Darkest Dungeon®

Darkest Dungeon®

The Divinity Enhanced
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Update: 13 Jan, 2021 @ 9:45pm

Localization Change.

Blank Negative Quirks are no longer acquired by the first time casting The Beginning or The End, but by the first time casting Trinity to switch back to Outsider mode.

Add descriptions in blacksmith about how to acquire unique passives.

Red / Green light visual aura of The Beginning / The End remade to fix transparency issues.

White light visual aura of Trinity removed when used for mode switching. (Visual aura of Judgment Day remains unchanged)

Add an Easter Egg for "The Stars Class Mod" - Stigmata will not bleed on The Stars.

Update: 2 Jan, 2021 @ 6:24am

Miscellaneous change

Update: 28 Dec, 2020 @ 9:22pm

Miscellaneous change:
Inventory folder file rearranged.

Item-matryoshka:
Deleted unused 5 hidden items to provide more space for solving "overflow of trinket and item".

Update: 28 Dec, 2020 @ 5:28am

-Divinity Passive:
Changed the code of item-matryoshka. Now negative quirk passive is obtained when casting The Beginning or The End the first time, instead of casting Reality Binding the first time.
*Negative quirk passive: the Divinity cannot acquire any new negative quirks.

-Reality Binding:
Due to the changing of item-matryoshka code, now Reality Binding is no longer a free action.
*This nerf of Reality Binding is aimed at avoiding players clicking too many free action skills even leading to a boring game experience, and it's also a balance and price for her power.

-Visual effects:
Fix a bug that sometimes the white light visual effect of Trinity mode switch will be shown on other heroes when battle completes.

Update: 22 Dec, 2020 @ 10:57pm

-Localization change.
*Rearrange all localization XML files in order to make it more
convenient for further changes or translations.

-Town Event:
Add a new animation for first recruit event and resurrect event.
*A translucent portrait of Divinity on the screen of town in that week.

Base chance of first recruit event is significantly raised.
*Note: only after first recruit event is triggered, can Divinity appear in the stagecoach.

Update: 21 Dec, 2020 @ 4:58am

Update: 21 Dec, 2020 @ 4:23am

Trinket change:

-Kabbalah & Qliphoth (Crimison Court):
Major penalty lowered when wearer is on the wrong side of overstress result.
Minor penalty changed to minor buff when wearer‘s stress below 100 and on the correct side of overstress result.

*This change will make Kabbalah & Qliphoth more easily for players to understand and more worthy to use especially when not combined as the trinket set.


Camping Skill change:

-Tithe:
Extra gold loot amount now is altered according to dungeon level.

*The higher dungeon level the monster is, the more gold loot that Tithe can provide.
For example, each monster in dungeon level 1 which is affected by Tithe will provide 200 gold, while that in dungeon level 5 will provide 600.

Update: 12 Nov, 2020 @ 5:13pm

Balance change:
Deathblow resist lowered from 200% to 87%, in order to avoid being invincible when used with some special mods.

Update: 8 Nov, 2020 @ 3:44am

Balance change:

Divinity Passive:
- Removed the buff "+100% dodge gained when at death's door".
- Base dodge changed back to 10.
* In Vanilla version the base dodge is 10. Although in Remastered version it is 50, it is too powerful for Enhanced version to set a higher dodge. So it will remain the same as vanilla version.

Hand of the Outsider (Comet Trinket):
Due to the changes above, now comet trinket only lower dodge when NOT at death's door.
The debuff style of lowering dodge changed from "-100% dodge gained" to "-500 dodge if not at death's door".

Update: 3 Nov, 2020 @ 2:53am

Potential Bug Fix:
Now divinity will unstun self first before using Reality Binding / The Beginning / The End / Trinity.

Note the only situation that she is stuned but still can use skills is when the stun was got during her own round and successfully passed her max stun resist. This very rare situation will cause her item-based skill designs bugged, as items cannot trigger when the user is stuned.

This fix won't influence any normal gameplay or balance, while it will prevent very rare bugs such as blank negative Divinity Passives unexpectedly be put on other heroes when Divinity is using Reality Binding but stuned on her own round.