Europa Universalis IV

Europa Universalis IV

[1.33.3] 1356 - Public Beta
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Update: 18 Mar, 2021 @ 6:01am

Update: 14 Feb, 2021 @ 6:41am

Game Balance
-Added unique Subject types for the Russian Subjects of the White Horde and Majapahit SEA subjects. White Hordes subjects are known as Protectorates and Majapahit subjects are known as Feudatories.
-Feudatories do not consume diplomatic slots
-Adjusted Russian independence league event chain to account for new subjects. This also means that Russian subjects in particular can no longer form outside alliances until the Independence war.
-Russian League war now has up until 1390 to fire.
-Updated the Castilian Civil War and Hundred Years War to adjust some inconsistencies.
-Genoa is no longer a part of the French-English war and is instead part of the Castile-Trastamara War.
-Made Castile and Trastamara rulers generals at the start of the war.
-Edward the Black Prince and Dauphine Charles are now regarded as such in respect to “Heir” slot.
-Edward and Dauphine Charles will always start out as Generals now so the Ai properly utilize them.
-Removed the “Castile No Provinces” modifier from Castile as the Civil War functions differently now. Castile players rejoice!
-The Castile-Trastamara War will now progress much longer and will very rarely end without a total victory for one side.
-Toledo can no longer be formed by Trastamara. They either get fully annexed by losing or by becoming the new Castile by winning.
-The winner of the Castile-Trastamara war is now determined by who can obtain 45 Warscore first. Since the CB is based on Battles a player should be able to strategically pave a path to victory in these wars.
-England and its subjects will now start with all their troops in Mainland France. Retroactively this has led to troops being replaced in both the French-English War and the Castile-Trastamara war.
-Trastamara and Aragon will start with their forces closer together while Castile has their troops near the Aragonese border. Portugal however will have their troops more spread out.
-French Troops will be closer to Poitiers and will comprise more of Cavalry than before.
-Removed Min and restored control of Southern China to Yuan
-Fixed a bug that prevented the rest of the French 1356 missions from being completed
-Made some general adjustments to the Russian League chain. One example preventing the White Horde from -triggering the “winning” event despite clearly not winning.

History Changes
-Removed a now defunct history file related to Hamburg and Lubeck owning the Canaries isles.
-Arboea will no longer start independent in 1356.
-Slightly improved the stats of Pedro of Castile and his Daughter heir and Enrique Trastamara.

Update: 28 Jul, 2020 @ 9:07am

Features
• Added a new Zoroastrian Estate with Privileges & Agendas
• Added new Nestorian Estate with Privileges & Agendas
• Added unique Holy War objectives for EACH Religion Group (Buddhists, Shinto, Confucist’s, and Pagans minus Bon have a unique one for each religion)

General
• Added [mostly unused] Government called "Federation". Monarch Dip Power +1, Monarch Adm Power +1, Stab cost -20%, Governing Capacity +150. Has access to Tribal Federation Mechanics
• Added ideas for Mari and Mordvin TAGS.
• Updated Cumania to utilize the new Federation Government
• All provinces now only have one tier of Nestorian communities, to simplify it for the new Estates incoming.
• Cloned Dhimmi events and added them for Nestorian estates and Zoroastrian Estates
• Added an event chain for Austria or Styria (if independent) to purchase Breisgau
• Added an event chain related to the succession of Duke Rudolf (joint rule between his younger brothers)
Map Changes (History)
• Implemented BT Province Changes provided by Mexdus
• Lucca now exists in 1356
• Genoa now starts with Corsica
• Majorca and Sardinia released from Aragon, and subjects of Aragon until Iberian wedding
• Added tag of Aborea to Sardinia
Graphics
• Galicia-Volhynia and Podolia will now use Ruthenian Units (Third Rome)
• Polish Ducal Minors will now use Polish Units from Varying DLCs.
• Ingria will use Pskov Units (Third Rome)
• Various Russian Princes who previously used Generic units will use Tver and Ryazan Units (Third Rome)
• Uralic Minors and Sampi will use Perm Units (Third Rome)
Balance
• Added a few additional ways for Gunpowder to spread faster
• Tweaked the {still unused} Rhineish ideas
• Gunpowder can now be embraced by anyone who has embraced Mercantilism
• All estate Agendas should now match up with their buildings unlock dates (OG Tech +6)
• Mercantilism institution now gives -5% cost off promoting Mercantilism
• Removed the modifier for Gunpowder spread "4 Units of Artillery in X province"

