RimWorld

RimWorld

Animal Husbandry Raids (Continued)
Showing 1-10 of 21 entries
< 1  2  3 >
Update: 27 Jun @ 12:40pm

1.6.0 - Mod updated for 1.6 and passed autotests

Update: 16 Apr, 2024 @ 6:55am

1.5.1 - Added cache for aimal-kinds per faction to speed up pawngeneration for large groups

Update: 18 Mar, 2024 @ 2:49pm

1.5.0 - Mod updated for 1.5 and passed autotests

Update: 10 Oct, 2023 @ 11:09am

1.4.3 - Added setting to use venerated animals if defined.
Used DeepL to update translations for ChineseSimplified, French, German

Update: 30 Jan, 2023 @ 10:27am

1.4.2 - Animals should now be able to flee

Update: 9 Oct, 2022 @ 7:03am

1.4.1 - Mod updated for 1.4 and passed autotests

Update: 9 Jul, 2021 @ 12:34am

1.0.15.0 - Fixed the 1.2 version that broke in the 1.3 update

Update: 7 Jul, 2021 @ 12:17pm

1.0.14.0 - Mod updated for 1.3 and passed autotests

Update: 12 May, 2021 @ 4:06am

1.0.13.0 - Spawned animals should no longer have a raid-loot cache

Update: 25 Apr, 2021 @ 11:05am

1.0.12.0 - Added built in support for Animal Collab Project, thanks shakeyourbunny!