Rivals of Aether

Rivals of Aether

Gardevoir
Showing 31-40 of 53 entries
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Update: 28 May, 2020 @ 11:57am

v4.2

Slight A.I change

Update: 27 May, 2020 @ 10:52am

v4.1

Dair:
Base knockback (3 > 4)
Knockback growth (0.40 > 0.50)
Endlag (10 > 12)
Lifetime (12 > 9)
Has inner and outter hitbox now
Inner does slightly less than the outer

Nspecial:
Reverted hitpause (5 > 3)
Angle (70 > 60)
Speed (10.8 > 8)
Lifetime (65 > 75)

Fspecial:
Speed (9 > 7)
Lifetime (60 > 75)
Stun (30 > 21)
Startup (8 > 10)

Utilt:
Slightly faster

Update: 26 May, 2020 @ 12:27pm

v4.0
There is a lot of changes in this one

General:
Changed 2x jump so she looks more floaty
Updated the info box as it is now outdated
Roll Speed lowered 11 > 8
Airdodge speed 9 > 8.5
Walljump slightly lowered
New sounds for the attacks

Uair:
Sweetspot HB has more BKB (6.5 > 7)
Sourspot HB has more KBG (0.6 > 0.65)
Damage mildly decreased

Dair:
Range shorten
Hitstun mutipier (0.5 > 0.8)
Damage (9 > 6)

Dtilt:
Hitbox starts 2 frames later
Range decreased
Damage (6 > 5)

Bair:
Range decreased
Hitpause lowered
Hitstun increased
Knockback changed
Damage (10,12 > 6,8)
Starting lag (11 > 9)
Endlag (6 > 8)

Nair:
Final hit does less damage (6 > 3)
Endlag (9 > 11)
Hitbox changed
Base Knockback (4 > 5)

Fair:
Changed hitboxes to make more sense
Damage lowered to 7
Slightly increased the BKB
Upper hitbox removed
More hitstun if the move is hit

Nspecial:
More Cooldown (26 > 32)
Damage increased (7 > 8)
Lifetime (60 > 65)
Hitpause (4 > 5)
Projectile comes out later to work with the animation

Fspecial:
Hitpause (1 > 3)
Knockback Growth is now 0

Ustrong:
+0.1 In Knockback growth
Damage Lowered
Slightly more startup before charging
Ranged shorter
Slower startup

Fstrong:
Damage lowered
+0.05 Knockback growth
Range shorter so it doesn't hit them from the back
Slower startup

Dstrong:
Damage lowered
+0.05 Knockback growth
Shorter range
More startup before charging

Ftilt:
range lowered
Damage (8 > 6)
Slightly faster
Less KBG (0.55 > 0.48)
Angle (20 > 40)

Utilt:
Changed hitboxes to make more sense
Final Hitbox of U-tilt is more useful
Endlag (0 > 4)

Uspecial:
Instead of the platform i replaced it with teleport.
It moves you up in the air but you go into special fall after.
Animation slightly changed to fit the move

Jab:
damage (7 > 5)
Less hitpause
Less Knockback
Less range

Dattack:
Endlag (11 > 10)
Damage (8 > 6)
Added a 10 frames of cooldown to prevent spam
Hitbox changed
Knockback growth rounded

Update: 18 May, 2020 @ 12:26pm

v3.6

General
- She is slower 5.75 > 4.5
- Air speed slower 7 > 5
- Airdodge speed 10.5 > 9

Uair
Slightly changed the animation where it has the bubble now
Increased Ranged
Lowered damage Hb 1 (9 > 7)
Lowered BKB (6.5 > 6)
Lowered KBG (0.70 > 0.60)
HB 2
Damage 8
BKB 6.5
KBG 0.70
Landing lag increased 7 > 9
Startup 10 > 11

Fspecial
Endlag (8 > 10)
Stuntimer (25 > 30 (Times orbs around the character))
Damage (18 > 9)

Nspecial
Endlag (8 > 10)
Angle (91 > 65)
Can stack up to 8 now
Damage (10 > 7)

Nair
HB 3 angle 91 > 70
HB 3 kbg 0.91 > 0.65

Jab
Cancel frame (4 > 7)
Damage (8 > 7)
Hitpause scaling (0.7 > 0.3)
BKB (9 > 7)
Endlag (10 > 12)

Dattack
Endlag (7 > 11)
KBG Increased (.50, .35, .40 > .55, .45, .50)
Angle changed (25, 55, 25) > (35, 55, 35)

