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Mod_*_ResourceDictionary.xml and throw that into Excel or Notepad++ then pick out the names you want. re: mainThingDefName then grab the name for your adds deletions lists. Such as adding Megasloth, Thrumbo and RoyalThrumbo (German Sheppard if 1.5 but doesn't seem to be) to AnimalHusbandryRaids_Tribal.additions respectively. Then run Raids for Me mod +insult Tribals to test. nvm Raids for me doesnt work either. Rip will wait for a natural tribals raid or build some medpods.
All I see is in the config folder is > Mod_2052156867_AnimalHusbandryRaidsMod.xml
In any case they can be generated manually but for us non technical people (with respect to xmls and defs) what would be the best way to find all available factions names if not limited to the list in the description (especially for 1.5) and good animal names.. especially or specifically Thrumbos and Royal Thrumbos.. asking for a friend named lophothedilo since this might be a 1.5 issue and most mods are not compatible which would show that info.
in principal this > Tribals with hordes of steaks.. I mean tames which may be overwhelming in early game
But in practice it should be bandits as HORSE THIEVES.. I nearly spat out my coffee. They come riding in (so wtv mods increase riding animals). If you have no cattle or horses they just leave.
But i ate without a table so, -5
Like a cattle raid irl.
They'd show up ... ya and get this yeah ... instead of suiciding at you, they instead go to your pens, preferring the undefended ones ofc and attempt to steal all your cows, chickens and other pen animals and rope them away off the map.
It's your duty as the player to basically stop them from robbing your precious cattle before they get away with it.
The standard raider suiciding at your defenses is getting kind of boring. Having some actual 'realistic' raiding might be fun.
Alas, I still haven't been able to find the AnimalHusbandryRaids_[FactionName].additions and AnimalHusbandryRaids_[FactionName].deletions file. I have used the mod, but no such file appears.
Perhaps you are not looking in the correct path? What is the actual path you tried to open?
I can't find the config files. The mod looks interesting, but I can't use it due to having no guide as how to change the animals. How do I make the file? What type of file does it have to be?
Can it be added/removed mid game?
I only leaved some suggestions here, if update happens, great, if not maybe later ~
And I already made my personal version: Raid with Animals .
So, my suggestion is more for other people anyway.
It lacks some customization and the spawn doesn't feel vanilla:
_To be able to add a "weight/commonality" to the animals of one faction, to make some animals more uncommon than others
_To make PawnPercentage be a range, and not a fix percent
_To add animals by raid points instead by number of pawns, and to take in account the combatPower of the animals, this way one dog will no be egal to one thrumbo
_Maybe too hard to do, but make animals count in the raid points (when storyteller spawn a raid, first spawn animal with X% of raid points, then the pawns with raid points remaining), this way a raid with animals will not necessary means harder raid.
Also it only seems to have generated files for Kingdom and Tribal factions. If I make new files with _Empire/_Pirate/_Outlander will that work, and does this also work for modded factions or only ones listed here?
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
hopefully I am not just wasting my time. If you have any advice I would appreciate it