Bugs
• Barbarossa’s Throne's Alexandria now starts off as Coptic/Coptic Egyptian/Feudal, while 1356's Alexandria starts as Sunni/Arabic Egyptian/Iqta
• Jerusalem's primary culture now is Outremer, with it accepting Syrian culture
• Added a few missing cores in Balkans/Anatolia
• BT's German Kingdom is now disallowed from having Nobility Estates
• Re-added missing BT governments
• Fixed a handful of BT based bugs
• Added missing Nestorian rebel type
• Tibet can now be the start of Gunpowder (Fixes bug)
• Fixed a bug that caused Ilkhanate to have a different government than what it received by decision. (Tribal gov with Monarchy mechanics)
• Fixed a bunch of overlapping Mission trees thanks to Emperor, Flandy being blind, and code changes.
• Fixed bug of Salzburg’s ruler being born before he existed
• Fixed bug with HYW that caused an invalid Wargoal
• Fixed French Mission tree overlapping
• All Italians that are republics (Excluding Venice/Genoa) Now properly start out with the new Italian government
Misc
• Added unique Duchy/Kingdom/Empire titles for Berber/Maghreb Pirate Republics
• Gutted all [old] Nestorian Mechanic decisions & Events & all [old] Parsi Mechanics
Localisation
• Localised Assyria's ideas finally.
• Localised the {Still unused} Rhineish ideas
• Localised Ingria's ideas finally.

Update: 6 Jul, 2020 @ 3:51pm

Update: 6 Jul, 2020 @ 3:48pm

Update: 1 Jul, 2020 @ 2:15pm

1356 Public Alpha 1.30.3 Compatch - V2.0.4.2
CHECKSUM: 3dec

Major Changes:
• The Protestant Reformation can now only spawn after the year 1490.

General:
• Fixed a Bohemian Province accidentally having Hussite in the 1356 Start Date.
• Fixed "Rule with an Iron Fist" Age Bonus giving Negative Bonuses to Expand Administration Cost and State Governing Cost.

Update: 1 Jul, 2020 @ 9:46am

1356 Public Alpha 1.30.3 Compatch - V2.0.4.1
CHECKSUM: 3282

Major Changes:
• Ming will no longer Annex all of North Yuan Territories if they win the Red Turban Rebellion. This includes annexing the other Red Turban Tags

General:
• Fixed some new nations missing Cores in the HRE, resulting in Bohemia spamming Unlawful Territory of them.

Update: 1 Jul, 2020 @ 8:22am

1356 Public Alpha 1.30.3 Compatch - V2.0.4
CHECKSUM: 03cf

Major Changes:
• Retired the interface borrowed from Missions Expanded. This decision has been made in part due to the team's lack of ability to dedicate time to making massive ME style trees.
• Chinese Tech group nations now start on tech level 2, same as Muslims, Turks, and Indians
• High American tech group now starts at Tech level 2, same as Muslims, Turks, Indians, and Chinese.
• Shifted around various techs under ADM and DIP techs (See details below)
• Scrapped Low Countries culture group (Thanks PDX. More Mega Culture groups.)
• Feudal Mechanics tweaked again! (More Details below)

General:
• Split Swabia into two tags, BT's Swabia (SWB, the 1356 Swabian TAG.) and SWA (Vanilla Swabia/formable Swabia) These two tags will stay split for the forseeable future to make BT more of a unique experience going forward
• Patched all Government files to 1.30 standards.
• Reverted all 1356 Changed to the Mamluk Government
• Removed 1356 Archduchy reform
• Cut the Crusader State Government for now
• Ported over all new TAGS that conflicted with an existing 1356 TAG, scrapped 1356 TAGS that are now in Vanilla
• Kashubian and Mazovian TAGS can now (re)form Poland
• Added a decision for any Lithuanian TAG to reform Lithuania if it ceases to exist
• Modena and Bologna now start as Historical Rivals
• Bologna can now reclaim it's Bucket if it owns Modena and Modena does not exist. Grants 0.25 Yearly Prestige
• Modena now starts with the "Bucket of Bologna" Modifier that grants +25% Power Projection from Insults
• Styria now starts as a PU under Austria at the start, owning the State of Inner Austria and Krain.
• Cilli now starts Guaranteed by Austria
• Released the New Vanilla tag "Padua" as a Italian Republic as they were still around during them time and not annexed yet by Venice
• Cilicia Will now use Crusader Missions introduced in Emperor
• Cilicia now has it own Unique Idea set
• Polish Minors now use the Mazovian Ideas set, but is called Ducal Polish.
• Lithuanian Minors will use Lithuanian National Ideas for now as PLACEHOLDERS
• Added Russian Principality Ideas for the Russian Minors who have National Ideas
• Added PLACEHOLDER Uralic Ideas for the Mordvin, Mari, Udmurt minors. Bolgars also use these ideas as PLACEHOLDERS too
• Cut 1356 Burgundian mission tree for now, will return in the content patch

