Rivals of Aether

Rivals of Aether

Tenru Test
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Update: 10 Aug, 2024 @ 5:39pm

Patch Test 1.36

FSpecial:
- Restored double jump on grab with player or firecracker

NSpecial:
- No longer refreshed on hit

Update: 4 May, 2024 @ 4:19pm

Patch Test 1.35

NSpecial:
- When canceled from grounded dspecial, will fall through platforms until projectile is thrown

Fspecial:
- Remove hold-back to slow down

Update: 29 Mar, 2024 @ 6:26pm

Patch Test 1.34

NSpecial:
- Bounces will now always be at the same height

DSpecial:
- Aerials, Fspecial and Uspecial now fall through platforms until the attack hits or ends

Fspecial:
- Down-angled aerial version now has added fall speed
- Removed up-angled vsp when grounded
- Increased up-angled vsp when aerial
- hsp and vsp set to 0 while grabbing

NSpecial:
- Default grounded throw angle changed from 15 to 10
- Added aerial default throw angle; set to 70

Update: 28 Mar, 2024 @ 3:01pm

Patch Test 1.33

FSpecial:
- Grab hsp moved later in the move to cover more of the stage
- Added a slight vsp jump to up grab
- Hitbox on neutral grab lowered to more reliably hit shorter characters

UAir:
- Hit1 Base knockback reduced 4->3
- Hit2 Knockback scaling increased 0.85->0.9

Update: 2 Mar, 2024 @ 10:35pm

Patch Test 1.32

FSpecial:
- Reduced friction of grounded version
- Hitpause when grabbing stage reduced from 2 to 1
- Gravity during startup reduced from 1 to .2

USpecial:
- Vsp height gain increased from 12 to 14

DSpecial (air):
- Can now be cancelled with aerials during the same window it can be canceled with specials

Misc:
- Fixed a bug where the airdodge sprite was too small

Update: 29 Feb, 2024 @ 11:02pm

Patch Test 1.31

UAir:
- Switched hit1 angle flipper from 7 to 9
- Hit1 bkb reduced 5->4
- Increased the size of hit2

FSpecial:
- Hsp on startup increased 6->9
- Hitpause after grabbing firecracker reduced from 6->2
- Startup reduced by 3 frames

Update: 10 Feb, 2024 @ 2:28pm

Patch Test 1.30

UTilt:
- Endlag reduced 16->8
- KBS reduced 0.35->0.2

NSPecial:
- Angle clamps reduced from 45 degrees to 15 degrees

UStrong:
- KBS changed 1.1->1.2

USpecial:
- Final hit KBS reduced 0.3->0.1
- Endlag reduced 12->6

FSpecial:
- Dthrow KBS reduced 0.5->0.2

DStrong:
- Hit lockout removed
- Width increased 134->145

Update: 22 Jan, 2024 @ 7:38pm

Patch Test 1.29

FSpecial:
- Can hold parry/special to ignore stage again
- Can no longer grab firecrackers, instead cracker boosting is the default behaviour

USpecial:
- Can hold parry/special to ignore stage again

DSpecial:
- Aerials cancelled fro mthis move no longer fall through platforms

UAir:
- Doublejump cancel removed

USpecial:
- Startup reduced 12->10
- vsp increased 10->12

Misc:
- wave_land_adj increased 1.2->1.35
- Fastfall speed increased 15->16

[Experemental]
Firecracker hitting removed

Update: 17 Jan, 2024 @ 10:03pm

Patch Test 1.28

(base copied from live)

Trying a branch with vastly simplified gameplay to build off of

FStrong:
- No longer goes off ledge
- Can no longer move in endlag if was parried

UTilt:
- Removed hit1&2

FSpecial:
- Can no longer hold parry to ignore stage/projectiles
- Can no longer cracker boost

NSpecial:
- Z-drops no longer ignore platforms
- Firecracker angling clamped at 45 degree increments
- effectively allows for only 5 throw directions

[Experemental]
Hitting a firecracker with a normal will launch you forward and explode the firecracker

DSpecial:
- Big flip from holding special removed
- Hsp increased 10.5->12

Update: 20 May, 2023 @ 11:12pm

Patch Test 1.27

USpecial:
- Slightly increased projectile grab radius to grab projectiles on platform at top bounce height
- Stage grab hitpause reduced from 6 to 2
- Increased the amount of time after a projectile grab that the projectiles falls through platforms
- Added a small scoop hitbox at the start of the move to help grab players

Fspecial:
- Up angled fspec now grants more vsp and less hsp when grabbing stage & projectiles
- Stage grab hitpause reduced from 3 to 2

Nspecial:
- Standerdized bounce speed increased from -8 to -10
- No longer explodes when offscreen
- Now loses half of it's hsp when bouncing off a wall
- Min vsp increased to -5 from -1
- Gravity reduced from 0.6 to 0.55

Dspecial (ground):
- Added a 1.2x jump speed multiplier to double jump cancel

DSpecial (air):
- Added increased inverse disjoint for projectile grab hitbox to make shorthop dpsecial stomps on firecrackers more consistent

UStrong:
- Added some inverse disjoint to the initial hit

Fstrong:
- Added increased inverse disjoing on the initial hit

Uair:
- Knockback scaling removed from hit1
- Can cancel into a double jump between hit1 and hit2

Bair:
- Hitboxes extended slightly lower
- Hit1 is now untechable

Misc:
- Pratfall air accel increased from 0.8 to 0.85
- Walk accel increased from 0.2 to 0.35