RimWorld

RimWorld

[FSF] Complex Jobs
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Update: 30 Nov, 2024 @ 7:08pm

- Added the mod setting Ideoligion Roles Are Capable (Ideology DLC). Removes all the disabled worktypes from all ideoligion roles.
- Changed the priority of Smooth Floors and Smooth Walls tasks so walls are done first. Note: Walls are prioritised everywhere else and smoothed walls are necessary for utility lines.
- Increased the priority of Vaccine Research task from the mod Ushankas Biological Warfare so its above other research types. Note: This will ensure it gets done in a timely manner.
- Increased the priority of Do Bills at Gene Fabrication Bench task from the mod Gene Fabrication so its done before research. Note: This will ensure it gets done in a timely manner.
- Added a duplicate task of Wash Child task from Dubs Bad Hygiene to Nurse. Note: Nurses already wash other people so washing children helps offload some work from Child Carers when possible. The task is done before washing adults as baby moods affect other people.
- Moved the Deliver Metal task from Alpha Genes to the Prison Care worktype when the setting is enabled.

Update: 17 Nov, 2024 @ 5:40pm

- Fixed an issue with the Warcaskets Are Capable setting. It was targeting the warcasket trait def from Alpha Mechs instead of the one from VFE Pirates. Both should be patched now.

Update: 19 Sep, 2024 @ 1:16am

- Updated the patches for Altered Carbon.

Update: 14 Sep, 2024 @ 2:26pm

- Fixed an issue with the Altered Carbon patch using the wrong defname for Do Bills Decryption Bench.

Update: 31 Aug, 2024 @ 2:32pm

- Fixed the gerund label and verb for the Machining worktype.
- Fixed the verb for the Fabrication worktype.

Update: 30 Aug, 2024 @ 4:39pm

- Moved the task Operate Pyrolysis Plant from Fortification Industrial Citadel in Hauling to Refine.
- Moved the task Electric Arc Furnace from Fortification Industrial Citadel in Hauling to Smelt.

Update: 30 Jul, 2024 @ 5:21pm

- Increased the priority of the Scavenging worktype from Scavenging so its below Growing. Note: Scavenging is essentially a last resort for finding food so it should fit well after all food collection/production tasks.
- Lowered the priority of the Recycle worktype from Recycle This (Continued) so its above Smelt. Note: It's essentially the same thing so putting it above Smelt fits better than where it was.

Update: 28 Jul, 2024 @ 6:51pm

- Added support for The Dead Man's Switch. Due to this mod only having one workgiver for four different work bench types I had to create several new workgivers to split its tasks. I've split them up based on the recipes they inherit as follows. Sintering Furnace - Smelt, Pressure Chamber - Refine, Machinery Printer - Smith, Artifuscle Chamber - Fabrication.

Update: 3 Jul, 2024 @ 4:28pm

Note: I've reorganised the worktypes that are for things like learning and endless tasks. Non endless tasks are first and endless tasks are second. Misc Training is grouped after [FSF] Simple Education since they are both learning worktypes but Misc Training's is endless. Human Power Generation Mod is next since power generation is a high priority, logically it would have been before Misc Training but that would shift learning worktypes apart. Vanilla Fishing Expanded is after, since power is typically more important than food since its needed for food.

I've left Research and Scan where they are because they're semi endless and in a good place. Chances are you either want them prioritised before other things or after, either way priority numbers should be sufficient. Realistically the sorting of endless tasks is irrelevant but I think its nicer to have a logical order.

- Changed the priority of the Study worktype from [FSF] Simple Education so its above endless worktypes.
- Changed the priority of the Training worktype from Misc Training so its near the end of the work tab after non endless worktypes.
- Changed the priority of the Fishing worktype from Vanilla Fishing Expanded so its done after non endless worktypes.
- Changed the priority of the Cycle worktype from Human Power Generator Mod so its below non endless worktypes.

Update: 29 Jun, 2024 @ 9:44pm

- Removed the requiredGiverWorkType patch for the Mousekin Race mod.