Darkest Dungeon®

Darkest Dungeon®

The Divinity Enhanced
Showing 41-50 of 66 entries
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Update: 17 Oct, 2020 @ 9:32pm

Trinket change:

Kabbalah (Crimison Court)
+25% resolve check percent.

Qliphoth (Crimison Court)
-25% resolve check percent.

Update: 17 Oct, 2020 @ 8:54pm

BUG Fix:

Fix a bug that Divinity cannot use Trinity to go back to Outsider mode after casting Martyrize.

This bug is caused by DD modding limit which force skill to have only five modes within. It is unable to fix the modes limit so that mode-switch have to be placed in global effect, thus there will be no skill description on Trinity when Martyrize has been casted and when preparing to cast Crucifixion. (In other words: no description on Trinity when Crucifixion is usable)

Though there is no skill description at this point, there is no influence on actual switch-back effect. You can still click Trinity to directly switch back to Outsider mode to give up Crucifixion after casting Martyrize.

Also the description and actual effect of Trinity on other normal modes (Outsider / Alpha / Omega) remains the same as before.


Martyrize:

Lower PROT buff on enemy target from +30% to +20%.

Update: 14 Oct, 2020 @ 7:12am

Metropathy:
Is no longer a free action.

Update: 14 Oct, 2020 @ 6:41am

Trinity:
Fix a bug that sometimes other hero's disease incorrectly cured when Divinity use Trinity to switch back to default mode when battle completes.

Update: 14 Oct, 2020 @ 3:32am

Localization change.

Tithe:
- "End Round" changed description to "Delay Round".
* Due to Dakest Dungeon modding, Delay Round won't influence buff / debuff duration, besides the effect of pass turn as same as End Round.

Update: 12 Oct, 2020 @ 1:19am

- Oblation
No longer transfer other heroes' Horror to self.
5% chance to clear other heroes' Horror.
+95% clear Horror chance if there is corpse cleared.

Update: 12 Oct, 2020 @ 12:43am

Update: 12 Oct, 2020 @ 12:41am

Update: 11 Oct, 2020 @ 11:23pm

- Resurrect Town Event
Change picture and description.
Priority changed from highest to high, in order to avoid potential bugs.

Update: 9 Oct, 2020 @ 7:53pm

The Beginning / The End bug fix:
Movement limit debuff now expires correctly on battle complete.