Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Alexander
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Update: 1 Jan, 2023 @ 3:59am

PLEASE READ IF YOU ARE GETTING CRASHES OF ANY KIND:
CURRENT ISSUES (NWELX0.0.5)
- Odd crashes have been noted especially late in the game. We advise players to take note of all the following data whenever they start a new game:
- Factions chosen
- Map size
- Presence of snow/water
- (if a crash occurs) what you were doing and what age you were in when it happened.

These are issues that are being looked at and which should be corrected in future.

In the meantime we advise strongly against the use of random players. For best results, you should take down notes on which games had snow or navigable ocean, and what factions were used. Why not use a virtual dice thrower to select the factions for you instead?

AFTER watching the goings-on in Ukraine I realised I could not sit still, and have decided to begin work on this mod, posthaste. Especially since I am receiving help on developing it.
Sorry to all my fans who are Early Modern history buffs. Rise of the Moderns will be put on the backburner unless someone wants a new faction.

NOTES:

This mod is intended to follow the same old format of New World Empires of expensive cities but cheap armies (because you can spam build Barracks and Corrals everywhere). In truth, it is actually an amalgamation of different mods - it uses Warbirth's system of units, but combines them with units from Kings & Conquerors: The Hellenistic Era.

Work on Warbirth is taking place, concentrating mainly on nomadic factions until Greek, Achaemenid and Indian buildings are ready.


TO-DO:

BUILDINGS
Warbirth 2 is being worked on to produce assets for Alexander. Otherwise, not much is going on.

SPARTA: All land unit skins have been sorted out but no units have been coded in.
PERSIA: Needs harma drepanephore but this has not been tested to see if we can replace the old Hellenistic driver with Persian ones. Achaemenid buildings of WBI2 not coded in full.
EGYPT: A list of official units has been compiled on Warbirth Wiki.
AETHIOPES: See above.
INDIA, THRACIANS: Medium, heavy chariots still remain untested to this very day. This is especially damning since Thracian and Indian factions need chariotry.

Update: 1 Jan, 2023 @ 3:56am

Update: 27 Dec, 2022 @ 8:22am

[28.12.22]
More icons added - Neodamodeis has its own icon (thanks, Craiyon.com).

Working factions:
- Corinth
- Persia (PRIORITY)
- Athens
- Boioi
- Carthage
- Magadha
- Egypt (PRIORITY)
- Lacedaemon (PRIORITY)
- Gandhara?
- Odrysians
- Illyrians

Bugged:
- Sabaea
- Macedon?
- Larissa?

Update: 27 Dec, 2022 @ 7:09am

Tinkering with Spartans - got Neodamodeis to train from the Barracks, but I am far from satisfied.
- Deeply worried about Punic Hoplites, Greek Hoplites, Hoplites Sabelli: they need to be able to entrench when idle.
- These units are upgrades from other units, how will we be able to cope?

o Greek Hoplite - upgrade of Promakhoi / Warrior.
o Punic Hoplite - upgrade of Punic Sab Shari / Etruscan Promakhoi.
o 3 dummy units required? Greek Warrior? Italomakhoi? Sab Shari (Poeni) and Medium Spearman (Persia)?

Update: 27 Dec, 2022 @ 5:53am

[27.12.22]

- Finalised archers, with the exception of Kushite units (I think)
- Fixed Lacedaemon - the issue was overlapping archers.

Update: 27 Dec, 2022 @ 1:41am

Noble Residence and Syssiton online.
Fixed a bug with Bowmen that caused GPIECE errors (excess crew)

Update: 26 Dec, 2022 @ 6:33pm

Syssiton has been given to Corinth and Sparta.
- Corinth is confirmed to be working but NOT Sabaea.

Update: 26 Dec, 2022 @ 6:19pm

Temples have been stripped of their Project 666 coding. Everyone now has only ONE temple.
- Tried a 3-player game - Sabaioi, Athenai, Persia. Sabaioi is confirmed to be generating GPIECE errors.

Update: 26 Dec, 2022 @ 5:55pm

Mercenary camp redux - removed legacy Project 666 coding.
- Unfortunately almos_22 uncovered bugs. Checked it out, turns out buildings AND units are causing a double whammy.
- This is actually a stable build. We are trying to figure out why it is so rotten, one build at a time.

Update: 25 Dec, 2022 @ 8:46am

- Sounds added.
- New unitrules.x rolled out. Archers and heavy infantry for barracks are to be finalised.

BUG REPORT:

- Corinthians reported to have a startup crash (unconfirmed).
SOLUTION: Fix the buildings for Corinth and Sparta ASAP.