Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Alexander
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Update: 3 Jan, 2022 @ 5:25pm

Update: 2 Dec, 2021 @ 7:44am

Update: 1 Dec, 2021 @ 6:30am

Update: 30 Nov, 2021 @ 2:38pm

Skiritai added. But alas, the work for Sparta (or even all buildings) still isn't done.

Update: 29 Nov, 2021 @ 7:52am

Files for Hippagretai, Neodamodes inserted.

Update: 12 Nov, 2021 @ 7:05am

Tech rules from Project 666 inserted. But it has not been optimised to reflect the new tech requirements.

Update: 15 Oct, 2021 @ 2:38am

FILES
Removed files for Bactrian Agema, Yonaka Kadhgabara and Argyraspidai. As IF this mod uses them.

Update: 26 May, 2021 @ 8:13pm

MUSIC
We just updated the music files adding Indian music. This mod's soundtrack will be moved over to Warbirth 2 later on.

FILES
No changes, but Rise of the Barbarians is complete. That means we need to move over files from Kings & Conquerors 2 over, and then begin adding Warbirth-type units to this mod.

What do we need?

- Techs, buildings - move over from Swords of the Prophets.
- Units - keep as they are but move over unit-graphics and unit sounds over.

GREEKS

- Mainstream Greek units need to be dealt with first. This means building both Sparta, Epirus and Larissa together, and building a Mycenaean buildset for Low Greek factions.
- Egypt. Top priority.
- Persians, Indians, Yuezhi. Only buildings need to be fixed especially since Sino-Indian buildings are absent from Kings & Conquerors.


FORSEEN PROBLEMS

- The building system used in New World Empires is very different to that used by Kings & Conquerors. The biggest problems like in moving over the Library and the Senate systems from KC2 over to this mod but it should be doable.
- almos_22 needs to be trained up to check and code buildings.

SOME THOUGHTS

- Build the building_graphics file of this mod first. Then concentrate on the techs. Check the xls file for instructions.

Update: 25 May, 2021 @ 5:12pm

Update: 25 May, 2021 @ 12:39am