Stellaris

Stellaris

- Neko Species -
Showing 21-30 of 54 entries
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Update: 19 Aug, 2021 @ 5:54pm

-Updated for Stellaris Version 3.0.4 that was released by Paradox

Update: 16 Jun, 2021 @ 5:19pm

-Updated for Stellaris Version 3.0.3 that was released by Paradox

Update: 1 Jun, 2021 @ 11:20pm

-Fixed issue where Civic Specific Selection of Lithoid and Gesault Hive mind didn't adjust Devouring Swarm to Terravore
-Fixed Issue where mod caused other portraits to be off center
-Neko Names will now show up Alphabetically in name list and won't appear at the bottom for no reason.

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Special thanks to falconbird85 and Tamamo-no-Bae [CUTE] for finding the scaling and Lithoid bugs

Update: 20 Apr, 2021 @ 1:42pm

-Updated for Stellaris Version 3.0.2 that was released by Paradox

Update: 15 Apr, 2021 @ 2:06pm

-Updated for Stellaris Version 3.0.1 that was released by Paradox
-Applied fixes to machine armies names, they will no longer be named assult, and are now assault armies.
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Testing mod for issues, This update may be all that is required to be compatible with 3.0

Update: 22 Jan, 2021 @ 3:17am

-Applied fixes to errors identified by Raszagal

Update: 19 Nov, 2020 @ 10:22pm

-Updated for Stellaris Version 2.8.1 that was released by Paradox

Update: 29 Oct, 2020 @ 9:50am

-Fixed issue where undead armies were not included in name list.
-Fixed issue where machine armies were not included in name list

Update: 29 Oct, 2020 @ 9:25am

-Updated for Stellaris Version 2.8.0 that was released by Paradox
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The Necroids "Species" seems to just be an origin and appearance pack. Nothing to alter the core species designation ( Biological, Machine, and Lithoid ). This means the biological Neko can function with no changes.

Update: 27 May, 2020 @ 5:34am

-Updated for Stellaris version 2.7.2 that was released by Paradox