Europa Universalis IV

Europa Universalis IV

Difficulty & AI ( outdated )
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Update: 27 Jul, 2020 @ 1:43am

Update: 21 Jul, 2020 @ 11:22am

Revolution disasters and Hegemon adjustments, trying to fix or at least contain some of the bugs here.
Adding rebels related event to prevent AI from being stuck in endless wars.
Reducing Ottoman's Age bonus from 33% to 25% siege ability.
More effective fix to AI loans repayment priority.
Minor AI adjustments.
Loosening restrictions on idea groups for AI.
Adding comments, localization, fixing errors.

Update: 18 Jul, 2020 @ 12:13pm

Integrating new more efficient Dev-Click. Big thanks to LoStack for implementing it. (https://github.com/stackpoint/Dev-Click)
Increased AI priority for repaying loans by 500 times.
Making AI a bit better at managing Governing Capacity.
Added AI events that disbands Mercenary Companies. ( Temporary workaround )
War Enthusiasm changes, secondary participants are affected by balance of forces.
Limiting Estate privileges that give 5 loans, to 3 loans, disabling it during bankruptcy.
Various small AI adjustments.
Adding missing English localisation.

Update: 15 Jul, 2020 @ 12:26am

Update: 11 Jul, 2020 @ 6:04am

Small fix to AI scoring for repaying loans

Update: 23 Jun, 2020 @ 6:03am

Fixes
Moved Fort from Yanbu to Medina

Update: 21 Jun, 2020 @ 2:25pm

Rampart fix
Adjusted AI value for State House

Update: 20 Jun, 2020 @ 2:46pm

Adjusting climate & terrain in Siberia and Manchuria. ( I was really bored )
Increased priority for Soldiers Household significantly.

Update: 17 Jun, 2020 @ 8:33am

Added Trade Center to Paris, moved fort from Chartres to Paris.
Nerfed Land limit from quantity to 33%, for performance and balance reasons.
Getting Coal should automatically delete existing manufactory.
Expanded AI dev click to prioritize gold provinces in the beginning of the game. Limited to 9 production.
Ramparts and State House no longer considered as manufactries. Both have limit per state and no bonus.
Fix to AI economy.
Various small AI fixes.

Light reform growth penalties for Tribes and Nomads.
Fixes to AI logic.

Update: 14 Jun, 2020 @ 12:43am

Experimenting with War enthusiasm, only works on hard and very hard right now.
Various fixes.