)

Update: 7 Aug, 2020 @ 6:13am

v5.11

Dair:
Starting Lag (18 > 17)
Increased hitstun
Sweetspot has 0.05 more hitstun than the sourspot
* You get more rewarded for landing Dair.

Update: 6 Aug, 2020 @ 6:46pm

v5.0


Alts:
Roblox Replaced with Cotton Candy
Minecraft name changed to Earth
Minor Color changes.

General:
Ground Fritction (0.32 > .2)
Wave dash speed (0.8 > 1.2)
* More floaty and faster wave dash. Because the old one was really bad.

Bair:
Hitstun (0.8,0.85 > 1,1)
Base knockback (6.2 > 6)
Knockback growth (0.5 > 0.4)
Endlag (8 > 10)
* More of a ledge grauding tool

Dair:
Starting Lag (10 > 18)
End Lag (12 > 15)
Hitstun (0.8 > 1)
Damage (6,5 > 10,9)
Landing Lag (7 > 10)
* Dair was made slightly more powerful But is slower.

Fair:
First hitbox is weaker while the second hitbox is stronger
* More reward if you hit it later