Graphics:
• Transoxiana will now use Chagatai Units until Timur appears.
• Trakai and Samogitia will now use Lithuanian Unit Sprites
• Galicia-Volhynia will now use Kievian Unit Sprites
• Uralic Minors will now use the Perm Unit Sprites
• Dmitrov will now use Tver Unit Sprites
• Kostroma will use Rostov Unit Sprites
• Murom and Starodub will use Nizhny Novgorod Unit Sprites.
• Galich and Vladimir will use Muscovite Unit Sprites
• Trebizond will now use Byzantine Units are they are a Roman Pretender
• Adjusted the Institution view in the Province gui file. Also included a Expanded Interface file for the province institution view.
• Finally fixed the Library of Alexandria model after a full year, don't worry Flandy was blind and @Genomega fixed it for us all
• Unit Pack Extension has been Hidden and soon removed as we will be implementing it into the base mod in the forms of Sprite txt files

And way too many balance changes, bug fixes, and tweaks to list here.

Update: 20 May, 2020 @ 12:28pm

1356 – “Golden Bull” A Timeline Extension Mod Patch Notes
V2.0.3

General
- Changed color of Lothringia to be more in line with CK2 (New color is 114 143 176)
- Added two events notifying Player(s) when Feudalism is ending.
- Added an event for the FIRST nation to reach Dip tech 6, have Colonial Ventures (Exploration 2), and have finished the Exploration Decision to unlock Exploration ideas
- Reverted a bunch of ideas back to their Vanilla counterparts (Oirat, Austria, Norway, etc.)
- Added hidden compatch for Missions Expanded & 1356 Compatibility (***CURRENTLY DOES NOT INCLUDE YUAN OR FRANCE. ***)
- Added a unique Government for Veche republics that form Russia to stay a republic
- Added two extra tiers of reforms thanks to Governments Expanded dev @Jay DoubleU
Balance

- Rebalanced any Idea Groups that used to give extra monarch points, those have been removed
- Leon and Galicia no longer can form Castile
- Buffed Jerusalem Ideas slightly (Idea 5 gains +1 free leader pool, Idea 4 Gains -15% Missionary Cost)
-
Bug Fixes

- Fixed a bug where forming the HRE as Austria forced you to keep archduchy
- Disabled the Crusader State decision since the government is broken currently.
- Potentially fixed a bug that causes England to have York as a ghost vassal if they refuse to make them a subject
- Fixed a bug where Imperialism unlocked at tech 23 instead of tech 29 (always vanilla tech lvl +6 for our content.)
- Fixed a bug that caused Jogailia to appear as a woman instead of a man(edited)
- Fixed an oversight that caused Natives to receive Mercantilism events before meeting Europeans
- Fixed an oversight that caused all great works to be built in a month. #BlameFlandy
- Disabled Sale of Gunpowder events until they can be reworked
- Disabled Mercantilism CoT event until it can be reworked
- Building the Seville Cathedral no longer requires you being East Slavic culture
- Added event to remove Players vision of the Americas if they discovered it before 1500, do not have exploration ideas, their capital in the New World, are NOT Norway, and are NOT a Native.
- Fixed a bug where Auvergne’s 5th idea was a negative
- Fixed Toulouse having two Ambitions



Localisation
- Added missing localization for Zimbabwe, Kitara, and Aksum decisions

Update: 17 Apr, 2020 @ 7:28am