Uspecial
Bounce slightly higher (-2 > -3)

This one changes a lot of the character. the video might be updated

Update: 16 May, 2020 @ 4:47pm

v3.5

Replaced 2 Alts
The new ones are
- Summer
- Winter
They look really great

Update: 9 May, 2020 @ 1:10pm

v3.4

Ftilt
BKnockback decrease 7 > 6
KnockbackG increase by .1
Range Of hitbox changed

Dstrong
Inner hitbox Changed
Inner hitbox has less frames 16 > 14
Outer hitbox does less KnockbackG 0.8 > 0.7

Fstrong
Less Hitbox time 15 > 10
Less Endlag
Very Minor Less Range
Less hitpause

Ustrong
Outer HB BKB 4 > 6
Outer HB KBG 1.2 > 1
Slide Speed Decreased
2 extra frames of endlag
Inner HB damage increase 8 > 12
Inner HB KBG 0.6 > 0.8

Uair
Range Decreased to match the move
Damage increased 8 > 9
HB Lifetime increased 6 > 12
4 Less endlag frames
KBG hitbox increased 0.5 > 0.7
BKB hitbox increased 6 > 6.5

Update: 6 Apr, 2020 @ 5:33pm

v3.3

Standing attack:
- Can now jump out of it

UStrong:
Inner Hitbox has greater kbk (0.1 > 0.6)

Dair:
BKB Decreased (6 > 3)
KBG Increased (0.25 > 0.40)

Fair:
BKB and KBG Decreased
Fixed issue where it would sends backwards

Bair:
Fixed issue where it would sends in the incorrect angle
Slightly increased KBG
Hitbox changed
Tipper life time change (4 > 8 Frames)

Uair:
Reverted back to one hit instead of 2
Damage - 8
Angle - 75
(BKB,KBG) - 8.0,0.55

Uspecial:
only goes upwards now

Dattack:
Less BKB (8 > 6)
Angle changed (0 > 25)

Dstrong:
Inner hitbox Damage decrease (18 > 15)

Init:
Wave dashing is slightly slower
Dash speed slower (6 > 5.7)
IDS (6.5 > 6)
Air speed decreased (6 > 5.45)
Less Ground Friction (0.35 > 0.28)
Less wave_land_adj (0.9 > 0.6)

Update: 23 Mar, 2020 @ 6:27pm

v3.2

Utilt:
- Does more damage (6,4,4 -> 7,6,5)
- Final hitbox doesn't kill at 0% anymore (BKB 12 -> 8) (KBG 0.1 -> 0.4)
- Final hitbox has different angle. (Slightly higher)

Uair:
- Different angles (90,45 -> 361,88)
- Less KBG (0.05,0.4 -> 0.07, 0.38)
- Less hitpause
- More startup and endlag (8 -> 10)
- More landing lag (5 -> 7)

Fair:
- Different angles (333, 332, 334 -> 310, 280, 300)
- Less BKB (7.1, 7.3, 7 -> 6.5, 6.6, 6.2)
- 6% less KBG but hitbox 3 has 2% less KBG
- Hitbox 2 lastes longer (4 -> 7)
- more endlag (20 -> 22)
- more startup (9 -> 11)

Dair:
- More BKB but less KBG
- Different angle (330 -> 318)

Bair:
- Less KBG (0.45, 0.65 - 0.45 - 0.5)
- More start-up and endlag

Waiting Move (Extra_1):
- Less base knockback (0.95, 0.85, 0.9 -> 0.75, 0.7, 0.72)
- Lower angle (60, 60, 90 -> 45, 45, 60)
- waiting is lovely :D
- don't use it off the stage you will most likely die :(

Nair:
- Less damage (4,8 -> 3,6)
- Angle changed (45,90 -> 45,92)
- Slightly slower

Fstrong:
- Weaker KBG (0.805 > 0.705)
- Higher Angle (25 -> 35)
- Less damage (20 -> 17)

Dattack:
- More BKB but less KBG
- Less damage

Update: 15 Mar, 2020 @ 6:40pm

v3.1

Gardevoir will now wait calmly if attack and special is pressed.

Fair:
Less start up
Hitbox slightly more out
Slightly more landing lag

Update: 8 Mar, 2020 @ 3:08pm

v3.0

- Cosmic
- Roblox noob

New Steam Thumbnail.