Darkest Dungeon®

Darkest Dungeon®

The Divinity Enhanced
Showing 11-20 of 66 entries
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Update: 14 Mar, 2021 @ 7:44pm

Equilibrium:
Nerf duration of damage reflect buff and damage received debuff from 3 rds to 2 rds.

Update: 13 Mar, 2021 @ 1:12am

Localization Fix.

Update: 13 Mar, 2021 @ 1:06am

Equilibrium:
Now bypass "can't be marked" buff of enemy target. - Almost always mark target successfully.
*Note: this code design cannot bypass special "can't be marked" made by buff value which is neither +1 nor -1.

Update: 12 Mar, 2021 @ 7:30am

Visual Change:
Change visual effect (the light pillar) of Stigmata, in order to fix some picture problems on specific heroes who have set the fxdot position in skel file. No influence on actual skill effect.

Update: 19 Feb, 2021 @ 1:20am

Localization Update:
Russian localization is updated by Narrator.
Thank Narrator for the translation!

Update: 11 Feb, 2021 @ 10:08pm

Localization change.

Update: 10 Feb, 2021 @ 9:08pm

Metropathy:
Add skill description about Stigmata:
"Target Permanent Double Actions & Permanent Bleed"
"MOVE & PASS TURN Will NOT Trigger Extra Round"
*Be careful the Stigmata has self stun, and when the stun triggers, it will remove guarding and temporarily suppress riposte according to basic game rules.

Trinket Change:
Transcendence Touch (Very Rare):
Nerf critical received chance from -25% to -15% while not equipped.
*In vanilla version it is -25%, but in enhanced version the Divinity can cast Reality Binding twice by using Awakening to refresh self skill, thus critical received chance has to be nerfed a little when casting once, and it can be stacked twice as -30%.

Update: 21 Jan, 2021 @ 2:58am

Removed 6 unused hidden items to save more space for the overflow of trinkets.

Update: 19 Jan, 2021 @ 2:20am

Now Divinity's positive passive (Death's Door Passive Quirk) are acquired by the first time casting Awakening too.

Change the descriptions about how to acquire Exclusive Quirks in blacksmith.

Add the descriptions about how to acquire Exclusive Quirks to Awakening skill.

Animation Fix:
Change some red parts to green in the second skin palette to fit the color theme of that skin.

Update: 17 Jan, 2021 @ 10:55pm

Bug Fix:
Fix a bug that "item-matryoshka" unexpectedly cause Divinity's negative passive (Blank Negative Quirks) to affect other heroes when Divinity casts Trinity to switch back to main mode on battle complete.

The coding style "Item-matryoshka" of Blank Negative Quirks has been abandoned to fix this bug once and for all. Now Divinity's negative passive (Blank Negative Quirks) are acquired by the first time casting Awakening.

I'm sorry if you have met this bug. you can remove the incorrect Blank Negative Quirks on those non-Divinity heroes by using the sanatorium, or ... just treat it as a temporary cheat for those non-Divinity heroes to avoid any new negative quirks.