Darkest Dungeon®

Darkest Dungeon®

The Divinity Enhanced
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Update: 9 Oct, 2020 @ 7:35pm

Martyrize bug fix.

Update: 9 Oct, 2020 @ 6:54pm

- Skill change

Kyrie Eleison: No longer buff self +healing.

Equilibrium: Now mark target permanent. Buff & debuff duration raised from 2 rds to 3 rds.

Metropathy: No longer debuff target crit received chance. Stigmata bleed lasts permanent (thus can stack infinitely) until death's door or battle complete or cured / transfered.

Martyrize: Overhauled according to remastered version. now transfer all heroes' dots to target. Buff target +PORT. Debuff self -2 healing.

Crucifixion: The vanilla version Martyrize. Transfer all enemies' dots to target. Buff self +1 healing. Only usable after casting Martyrize. Optional, can be chosen to use or not at your will.

The Beginning: Forward 1 can only triggers once per round.

The End: Back 1 can only triggers once per round.

Trinity: Restore max torch light when using Judgment Day.

- Miscellaneous visual changes on The Beginning / The End / Trinity.

Update: 3 Oct, 2020 @ 3:42am

Update 1.2

- Some combat skill and camping skill overhauled:

Rule of Nature:
Immobilize target until target attacks. Bleed target when immobilize removed.

Oblation:
No longer heal group. +Stress heal amount per cleared corpse. Transfer other heroes' horror to self.

Metropathy:
Completely remake. Buff target hero stigmata for one battle.
Stigmata: +1 Extra turn if use skills. Bleed if use skills. Stun self if continuously use skills twice.

Martyrize:
No longer limit 3 uses per battle.
Prevent other heroes' bleed and blight from cured for 2 rds. (Though still can be transfered) Buff target +PROT.

The Beginning:
Forward 1 when use.

The End:
Back 1 when use.

Tithe:
Completely remake. Create one Tithe. Tithe can be brought back to town.
Tithe: End turn when using. Clear all corpses. Buff enemy group +10 all stats. Heal enemy group to full HP. +250 Gold loot per affected enemy after battle complete.

- Trinket ID change. New set of Crimison Court trinket.

In order to avoid conflict with Divinity Remastered, IDs of trinkets and camping skills have been changed. I'm sorry for all the inconvenient. Please re-collect the trinkets from dungeon (they are no longer sold in crystal shop) and enable camping skills (no gold cost) once again.

- New Divinity Passive function as vanilla Death's Door passive and more.

- Fix crash against the Drowned Crew Boss.

Divinity Enhanced now can be used against the Drowned Crew Boss. She will become completely invincible when facing the Drowned Crew Boss, though it might be unbalanced but it will avoid crash without changing the vanilla code too much. Note she must get the Divinity Passive first by using Reality Binding at least once after recruited, otherwise will still crash.

Update: 21 Sep, 2020 @ 7:24am

Fix an upload issue which may cause this mod to be deselected unexpectedly.

Update: 21 Sep, 2020 @ 7:20am

Update: 21 Sep, 2020 @ 6:34am

Fix S-Chinese localization.
Change the icon of Tithe item.

Update: 27 May, 2020 @ 3:59am

Update 1.1

- Remove heal on Bloodline Essence created by Purify.

- Tithe is remade due to potential risk of game crash and savefile bloat.
- Tithe now provide an item which can be used to apply "debuff-steal" buff on all enemies for 1 rd.

- Divinity now immune to Crimson Curse.

- Change some vanilla monster's certain special skill (e.g. Teleport) to ignore-guard so that they will no longer crash the game when targeting Divinity while Reality Binding is active.They are White Cell Stalk, Drowned Anchor and Sleeper.
- Note that some special skills of vanilla Bosses such as Siren's Song and Hag's Grab won't target a deathdoor hero, so they won't cause crash and don't need to be changed to ignore-guard.
- Warning: Divinity still should not be used against Drowned Anchor, for he might deathblow her within one skill.
- There might be more necessary fixes about Reality Binding crash in the future if I find more and find the way.
- Please remember to backup your savefile often, and try to use DDSaveEditor to return your savefile to town if the crash cannot be solved by reloading the save.

Update: 19 May, 2020 @ 4:49am

1.0 Open Public Version

Update: 18 May, 2020 @ 12:45am

Update: 18 May, 2020 @ 12:09am